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MintChocolatePizza

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A member registered Feb 10, 2025 · View creator page →

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The game is technically complete. Chapter 27 is the last chapter.

Thanks for giving it a try regardless!

I just mentioned it in another comment below, but if you open the game.ini file, you can see what some shortcuts are and change/remove them as well.

Thank you! Not sure if you've already found them already, but there are some default controls for most SRPG Studio games. If you open the game.ini file, you can see what they and change/remove them as well.

Unfortunately I have no idea what either of those things are. I'm not that tech savy and this game was made in SRPG Studio, so if other SRPG Studio games could, then maybe?

The game goes up to Chapter 27. Have Woodland Hunter and Tower Witch speak to each other to progress (you'll need to advance the Narrative Progress with other characters as well).

Sorry if I'm not understanding, but just making sure - so you are unable to talk to Company Supplier with other characters (Ie. If you move Company Supplier and Syndicate Descendant next to each other, does an option to talk appear)? Or did you mean they've already spoke (and you chose 'Ask about Magical Resistance') , and the narrative progress for Company Supplier is still level 2?

Thanks for the comments!

You should be able to use the characters to talk to each other directly. As in, just move Woodland Hunter next to Tower Witch, Player Character is not required in the interaction.

Thank you very much! Glad you liked it.

Regarding your questions:

- the option of cave or shrine doesn't affect anything story-wise. There are no alternate endings.
(If I remember correctly, cave first puts more golems in the shrine map, and shrine first puts more mages into the cave map.)

- T.O.P. is a circle, and I bought their products here. Unfortunately as of a few months ago I've heard that DL site hid a lot of stuff to appease credit card companies, so you may need a VPN to see/purchase some of T.O.P.'s work.

- Regarding the rest of the questions, if you've reached "Narrative Progress: Max" then that's the end of the story. Perhaps one day I may add more stuff, (I've kept some things open-ended in case I ever want to return to it) but at the moment it is unlikely.

I completely agree, actual scenes would be amazing! Unfortunately that will likely remain as just a dream, as my art ability is about nonexistent.

I've never seen that before. A quick search leads me here, maybe you can try it and see if it works? Otherwise I would have no idea.

https://steamcommunity.com/app/857320/discussions/0/3800527029417808049/

Hey there! To progress after that part, go as far as you can with each character's narrative progress (especially Assassin Maid and Village Lass), then have Woodland Hunter and Tower Witch speak to each other while you are in the manor.

There should be an additional NPC when you enter the map compared to if that hasn't been done yet.

Thanks a lot for your comments! Beating it (or rather, restarting until I finish a level) without casualties is how I intended it to be played, so all good!

I'm developing another game at the moment that is similar to this one, but progress will be slow for a while. I intend to make that one more difficult, but will have a cheat weapon as well.

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I'm using the program in Japanese (I can read it at an extremely basic level), but it shouldn't be too difficult to figure it out as you're essentially clicking on each option and seeing how the character changes. There's also demo versions you can download as well.

Each volume on DLSite is essentially just a different base body. Of the four that I bought, vol. 8 had the most diversity in my opinion, but you may want another (vol. 9) if you want specifically characters with a large chest, etc.

One thing I would recommend is to find the config.ini file (in the same folder as your .exe file) and increase the accessory_max number. Some of them have it really low by default, making it so you can't add many things at once. (Of course the more things you add, the longer the program takes to load).

Thank you for the review! Regarding the humor, that would be there to stay (for better or for worse). I did put some effort into the maps, so it's nice to see that other people have noticed as well. I kept this game on the easier side due to early feedback, but plan on making the next one more difficult since there will be less reliance on building units yourself (and for those not interested in the gameplay, cheat weapon as always).

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I have two other games linked above! They are "like this one" in the sense that they have turn-based gameplay, and you aren't playing a traditionally good (or arguably even neutral) character. But if you meant a more normal fire emblem style one, that would be unlikely at this time.

Glad you like it! If you're interested in similar games, I recommend Forbidden Book by PervyFantasyProductions here as well.