If you're a fan of hard games like "The Impossible Quiz" or "The Impossible Quiz 2" or "The Impossible Quiz: Spongebob Squarepants Edition" you HAVE to play this incredible gem of an indie gem. Ideally you should play blind but here are some hints if you get stuck. STOP READING HERE IF YOU DON'T WANT SPOILERS. Hint 1: The Nibble Mice can be defeated by shouting into the microphone. There's normally a hint about this in the description but for some reason the itch version doesn't tell you that. Hint 2: There's an NPC late in the game that says something about being disappointed in your actions. This is actually an obscure side quest; if you want to see what I mean, talk to him WITHOUT EVER PRESSING THE LEFT ARROW KEY from the moment you start the game. Hint 3: The Whaler Queen cannot be damaged while she's in the air. But once you deal a certain amount of damage she just stops landing, so I'm not sure if that fight is even possible to beat. Good luck to everyone who attempts this insane challenge game!
miomancer
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The art and music are great! I love the cards, they remind me of Monopoly Chance/Community Chest cards.
The strengths and weaknesses don't seem to do anything? There also doesn't seem to be any way to preview the cards you're allowed to discard, so I don't know whether it's a good idea to discard them. Also, sometimes "exchange 1 X for 1 Y" gives you one X and takes away one Y instead of the other way around, which is confusing and inconsistent. I stopped playing when I got to a card that wouldn't let me click anything, but I liked the idea behind the game. The web version seems out-of-date to the downloadable version as well.
I just finished the desktop version, I enjoyed it a lot! The controls are excellent, and the mechanics are really fun (I love how jumping and walls work!) The one thing that frustrated me was that the game really requires you to plan ahead (especially with jumps, where you need to steer in midair so your car will face the direction of the next jump), and you can't see far enough forward to do that without intimately knowing the level layout. I think the game would really benefit from the ability to zoom out the camera.
Overall, really cool game, and I'm excited to see what else you make :)
















My high score from your other game +Parriba carried over to this game (I played the web version of both)