I really loved this game. There are bara typical elements - I won't deny I'm mostly here because of Uncle Hector, hee hee - but you can definitely grasp the inspiration to older adventure games, like the one about another Dave guy entering a mansion to rescue his girlfriend. There was a sponge there as well. Man, I feel old. :') Great work, congrats! It must have been so fun watching you both work at this little gem.
I Noticed a minor bug, not sure if this is intentional or not. You may actually enter the underground room by clicking on the door, even if it's still locked, because there's a random pixel that is read as "stairs" and not "door". I got it randomly, then purposely tried again by pixel hunting and it's there.
mindfulstargazer
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The whole idea is so awesome! Nice music, cute pixel-arts, smooth dynamics and an overall pleasant gameplay. Sound effects were really funny and "in theme" with the atmosphere. The gasoline part is a bit tricky sometimes, but it makes the whole thing more challenging. You developed in few days a game that, back in the '90s, would've been a sure hit. Congrats!
I don't know if the author meant it to be a secret - I'm here, more than one year late, by the way, talking about a game which is *even* older and I feel... out of place - but you should look for a registry key called RinseSpooked, which gains the value of 1 after that you've "spooked" the guy. Edit it and bring it to 0. It's in Hkey Users, Software and few other folders obviously related to this game - you'll have to search for it carefully. Oh yes, I'm a bad guy. A silly bad guy. :P
A note for the author: I'll be honest, at first I was kinda pissed off about the fact that once the hunk is scared, he won't come back. I mean, it's supposed to be a lewd game and I wasn't really expecting anything too deep - or at least, that's what I initially thought: it felt ALMOST like taking a wrong step with a real guy, so it felt... bad. (Even if I'll admit that the multi-hands were scary).
But then I read what you wrote on your blog, I got that you actually had something else in mind, portraying the suffocating potential that any (fully o partially) unreciprocated love may have on a loved one, who escapes in front of something he does not fully grasp, because he/she's frightened. That is so powerful, it's something that probably every man (or woman) faces with, sooner or later.
...You know what? I'm actually much happier with a broken game that, as soon as it broke, revelead itself to be a cathartic experience. I really don't know what to say - thanks for your work.