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milkteafever

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A member registered Oct 16, 2022 · View creator page →

Creator of

Recent community posts

This was an excellent shop game! It would have been great to be given a tutorial instead of a user manual, and some polish like menu buttons and flowers indicating when they're being hovered over would have been nice! Overall this was a very solid game with good visuals and intuitive drag-drop gameplay. With more features and polish it could make a nice game for publishing. I would have liked to rate it before the jam ended!

The changing colours looked quite good, and the crafting system was nice, it has amazing visuals and it wonderfully polished!

Game felt too big and empty. Retro aesthetics were cool though the music hurt my ears.

It was hard to control but otherwise a  well polished and fun game.

This was a pretty solid rotating puzzle game. Would have loved some music in it, but overall it was nice.

Gameplay loop is pretty good, art and music are nice. Though it's hard to tell when a plant has something wrong with it sometimes. The froggy monologues were cute, though it would have been nice to make it go faster. Game was fun.

This is an incredibly polished and fun puzzle gardening game, I had a lot of fun playing it and seeing all the ways I could tweak the levels to exceed the quota. Controls were intuitive after a little playing around, though it might be good to give a walkthrough in a follow up release! Great work!

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The gameplay was enjoyable, I liked the progression and simple mechanics. Music was a bit quiet, art was nice. It could use more polish, but it's a good entry!

Art is great, I love the transitions between levels, the shop mechanics are good too. It was hard to figure out at first but once I figured out the mechanics it was pretty fun.

Art looks good, music is nice, and the game concept is a great fit for the theme. The rabbit is way too fast and difficult to control, waiting around for the plant to bloom can be boring. Has some nice polish. Good game overall.

Minimal was definitely an understatement, It's more like a demo than anything. It was both, I'd had a plan that would relate them but couldn't figure it out in time.
Thanks for the feedback!

Thank you! It is unfinished, but I thought it's better to submit what I had than submit nothing at all.

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The music and art give this a great atmosphere. Platforming could use polish. Falling was too fast, and moving to the left side snaps you to the left side of each screen. There wasn't a clear goal once the far right end of the map had been reached, it would have been cool to see how it ends, I was invested in the story.

Nice puzzle game overall. Some tooltips and an easy way to reset levels when you get stuck would have been nice additions.

I didn't have enough time to add a goal or progression at the time unfortunately so it's very barebones.

It means a lot to hear that! Thank you!

Definitely not an ASCII game in the strictest sense but very well made and fun!