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MithosKuu

5
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A member registered Mar 06, 2016

Creator of

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I hit the lighting issues in the included Unreal project in the zip. I was also able to import the project files into my test bed project without hitting any conflicts or additional issues on 5.5.4

I was able to get it running and I'm very impressed with the quality. As is I think its a perfect starting point for a short narrative game I'm tinkering with and I can't wait to really start messing around with it.

During my initial explorations I did note the following:

1. I don't know if it would be possible or performant, but I would love to get rain ripples on the environment similar to how they appear on the water.

2. It doesn't look like the brightness of the Time presets is exposed anywhere beyond the player night light. By default this isn't an issue, but some rendering styles, like this one, need the brightness of lights cranked up in order to work correctly. Right now it looks like the Time preset completely overwrites whatever the Directional Light is set to.

3. The Stormy preset seems to be overexposed. It looks like the rain and the fog settings both raise the brightness of the scene and might be related.

4. With some presets there is a noticeable difference in lighting and exposure between previewing the scene and playing in editor. Below is the Silent Hill preset, first is Editor mode, second is Play mode. The Default preset doesn't seem to have the issue



But like I said, I think this will work great for my project as is, and I think the pack is well worth the 5 stars I rated it : )

I saw the video and had to have it immediately, fantastic work!

Don't you have to hit him with charged spin attacks to break his helmet first?

The children that warn you about Bow Wow being stolen after clearing the first dungeon dont get their trigger cleared and will activate any time you cross that screen