Y'know that actually sounds like a pretty interesting idea!
The Black Market Keeper was originally going to comment on Tails' Cleanliness value as a way to remind the player about cleaning him.
I'll definitely consider it!
Sorry about the off-sync beats! Currently I'm mapping out each track manually purely from what I can hear when listening to them. Once I begin replacing songs with custom made remixes they will be FAR more accurate and will hopefully mesh with the gameplay a bit better!
As for the Ring Doubler not working, thank you for bringing that to my attention! I'll have it fixed by next update!
I don't have any exact dates but it takes a few months from beginning to end of update development. Currently I'm plotting out how the next update will go since it's a little different to the last one.
But if I were to ballpark it, next major update might be released around January to February of next year. With smaller updates and tweaks between now and then.
Thank you so much for your thoughts and ideas! Making and balancing games can be very difficult so clear criticism is absolutely appreciated!
Being able to select the scene and music separately is really a good idea and is absolutely on the to-do list now.
The meters will definitely be a struggle for me to balance well, but I'll keep at it until they're fun to maintain! Having an autofeeder/autocleaner is another idea that is now on the list! As for cleanliness, I am definitely gonna rebalance the cleanliness meter to be both easier to maintain and have more negative effects for lower cleanliness.
I will most likely be doing another smaller price rebalance for 1.2.0 and will also probably be adding some more varied consumables that'll make Chilli Dogs less powerful.
Again, thank you for your thoughts! Got a lot of good ideas to consider and add for 1.2.0 now! Hopefully it'll not only be bigger than 1.1.0 but be better too!
Happy to hear my fixes worked! Still new to the whole "updating and bug fixing the game" thing!
The Ring Monitor and the economy in it's current state are mainly the way they are so you don't have to replay the first scene more than like, 4 times. As more Toys and Upgrades get added I will be adjusting prices and making it more of a light balancing act, especially in tandem with other mechanics I plan to add to the Tamagotchi scenes.
And your idea for a new upgrade is actually already planned for the first major update alongside another upgrade!
Thank you for the feedback!
Although that's strange, the meter isn't supposed to go down until the first beat reaches about halfway through the bar, But it looks like Tails never even begins his main action animation before the rank screen comes up. seems like a bug I didn't get when playtesting. I'll check the code to make sure it still works even on other systems. (What song was playing before the results screen by the way? Emerald Hill Zone or Metropolis Zone? This pattern looks like the Metropolis Zone pattern but I could be wrong.)
I'll also make a proper tutorial so it's less ambigious and add some proper softlock prevention.
Thank you for your feedback again!