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milasoft64

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A member registered Jul 03, 2020 · View creator page →

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I believe it was the IRQ, which runs behind the scenes. I tried a different approach in this game than I normally do.

please try your luck with v1.1 and let me know if you have any mods to your hardware, or use a datasette.

It could be done, yes.

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Video would help as well as what controller you were using and machine model and if it was the demo or full game.

Thank you. I know the radar doesn't make it as much fun but it would have been a complete rewrite to fix it.

Thank you so much :)

Not at all, thank you.

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Yes and even under PAL it's still very CPU intensive.

Full game included.

The sprites in the border had to be removed, and some of the BNE's changed to BCC in case the rasterline was late.

NTSC version
https://webdrive.commodoregames.net/SHARE_LnxN9mBUlJ

Thank you.

The file was updated, same place to download.

You may like the Pro version then.

Thank you for the support.

Thank you. I know it's not the most addictive, but I think the retro enthusiasts will appreciate.

Thank you. Claude took my original code and added the sawtooth movement and seeking the player code to the Qix movement. It was pretty cool. However it leaves a lot to be desired in way of making relative jumps too far away and reusing variable names that should be unique.

Fixed!

Very nice, I was thinking about making a version for PET and now I don't have to. :)

You need more Color PET users :) I know of only one.

Yes but it should work on normal PET's as well. It's the same game code.

I could have, as the original was in colour. However I don't think there are more than 2 colour PET owners??

Should work from PET 3016/3032 under Vice if it's put on a D64 or D80 file.

I've added this to CommodoreGames as a download with a link to your Itch. I hope you don't mind this.

Thank you so much!

Wow, you have made it to levels with ships I didn't know existed.

It should be fixed now... version 1.6.

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I've updated the game a little.

- added sound effects

- fixed a few bugs (scoring, invisible road block barrier)

- fixed the main screen boxes (c64 ASCII is not the same as PETSCII)

- no pressing space after losing a life

The fare goes up as you drive, so you get more points for wasting time but you also use up gas. I couldn't find any issue with the scoring. The fare does reset while the score doesn't.

Thank you.

I believe I've corrected fire button bug for Stupid Pet Tricks in Gridrunner.

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Thanks. Starforce is only for the 2001 model in that pack. The unedited StarForce will work on your machine. Scramble is untouched, it's the original author's code which appears to have joystick input. Gridrunner... argh!! I'll have to go back to fix it.

Now available to download!

It's already in the works. I thought it would work as is, as it does have a joy routine. Expect news shortly...