I'm stumped as to where the buy button went, too. But I found if you click any of the development log links above the comments section, there's a buy button there
milokp
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I'm working on a Peregrine based game currently. I really enjoyed the Village Necromancer by SmallTownCreepy and will be having a go at Village Witch by Eliot Crow when I can. If I ever actually finish it, I might even post it somewhere! (that is a very "structural if" there :D )
Thank you for the general guidelines in the SRD, it gives a good, behind the scenes look at how one might be structured. The SRD is very bare-bones from a games-structure point of view. It could benefit from some more structure information. The SRD does, however, lack some things that would be helpful for the potential author--i.e. a table of cards broken out into suits and ranks and a link to an out-of-copyright set of card readings (for example on archive.org) would go a long way towards making the potential author's life easier. While the former would be easy to include as a .txt file download in the set, the latter might pose some copyright issues of its own, I don't think a link to a website would, but I am not a lawyer. Maybe just suggestions of book titles for authors to go checkout of their libraries or websearch on their own.
The four sections in the SRD (Introduction; The Heart of the Game; Creating Your Game; and Licensing) do cover a lot of the "mental excersize" around what should go into your game, attempting to make sure you don't forget to include details and suggesting other avenues of thought--e.g. do you want to write the prompts in such a way that someone with just a standard deck of cards could play?
The TL;DR:
While it "feels" like it's missing helpful information if you're just skimming, the SRD really does do a good job of getting the potential author going towards making their own game, and not just having them make "a copy of Village Witch but different."