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MinneGames

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A member registered Apr 05, 2024 · View creator page →

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Thank you! We tried a lot of new things with this one, some of them really paid off :)

Then you got the actual end! Sorry it's so understated, I wish we could've put in a proper sendoff.

Very funny! Too bad it's so short.

Thank you! Very kind words :)

Thank you! We also had some last-minute discussions on where to put the astral project key. E was definitely not ideal, but I'm glad it works somewhat. I find that using the arrow keys to move around is much more comfortable with how it ended up.

It's not communicated well because I didn't have a chance to do another UI pass, but after the second soul you're meant to go up, as high as you can. There's a third soul hidden in the highest area!

Interesting idea! Very difficult though, especially since the breaks don't seem to be strong enough to actually stop the car on the parallel parking incline. I imagine with some skill you could do a sick drift into a parking space.

Damn! Too bad the controls are glitched. It looks so interesting. I assume you have to queue commands to clear a level?

Great usage of the theme! And a cute art style.

At first I was confused what other commenters were talking about with collecting things, I saw no hearts or coins on my first play :D

Really cool and smooth little game. Neat art style too.

I felt so smart when I figured out how I could jump between rooms.

The hacking minigame is also so cool, really feels like digging deeper. Once it got more complicated I wish I would have been able to see the other colors outside my row though so I could plan my approach better.

Stunning art! Can't look away, it's so mesmerizing. Story also really grabbed me. Sounds is also top notch of course. I just wished for a little more gameplay feedback. 

Awesome idea! It really is a shame that some of the stuff breaks, but it's great fun regardless.

Super lustig! Die Anspielung an Harvester hab ich auch direkt gesehen, richtig gut.

Innovative Idee, aber ich steig nicht ganz dahinter :')

So polished! Great idea and execution. The bossfight at the end in particular is such a cool twist on the established mechanics.

The Art Style ist toll! Als würde man durch ein Skizzenbuch rennen. Mechanisch leider etwas grob, aber es hat trotzdem viel Spaß gemacht.

Es erinnert mich an bullet heavens, aber mit den Geistern irgendwie vor allem an Pacman. Lustige Idee!

Yep! We planned to implement a proper game over but the time got away from us. I hope the gameplay was still fun though!

If you got stuck after the first power, you have to presss SHIFT to dash and destroy the log.

If you got stuck after the second power, you need to backtrack a bit to find the highest place in the game.

IMPORTANT:
After collecting your first power, you press SHIFT to dash and destroy fallen logs.

Somehow instead of the right I just duplicated the text for collecting powers.

Very sorry for all that got stuck!

Can you describe the problem a little more? What power did you collect?

Hi, I have two quick questions! One, when rolling, can a player spend blood to increase a die beyond 6? Second, how would you make combat happen against something big and dangerous?

I've been really enjoying this system by the way, it's really very elegant