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I'm not sure why but I can't quite exactly get this plugin to work:

  1. When setting a shard (it took me a bit to set it because at first I thought I needed to set it up in Weapons and Armor tabs respectively), not only <shardsBoost> tag seems broken (despite parameters being included there like ATK: 5 and such) are not imbued into the gear during the enhancement process, it also requires addStateCodes: x to be included, otherwise this error pops up: "TypeError: Cannot read property 'name' of undefined"
  2. Moreover, BATTLE_NEEDS parameter doesn't work. There are no popups in battle like in your example screenshot here.
  3. Also, why most customisation is "locked" behind editing the plugin file instead of dealt with Plugin Parameters?

Not sure how much the plugins I currently have affect the performance of this plugin, but maybe they have some effect. Well, I tried to disable a few plugins, changed the order but it doesn't change the functioning of this one and the first two points still stand. Well, perhaps a demo would help me understand this plugin more. Looking at the code doesn't really help me at this point.

Still, there's potential to this plugin, like adding passive effects, or making that some shards can only be used on certain types or kinds of equipment.

(1 edit)

Thanks for the feedback.

I will implement the fixes as soon as possible.
Soon, I will create a simple video explaning how to use the plugin.

I will change how the shard is configured, so instead of creating them in the database, they will created automatically when you were rewarded one after the battle, with random parameter boosts as well as if the shard will apply any state.

This way i can minimize the configuration you need to do outside the plugin.