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mkt

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A member registered 76 days ago · View creator page →

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Thanks! That's the feedback I need. Difficulty is really hard to judge if you are the developer. Maybe I'll raise initial hit points a bit. But of course also be aware that you can level up your hp, as well as damage and torches.

YOu're welcome! Feel free to check out my first steps in gamedev as well. ;)

Thanks! :) Sure, I'm still fine tuning everything. But I think for the start there will be only one weapon and one spell. But the details of that are not set in stone yet.

Nice! I like those puzzle games.

Some feedback:

- When you start a level and immediately click the hint button, it shows only the hints. But if you play a bit and then hit the hint button it triggers a flipping by itself instead of just showing the hints.

- I'd like to make some progress instead of just starting a new random level. Something like increasing grid size could increase difficulty. Instead there are sometimes some empty tiles, which reduces difficulty. It should maybe start with just a 2x2 example where you have to click one tile and the puzzle is solved. Then a random 3x3, then 4x4 and so on.

- The amount of clicks should result in some sort of score.

- I'm missing a nice subtle sound effect when clicking.

- Some nice celebrating animation would be nice when solving a level.

That's it for now. :)

I should also start to write dev posts I guess. Btw... This game somehow.... slooowly..... melts my brain.

Do you know of anyone who used this in a (serious) project?

Wow! Cool! I'm feeling a bit sad today, kind of... and seeing the first comment here really lights up my day! :D Thanks! Discord: mkt#8655

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yes, little bit too hard. at least for me since I'm not an english native speaker/typer. mabye implement a damage system where enemies you didn't kill just deal damage instead of killing you immediatley.


BUT.... NICE! LOVE IT! :D

Thank you!!! I'm experimenting a bit with game development and I'll use this as my hero! :D I just wonder why you provide frames for moving left AND right. I actually removed one of them now, to safe file size, and mirrored the other one within the engine I use.


Anyway... Thanks a lot! The first $ I earn with my work will go to you! :P So probably you'll never get anything from me.... xD