What is "Force Field Crane" for exactly? It's made out of hovering hand, but it acts differently and i can't figure out.
mixamasl
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Can you please clarify - are you talking about the moment before you interact with Vestia at the center of Sablee (in front of the blue seal)? If yes - you won't be able to return to Sablee once you progress to the next area, so 100% every available location before that.
UPD: And that is the same for other areas you will go through. See a warning with confirmation? - Better go back and clear everything.
Yeah, that was the issue. Bulumble-bee is goat, even though his sprites aren't exactly fit with the game's overall artstyle. Except for Fig (lamia) - strong feeling like he drew her straight from the chibi sprite.
And any ETA on the BE update? If you aren't certain or want to keep a surprise - no need to answer.
You now have smash mode (scroll for your cursor to change). Go around whole Biscotti and smash all the barrels - some are golden and give solid money, some hide a lever/chest/etc.
After that in order to escape Biscotti through the tunnels you need to enter the windmill from it's backdoor. Go inside of the abandoned cabin on the far right and little up of Biscotti, look for a wrong-colored leaf, tug it with normal cursor so a ladder would drop, on the "second floor" smash the rocks to find and press the button for another ladder to drop. After that you'll find a way into the windmill and there's a crawlspace into Biscotti tunnels that eventually lead outside of Biscotti's black bubble.
Last part of the game right now is Nightmare's Night Domain, where you finally fight Nightmare herself and where yellow seal is located.
Hello, sorry if that's not the question you want to hear as a game dev - any ETA on story content past Nightmare shenanigans?
P.S. Also, how about "reviving" the enemies ascension from 2020 demo? I know that ascended enemies was a NG+ thing and now there's too much plot and locations for that - what about returning that feature, but make the ascension depend on difficulty setting?
I don't know if someone have already figured it out and wrote here, but there's alt way to get shards - when one of your witches is sad, click on her multiple times in short time to make her happy and she will give you a bit of shards, and sometimes corresponding drop (Celerea gave me milk and Rose gave me a stick)
Team edit is available at Biscotti and Night Domain, there are card-deck like icon near the clock. That's about adding the to the team.
About leveling up. Remember the sigil at Sablee where blue seal were originally located and where you defeated Klehss? Look for the same thing at Biscotti. You can click on it and after meeting certain circumstances (level, amount of power orb, amount of shards) you can level up a witch.
Noticed the revive reset. But i think that avoids the girls which are already in your party (?), got my ghost and mushroom girls saved like that.
Eh, even if revive reset means another shard farming for reviving everyone all over again, then that's isn't a big deal with ghost's orbitals attack.
Edit: Fixed almost everything. Just like i said in the first comment, because i was flying through cutscenes aka game progress by F9, my game stuck at 33 cutscene (was too lazy to find the revive back in the day so was using a scripted one). Got back to 43th and now missing skeletons are back. Now i get what you were talking about Klehss and F12.
Nosebecc. Asking that since i've been flying through cutscenes by F9 in debug for god knows how many times in my savefile - is there a way that this can somehow bug the witch revival?
Klehss is revivable and playable, i guess Celerea are too, but no matter how much i kill them in their respective fights/fights in the endgame room - i can't get their skeletons.
As far as i know - shape fights are the only reliable way to get shards.
You can speed up this process a bit with debug mode (SHIFT+ENTER+F2), after it's activation you can click left/right CTRL and that will allow you to go any direction even if you encounter a fight, and you can do it until you encounter shapes fight.
By the end of such farm every section of location map can be filled with normal fights.)) Edit: Added a screenshot
I have noticed them - they are obvious enough already.
Better make the grabbing/scrolling feature itself a bit more obvious, because when you hover your mouse over something you can click - you hear a sound, but grabbing/scrolling doesn't have that.
I had the same thing with the cannons in the night dome - figured that they are moved by scrolling after several attempts to move them while grabbing the "lever" or what was that.
First things first - remember that if you place red/blue/green pellet on top of pink/yellow/cyan shard (and vice versa) then it will replace them by pushing out the previous color. That's the main gimmick of that puzzle.
I don't remember which color opens the door, but you if you will choose yellow/cyan version, then all you need to do is to replace most of the colors by the gimmick i explaned earlier - you can do it with a red fei pellet which wonders around right side of the screen (place red pellet on top of cyan shard - then do the same by placing a pellet of needed secondary color on top of now red shard), after that there will be at most only one shard of wrong color which you'll need to "fix" by color combining.
Completed the game and now vaccuming locations. I don't get Auria Towers at all - map shows that i'm missing 25-50% of the hidden treasures on several floors, but no matter how much i look at every room, my eyes can't spot anything.
Any hints? Maybe i should somehow interact with the "steam sillouetes"?
After saving the game i get this crash every time i try to edit my party.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 2
for object obj_CharaSelectSpellCard:
Push :: Execution Error - Variable Index [9009,5] out of range [1,-1] - -7.itemInfo(100002,288288005)
at gml_Object_obj_CharaSelectSpellCard_Other_12
############################################################################################
First screenshot - top door is unlocked by popping jumping clouds in the background, how to open the bottom one - no clue.
As for the door on the second screenshot - i think it's about hitting the furthest sphere, but it exceeds sling's maximum range(?). Maybe after some moment we get a tool to move the slings/spheres, but for now i have no clue how to reach it.






