I've bought this on drivethru already so I know this is hella good product. Simple but effective Old School Spirit-powered game
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A great premise and set of options for an OVA for your games. Could also be an "omake/bonus chapter" for your finished games that happened before the finale, or a cross-over episode for OCs coming from different games.
The existence of this adventure makes me comfortable in having giant purple godwurm in any of my games without worrying what to do when they decide to venture into it instead of running away.
As someone living in Manila, which gets rains and floods half of the year, this is setting is familiar to me. Also easy to integrate to local games. Amazing game.
And it's a goddamn funny to read and hear "You get WET by getting wet."
I'm reading this and I am HYPED by its innovation, specifically the stat sheet. It is intuitive yet hackable, much like the tone and setting of the game.
Probably the most fun and interesting rpg mechanic I've seen in a while.
The potential is high on this game, in that you could do:
- advancements by adding a bit or two on the square edge
- conditions/effects that "shuts down" certain bits
- rearranging the bits into a different shape, to create new stats
- classes/jobs that have a weirder starting shape and many more!
Thank you! It's not so much as an abandoned project, but just taking it to a different direction. Currently it is version that I like enough to show it off to people, but some aspects of it I wanted to rebuild without making the game too clunky with attaching new mechanics and player options.
I am aiming to update this version to a more complete one to make it playable, like putting short rules for Grip (which is the game's mana and sanity, used for casting spells and abilities), adding more tone-defining concepts to the hinted world/setting, and explaining some of the terms used here like Punyal and Agimat.
Thank you again for checking it out!
A big part of the game's style and humor is the language I use, which is street conversational Filipino-English, which may not translate well when done in English.
I do have a good number of requests to have an English-translation, including yours, and I will consider it strongly this time. I'll figure something out.
Thank you for checking out this game!
I have 3 rules-light tabletop rpgs; 2 are PWYW and 1 is a Filipino-Tagalog paid game, hope that is ok.
This is the SWORDDREAM-est OSR rpg I have ever seen. It hits most especially the #6, #,7 and #8 principles.
I... wanna break it apart and attach it to other games because I know it will only make them better. Every cog in this machine is a mind and a muscle that is amazing to be read and experienced.
What a zine. Starts strong with great RPG advice, including this screenshot, and ends with a stew recipe. Would recommend this type of content.
I dig the role-based monster classification for enemies, a 4E-Troika lovechild.
A strong, stylistic game about death, memories, and the struggle to not get overwhelmed by them. Have ran this and it was an experience!
P.S. You can run a more sensible, slightly less action-packed but more shinigami soul searching and collecting BLEACH scenarios with this game. Be shinigamis that can be cool stunning people AND be burdened reapers that have personality!