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mitchieb

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A member registered Apr 13, 2021 · View creator page →

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Awesome, I'm looking forward to it! 😁

Thank you so much! I'd love to hear some brutally honest feedback during live gameplay! Unfortunately I cannot make it until 6pm EST most days. So feel free to stream it whenever and maybe archive it so I can watch it whenever!

Great choice of music that I think elevated the theme. The difficulty may have been a bit much as I wasn't able to get past the first level. 8/10 solid entry!

Solid entry with alot of visible effort! The models and gun variation are impressive given the duration of the jam and I enjoyed the fps mechanics with actual ADS. My main issue is the difficulty, but this is definitely the groundwork for something I could kill some time with!

Neat little game! It reminded me alot of early audiosurf, and I enjoyed the soundtrack. It definitely needs something to ramp up the difficulty, as it stands now there seems to be no incentive to match the colors out of your way so you can coast on indefinitely. Regardless, I still had fun, keep up the good work!

Very great work! Consistent and clean sprites, and a chaotically fun core game loop make this one of my favorites so far! You guys definitely nailed the theme of this jam, and I loved the soundtrack that continuously ramped up with the difficulty, keep up the great work!

Outstanding entry! From the consistent visuals, to mechanics, and game feel this is a very impressive jam game. Trying to figure out how to use the bucket only to get caught on trees or houses was some wacky fun, and the animations and flood of simple zombies really sold the idea of an approaching hoard. My only suggestion to make it better would maybe be adding some background music? Other than that I can't think of any complaints, great work, keep it up!

Always gotta love a good chance to fight back against covid, even if it's virtual! I think you laid a solid framework for some old school fps fun. I definitely had some!

I really appreciate the honesty with your self, and setting and sticking to a scope. I know after only a few projects, and I'm sure veterans can attest, that scope creep is one of the biggest obstacles to overcome. But you definitely shipped a full package in the jam timeframe, and you did a perfect job recreating a classic with a twist to fit the theme! Well done, and keep up the good work!

Solid work. The controls were very responsive, and I had fun as I am always a fan of these runner types. I think you nailed the fundamentals and tied into the theme nicely. My only critique is that I think you could have added some mechanic to make it more difficult the further you got along. I got to about 400, and noticed if you just maintain a straight line long enough you will always be able to outrun the debris. With that said, figuring out the balance to keep up your straight line speed is great fun in itself!

Holy UI design, that is a fantastic opening menu! I've been struggling moving past simple text designs and I think your implementation made me finally understand the fundamentals. And I can already see how that setup could be used for some cutscenes, thank you! 

I think the controls were questionable, specifically horizontal look not bound to mouse input, but it added to the theme of chaos.

Models also looked great, and the gameplay was enjoyable.

Keep up the good work!

Fantastic job! From the score, the backdrop, and effects this was a clean job all around. I especially liked the enemy death effects. Keep it up!

I liked this. It demonstrates the foundation of a good shooter while having it's own twist. Reading that this was an attempt to learn 3-D modeling, I think you succeeded! The only thing that looked a little off was the the main enemy, but it did have it's own attack animations and the environment and props looked good! So I can see you established good workflow from blender to unity. Keep it up!

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Nice work! Clean and consistent graphics, as well as some solid mechanics. Juggling the tasks in later phases really emphasizes the theme of "Let there be chaos." I also really liked the inventory and speed pickups, as they diversified gameplay a bit and added some game feel.

One thing I might have liked better is WASD controls and maybe SPACE for interactions, as it would feel more natural. 

Extra impressive for being a first published game, keep up the good work!

Fun game! I could definitely see myself wasting time on a mobile version of something like this. The core mechanic is simple but has endless implementations, and Ball of Chaos demonstrates some of those quite well. My only complaint is the file size, as a hoarder of games I'll never play but won't uninstall, I was almost discouraged from downloading it. But, I have no regrets! Keep up the good work!

I only made it to day 16 on my short playthrough, but I enjoyed each one! It's a well balanced foundation for a tower defense game with some solid and consistent low poly visuals. Great work, keep it up!

Quite difficult at first, but its an interesting idea implemented cleanly. Good work!

Wow, this was awesome! From a design and art standpoint Text and Drive is phenomenal! I really liked the humor in the randomly spammed responses, and gameplay. It's a simple concept implemented very well, and it also serves as an example of why it's dangerous. You should all be proud, keep up the great work!

Great UI design! I also liked your use of cutscenes. It took a while to figure out how the shooting works, an explanation might have helped. Keep up the good work!

Great UI design! I also liked your use of cutscenes. It took a while to figure out how the shooting works, an explanation might have helped. Keep up the good work!

Thanks for the feedback!  I apologize that you didn't get to play. I only tested it in Google Chrome. I should have tested it in more browsers and included a downloadable version. I don't think I can upload those now since it's past the submission deadline, but I will make sure to do so next jam!

Very creative idea! The balance between the dog and the walker is an interesting mechanic that leaves room to be expanded upon.

Finished the game. Genuinely good and consistent art style. Was a little difficult at first, but once I got the hang of the controls it proved to be a promising experience.

Couldn't even get past the opening theme song before rating it 10/10