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John Erwin

A member registered Apr 01, 2019 · View creator page →

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It's based on the ratings from participants.

really loving your 18XX series! Not sure if it is intended, but the layout seems to spill over on the last pages in the 1.1 version.

An excellent rules-light. The deadliest combat system I know.


this is Filipino sibling-family dynamics condensed and packaged in a fun 5-page game. FUCK THIS SLAPS

A game about being spider ladies, raising your spider minions, building your home under a waterfall, ensnaring men to their deaths, and living a quiet life. Whatta concept.

Seconding this.

This is Arthur Dent's Attitude the RPG. 

A simple yet thrilling resolution mechanic of betting between kobolds (players) and their GM, a kobold creation guide, and a community-built burrow rules all in a bookmark. What a package!

I really need to get my hands on NGR. 

The first game I've read that fulfills the meaning of HP as luck by making Luck as HP. 

Thank you! It's not so much as an abandoned project, but just taking it to a different direction. Currently it is version that I like enough to show it off to people, but some aspects of it I wanted to rebuild without making the game too clunky with attaching new mechanics and player options. 

I am aiming to update this version to a more complete one to make it playable, like putting short rules for Grip (which is the game's mana and sanity, used for casting spells and abilities), adding more tone-defining concepts to the hinted world/setting, and explaining some of the terms used here like Punyal and Agimat. 

Thank you again for checking it out!

Excellent resolution mechanic to heist actions! 

Why tell people to not buy this, instead of telling the creator to fix the document? What a rude thing to say. 

It is a quintessential example of play. Top quality, fine and indispensable.

A big part of the game's style and humor is the language I use, which is street conversational Filipino-English, which may not translate well when done in English. 

I do have a good number of requests to have an English-translation, including yours, and I will consider it strongly this time. I'll figure something out.

Thank you for checking out this game! 

A grand system-agnostic location of wonder and marvel. Evocative prompts, locations, and random tables that spills you flavor and makes you ponder. 

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I have 3 rules-light tabletop rpgs; 2 are PWYW and 1 is a Filipino-Tagalog paid game, hope that is ok. 

This is superb and on-brand. Conferences and TED talks modules should be a thing.

Changing 6E perspective from simple adventurers to world and storybuilding is a good edge! And the change to Entertainment and Safety Above All is aces!

Thank you for the wonderful words! Please do let us know when you finally get to try the game!

This is the SWORDDREAM-est OSR rpg I have ever seen. It hits most especially the #6, #,7 and #8 principles.

I... wanna break it apart and attach it to other games because I know it will only make them better. Every cog in this machine is a mind and a muscle that is amazing to be read and experienced. 

This is a neat rules-lite game! I like BITS as both HP, money, and ammo, a lifeline for cyberpunk / futuristic dystopia game, I can imagine it in play. A+ on making alliterative stats.

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A robust example of gameable lore as random table entries! This adventure zine draws a subterranean labyrinth setting with each prompts, items, and factions mentioned! 

What a zine. Starts strong with great RPG advice, including this screenshot, and ends with a stew recipe. Would recommend this type of content.

I dig the role-based monster classification for enemies, a 4E-Troika lovechild.

larger than life advice! 

I can imagine an FTL spaceship race with the GM and players trying to outflick each other into the edge of the map. 

A strong, stylistic game about death, memories, and the struggle to not get overwhelmed by them. Have ran this and it was an experience! 

P.S. You can run a more sensible, slightly less action-packed but more shinigami soul searching and collecting BLEACH scenarios with this game. Be shinigamis that can be cool stunning people AND be burdened reapers that have personality! 

Amazingly intuitive game! Manage a character with many players, creating stories and complications for your protagonist to explore and survive onto! 

simple but cool combat system. I will probably hack it

Thanks for checking it out! Luck and cluck to your future troika! games, hope you're able to try them out!


Really nice action/challenge die, reminds me of Ironsworn system. 

The icing is the bookmark character sheet. Cool stuff! 

Time waits for no one, because this guy keeps getting it from people. It wants to run away from it. 

An excellent and evocative bg! 

It's a magical girl background without screaming it's a magical girl background. Don't let the cover image fool you. 

The Minocars are stuff of logistic nightmares. Can you go to drive-thrus without riding a separate car? Do you have to pay parking when in a parking lot? 

Simple structure, but depth is achieved in coin mechanics and goal/grow dynamic. Excellent stuff! 

Superb twist to Tunnel Goons. The Afflictions are cool abilities.

Excellent RPG and adventure! Weird and evocative!

From Goons to Crawlers. Great transition! 

Extraordinary content for a free game!