Overall a decent survivor type game, I liked the graphics. The difficulty racks up fast, movement speed seems to be crucial, yet it is tied to survival time - maybe smaller increments for upgrades tier in the beginning would be better? It was unclear to me when points were earned - it didn't seem to be tied to any single achievement. Health upgrades didn't seem significant, as there was no health bar, I didn't feel that they contributed to longer survival. For the first playthrough sounds were absent, they turned on on entering upgrade menu.
MisiuWielki
Recent community posts
Nice prototype of the game, gives some Harvest Moon/Stardew Valley/Animal Crossing feel. Sahil said there are some minor bugs. I would add to the list:
- GamGam said the dialogue with collecting bark and shaky-shake twice to me, collecting bark was spelled diffetently but otherwise it was the same dialogue
- Having to hold mouse button to gather stuff is kind of tiring after several minutes, if you were to expand on the game I would suggest adding a trigger (ie. hold LMB to suck, press X to keep sucking until you press it again)
- When collecting leaves getting the final few to get sucked requires usually some mouse moving in different directions, maybe it could be improved (more power/wider cone if less items are present?)
- Why does the MC have the Leaf Sucker on them in the first place? not a bug, but it's not expanded upon at all.
Nice job, keep it coming