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milkratz

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A member registered Feb 02, 2025 · View creator page →

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Horse should eat glue. Cannibal horse. Would have loved more visuals. I thought the game would get incremently harder, but it didn't seem to do so. The hit box for the glue or at least for the horses mouth seems a little too big. I enjoyed it. Good horsie. 🥕

Cute! Really fun style and art. I would say for the wheel to have some sort of animation or change in lighting to make the selected upgrade more visible. Camera movement was a little awkward; Did the thing where it would flick up or to the sides very violently and I ended up losing because I lost control of my camera. Other than that, super cute! The little guy who stabs you made me think of minecraft baby zombies...

Story was interesting, mechanics were definitely confusing. Had an issue where my camera wouldn't turn to the left, which was a shame. 

Cute! Not my type of game, it's incredibly difficult, but I like the idea of it! A hamster traversing the sewers has a lot of opportunities for fun and funny bits. 

Fun! These types of games aren't my favorite, but there's a good base here. The music is super nice too! Some of the ui is missized and some text is misspelled as well. 

This is so fun, and so sad XD I can't believe you have to dodge rocks, that's evil. It's super cute, super simple, so it feels pretty well polished. It would be nice to have some sort of title screen or something, I can see this expanding into a ton of levels and it has a element of being rather rage-baity. Tons of room for expansion, new elements, etc. The controls are a little funky I feel, but it makes the game more challenging and interesting. 

Art is fantastic! Super cute, so tragic DX. I was super confused at first since there was no guide for the mechanics, especially when tossing the food into the pot. It's hard to see the little target so for the first couple times I played, I was struggling to figure out how to get it into the pot. The music is really cute too, generally good vibes with surprisingly tragic endings. 

So cue! Pretty simple, the mouse is a little laggy since it cuts off the screen seems to phase through the cat. I do appreciate that you can move to the next level at 70% because it's near impossible to get those tight corners. The little (@ w @) face when the cat spins is so cute too! Very cozy!

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So cute! I love the vibe of this. The concept of just like a zombie-esque starbucks is soo funny! I wish there was a short cut to close the book, just as a quick little thing. I can see you expanding on this a lot too - A mechanic to buy more ingredients, improve the look of the store, obviously a way to flirt with/romance your customers too. Such a good foundation. Also, I want a tank full of Brians. 

Got soft locked at some point - Couldn't drag documents, spin, or click really anything. I really enjoy the concept! I think that especially at the beginning, enemies spawn too fast, especially since you have pretty much no time to kind of set up. The pixel art is really nice and the spin wheel is cool. Maybe you could add obstacles like 'viruses' popping up on the screen. Lots of ways you can improve on this! Super cool!

So cute! Took me a moment to figure out what was happening lol, but it's very easy to understand past that initial hurdle. My main issue with the functionality was that spinning the wheel towards the bottom would make the menu pop up and it covered most of the screen. It's a little strange dragging the blanket with the mouse, you have to be precise for it to shoot but because its a mouse, it kind of moves out of place. I think the art is really cute, maybe in the future more assets to kind of make the space cozier? Or add a way to make obstacles for the enemies. 

I love the vibes of this. A few issues right off the bat - The camera is definitely janky. It either lags behind or it seems to very violently jerk itself up or down if you turn your character and turning to the side tends to be kind of sluggish? The flip-flop throwing aspect is really funny, I feel like my Mexican grandma, but I feel like the visual que to see where it lands needs to be bigger in some way. The wheel spinning aspect was nice, but it felt out of place. Maybe you can change the environment so that it makes more sense, like a casino perhaps? Regardless, it's very neat! 

Super cute! I don't play a lot of card games, but I definitely see a lot of potential. I understand your take on the theme, but it took a moment for the idea of 'wheel' spinning to click. Maybe for the upgrades, it could be like an actual fortune wheel? That would be cute. The visuals are a bit simple, but well-polished. It would be nice if you could see the moves that the opponents make, like their own roster of cards. I was initially confused when my attacks would miss, because it was difficult to see the 'missed' text that popped up, so I would definitely make that bigger! Mechanics were also super easy to pick up, so that's nice. Awesome game!