Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

mimimosa

17
Posts
8
Followers
3
Following
A member registered Dec 01, 2020 · View creator page →

Creator of

Recent community posts

THE HAUS DOWN!!!!

awwwww shuckssss ur making me o//////o

cute!!! really satisfying attack animation

wooo thanks!

(1 edit)

what platform is this for!!! i want to play!!! pls tell me there's a mac build

this was such a satisfying playing experience! everything was so clean and well polished, and the movement felt really good. love the animations!! and the fact that there's cross-controller compatibility! great game :D

love the "menacing red shader" on the sphere LOL and the ragdoll mechanics were really fun to play with! i especially like the wind trailing behidn the character, awesome!

this is so so good i can't believe it was done in this time frame! the lighting, the animation details, the audio choices, the movement and the shooting mechanics were so well polished and finetuned. looks really awesome. congrats! was lots of fun to play, super atmospheric.

loved all the details so so so cute!! the little falling leaves, the unhinged dialogue, the depressing coming of age ending......... chefs kiss loved it u guys killed it

the PEAS have different PERSONALITIES help me thats so cute 10/10 loved everything about this game

Love the concept! I actually spent a solid and blissful 20min just catching leaves. This would be such a relaxing idle game to play if there was ambience & music in the background. I really like that when you "dump" the leaves into the jars, it actually goes in one by one instead of all dumping in immediately; it adds to the coziness of the game.

Also love the animation on the net, it's very natural. 

Some low-hanging fruit "obvious" feedback:

- The game takes a while to start dispersing leaves so it might be nice to have it start earlier; I was quite confused at the beginning

- Change the text placeholders to be a more meaningful label

- Add audio!

Aw, thank you for the super sweet and thoughtful feedback! This is extremely helpful and we're so thankful you took the time to playtest the game! 

We'll definitely make it a priority to implement "recipe-fixing" into the gameplay loop, and add more visual indicators from the NPC on when a drink was correct vs. incorrect. An idea we had previously was a trash can to "restart" the drink, so we'll probably be implementing that going forwards.

The cat and the crow are there because the game is meant to be played with two people locally (think Fireboy and Watergirl!). We'll probably implement a main menu selection to choose between singleplayer and two-player later on, though, so people actually have the option!

Thank you again and we'll be revisiting this feedback often to improve the game :D

(1 edit)

Oh nooooo which platform are you on? It seems to be working fine for me on the Mac build!

The specific order, ideally! :]

Thank you for the sweet words! Yes, we weren't able to implement a tutorial and some VFX that would give more clarity on what to do within the time limit TT__TT  Basically, you receive orders from NPCs by walking up to them and pressing [Space], then you follow the recipe by interacting with each of the required workstations, and then you fulfill the order by walking back to the NPC and giving them their drink by pressing [Space]

Thank you for playing!!! Sorry, we ran out of time to give clear instructions on gameplay. Basically, you receive orders from NPCs by walking up to them and pressing [Space], then you follow the recipe by interacting with each of the required workstations, and then you fulfill the order by walking back to the NPC and giving them their drink by pressing [Space].

<3!!