Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

milosst686

18
Posts
7
Topics
10
Followers
4
Following
A member registered Feb 09, 2021 · View creator page →

Creator of

Recent community posts

Hey everyone 👋

Just released my first pixel art asset pack — Pixel Kitchen Vol.1
30+ hand-crafted food icons built for game developers.

Includes:
→ Raw ingredients
→ Cooked & fried variants
→ Fantasy food items
→ Full apple collection (whole, bitten, golden, poisoned)

Every pixel placed manually — no AI generation.

Free to download. Source .aseprite file available for those who want to customize or learn from it.

Would love feedback from fellow devs — always looking to improve for Vol.2 👇
https://milosst686.itch.io/myhomelibrary


#pixelart #gamedev #indiedev #gameassets

30+ hand-crafted food icons for game developers.
Raw ingredients. Cooked meals. Fried variants. Fantasy items.
Built entirely from scratch — in evening sessions alongside a full-time job.
No shortcuts. No AI-generated art. Every pixel is placed manually.

Here's what I learned building it:
→ Start with the simplest shapes first
→ Build variants from existing work — doubles your output for free
→ Consistency of style matters more than individual quality
→ Done beats perfect. Every time.

If you're building an RPG, farming game, cooking game or any top-down adventure — this pack is free to download.

Source file available for developers who want to customize or learn from it.

Link  👇

https://milosst686.itch.io/pixel-kitchen-vol1

#pixelart #gamedev #indiegame #gameassets #itchio #gamedesign #indiedev #madewithunity #godot

Use AI for help as a tool and not t o replace thing. and also you can find everything online for free on YT, AI and google generaly

Hey there,


If this is your first time Jaming, dont be afraid or nervous, everything will be fine, you are here for growth that will help you later.

I started my self-taught game development career by joining game jams, which was hard in begining and beautiful at the end.

Good luck and stay positive.

There are too few shotgun ammo drops, maybe make that when an enemy with a shotgun dies, he should drop only shotgun ammo, not pistol ammo.
Also, there is no indication of where you can find a new gun, and how to switch, for hardcore gamers maybe it is easy to figure it out, but some people, will just play with a pistol

(1 edit)

1) You could add some basic music and sound for the game.

2) Adding how to play would help players to know what they are doing.

3) Telling the player what is the point of the game (some kind of story)

4) You have same key actions (Q acting like A, and Z doing the same as W)

Add hold left click instead of spam click for a shoot.

Also, what is life under the tower, like how many bullets, since it is changing based on the shooting rate?

What is fake? This is a game created for 1-bit jam, it is not a copy of Vampire survivors. 

(1 edit)

How many teams can 1 developer join ?

Yea u can hear step 50m in distance, but you cant see them :

Wassap all.


I can help some team if needed, i have lot of free time, so hit me up if needed

Hey man, I can join you, I can help you with anything

isn't it?

yea i would like to know that too

Someone wana team up ? :D

Nerve wrecker community · Created a new topic Hello there

if you saw this that means you saw my game. I just want to thank you for being here. Feel free to left your comment, share screenshots of your best times, etc.


Since I'm a beginner developer I will appreciate any feedback you have.

have fun.