why thank you dude, i really appreciate that you tried my game, and im super happy to know you like it. hope you the best my man. :)
PixelZoneStudio
Creator of
Recent community posts
the game has so much potential, it feels quite nice to control the robots, there are just some color schemes that confuse me a bit, for example blue or green is ON or GO. while red is commonly the bad or it's the green's or blue's contrary . so sometimes a confused robots, maybe it's just me. oh and i think it's better to show the mechanics while playing, because a ton of text is not the most inmersive way to attract the player. but i cannot say the map layering was bad, th levels actually made me think and all my loses where because of my desitions and not because of random stuff, so it made it fun. this has so much potential. keep it up, you got this. :)
Holy guacamole, it's a very very satisfying game, it feels like a untrakill or a bloodthief type of game. and it's very fun, the design of the ambience feels very polished as well as all the lighting in the rooms. im very impressed that you could make this soo polished in so short time. THIS IS GREAT!!!
It turns out i get scary to easily the environment was unholy ways of scary (in the good way), it's very inmersive how the atmosphere is very inmersive for the player, but the only thing i quite couldn't come through was with the vision, i almost can see anything. maybe it's just me. but the game was really scary.
Yooooooo, Really good game. love the idea, just that it isn't very clear at the start, and the health system also was a little confusing mainly because there's nothing telling you "hey this is your health", but after some gameplay it was really fun hope you can keep up with the great game ideas. P.S (it's really cool to find somebody that uses the same game engine and watches helper wesley explain how to make it)


