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Millie

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A member registered Nov 14, 2016 · View creator page →

Creator of

Recent community posts

Thank you so much :) Lucas Pope was definitely an inspiration for the "feel".

I've also envisioned different endings/routes and deeper or different mechanics, so I may explore those if I come back to this game

Thank you for pointing out about different keyboard layouts! That's not something I had considered

Thank you for playing and providing your feedback :)

I agree about the second two dials, there's definitely more I could do like randomising the positions of the "in tune" areas etc.

Thank you :D

Hehe glad you like the song! I'm also a big fan of Scott Pilgrim. I had a couple covers and an original track I thought I'd throw in as some juice on the civilian channels

Thank you for playing and completing my game :D it means a lot you stuck with it all the way through.

The lag is unfortunately a problem with the web build and no matter what I tried I couldn't figure out a way to fix it :s but luckily it still works fine in the exe version.

The sound is a little too discordant for me haha, but oh man I love the graphical style, and the method for making attacks and casting spells is suuper cool, I'd love to see this expanded

Wow thank you so much! 

Really love both the dialogue and the art!

Thanks so much!! I'm glad you enjoyed listening to the civilian channels, I'd never recorded voice overs before and it was actually really fun to do

Thank you!! I've never voice acted before but I actually had a lot of fun doing the civilian channels haha.

Thanks so much! I hope I did keyboard only controls justice

I didn't understand anything that was said but I liked the voice overs :) the controls felt a bit frustrating to use

I love the retro styling :) I definitely fell a number of times because I kept expecting A and D to strafe instead of turn haha

I really loved the two different styles, but the interactive parts were my favourite :) atmosphere was great too. Wish there more more puzzles!

Thank you for the feedback :) I'd have liked to make the isolation and civilian radio aspect of the game more involved and detailed but I way overscoped hahaha. But I still liked that the player could choose to listen in to the civilian radio stations for the fun of it, or to sometimes hear snippets about potential war activities

Very cool, love the concept and the commitment to it! I think I had a bug where I couldn't see what options were in the right click menu but I figured it out by trying everything

Cute style but the game needed a bit more to it

I tried to play but the web build doesn't seem to work for me (I use Firefox)

Interesting concept :) I liked the idea of the light reducing your life over time, but it'd be nice if the drawbacks and positive effects were more pronounced

This was so strange and interesting :) 

I loved this :) it feels extremely cohesive, the music, art, and mechanics all work together well and have the same cozy vibe.

Didn't really get the theme of isolation but I like the game play loop quite a bit :)

Thanks :) it was maybe a bit ambitious for a 2 day jam haha, but I hope people see the metanarrative I put in (and appreciate all the voice lines I recorded lmao)

The movement system felt a little janky but in concept I really quite liked the way dash and double jumps were implemented :) cool art too, but it was a little too dark I think

I agree with all this!

Very cool game! Definitely some "a-ha!" moments when I figure out the puzzle. Very polished. I think it could use an undo feature maybe? There were a couple of times that I accidentally moved a block near the end of solving the puzzle and it felt bad that I had to restart the whole thing

I couldn't figure out the building component of the game. I was running  into the shadows to kill them but they weren't dropping any items, so I'm not sure if there was some other mechanic I needed to do to gather them. So all my runs ended after a couple of minutes

There was a "woah cool!" moment when I rotated the camera for the first time and realised it was 3d, not 2d, but then for the rest of the time the screen was just misaligned and that bugged me :') and I'm not sure the 3d enhanced the game though. I also couldn't figure out crafting at all haha

Cute game! I like the gameplay loop, but I think there needed to be more penalty for not finding shelter, and it would be cool if echolocation could ping things that were further away, caues I felt like I was just spamming it everywhere.

I really like this game! I think it does need a lot of polish and refinement, but the ideas, gameplay, and puzzles you've created are fantastic, and would make an amazing full game. I hope you continue to develop this further. The biggest thing I'd recommend is re-working the controls, it's incredibly hard to control where you fall and this made some levels superficially hard and frustrating

Very cool! An ambitious game to work on for a jam, but you pulled it off. The combat is solid, but could use with a couple more actions you could take each turn I reckon. The dice roll felt a little out of place, perhaps there's a better implementation of this feature. But the game was fun :)

This was really hard :') I couldn't make it up the jumping puzzle lol. I think you did a really great job at setting a spooky atmosphere, but the precision platforming aspect of the game felt at odds with that part of it.

This game is awesome. The level of polish and cohesiveness with the graphics is a real achievement, and the gameplay is well thought out and balanced. Runs perfectly for me too. It was awesome that you included such a great tutorial. This is a top 10 game for sure!

Wow thanks for all the great feedback and suggestions!

I actually never encountered that bug in testing, even when trying out a bunch of different combinations of conditions :') but I guess that's the nature of game jams huh

Super fun and addictive! Got to the point where my fireballs where as big as the screen and I was immortal so stopped there haha.

Controls get a little funky at high power levels and the differing movement speeds based on where you mouse is pointing took me a little bit to get used to, but overall the game is great :D

Thanks so much!!

Thank you! I've not heard of Red Strings Club, so I'll look it up.

I'd have loved to add a bunch more story but I didn't wanna overscope for the jam, so just kept it simple.

You're also not the first person to say the minigame is too hard hahaha. I guess I got very good at it while testing and didn't realise the difficulty was too high :')

You're not the first person to tell me the mixing was too hard hahaha. Thanks for playing :)

Thanks a bunch! Glad you enjoyed it :)