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Miradin

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A member registered Oct 07, 2020 · View creator page →

Creator of

Recent community posts

This will prolly fall on deaf ears since it doesn't appear you're active here any longer but might as well try: this plugin works pretty well except for one

  • While I can understand integer working for other Boost Effects, personally I'd like to have smaller multipliers for "Boost Damage Multiplier", e.g. 1.2, 1.5, and such

For some reason the plugin is unable to draw icon for the element ID 1. Would it be possible for the plugin to display icon for element ID 1?

I found about this game like a day or two ago and you can't imagine how excited I was to see a Tales fangame being developed! They're so incredibly rare (perhaps due to the battle system used).

I tested both demos and, understandably, the Arena Demo is nicer tho it lags for me in the arena's lobby. A lot of things are pretty cool:

  • Picnic Basket is pretty cool, although it could use some pop-ups during battle because I can't seem to be able what effects are activated.
  • Artes look nice; you even used some animations I made which makes me very happy, although I see I will need to update them for Effekseer 1.70 so they'll actually look legit.

Regarding various devlogs you posted, I'd like to say a few things:

  • The altered arte system looks pretty great, I think that perhaps I should incorporate it into one of my character's artesets but maybe in a somewhat different form. On a side note: what if you have enough TP to be able to execute the base arte, but not enough to perform its altered form? What do you do then?
  • Interesting idea with streamlining arte common events. Perhaps I should do it as well.

I'd also like to "point" out a few things:

  • I noticed you haven't implemented arte banners even though they aren't that difficult to do so. With Visustella's Message Core and it's plugin command to display text on an image it's not that difficult; you just need to set on a single image because you can't resize the image cuz it would also resize the text. Here's an example of what can be done (while it's on a map, it serves  pretty good demonstrational purpose).
  • Will you be implementing skits? From experience I can tell they're quite handful but cam be implemented without use of any plugins, just patience and time are needed.
  • While I understand its likely a temporary font, I would suggest changing the default font: it doesn't looks very good, being a fixed-width, typewriter-kinda font; Arial's a good, safe choice.
  • Maybe rename William's "Copy - Novice" to "Novice Mimicast" or "Novice Mimicopy" since at first he "mimics" enemy spells which he learns/copies after using them for x times.

World-building wise I noticed you mixed a lot of PS3-initially titles (Xillias, Zestiria, and Berseria) with spirits, spirit artes, and malevolence. Personally, I don't think it's bad, just an observation.

I'm already very invested and interested in this game. I hope that at some point we'll get an actual story demo; I'm craving for more! ;)

Would love to talk with you some more. We could perhaps exchange ideas and what-not.

Ah, thank you! That means a lot to me!♥