I can't help you without seeint it or a video, etc. It sounds like maybe the program is overwriting the charset but that shouldn't be possible.
milasoft64
Creator of
Recent community posts
I'm not familiar with Pico-8. I was stuck on flood fill as well. What I did was, when you completed a line, use the Qix area and find the nearest space (open area). Then do a flood fill from there using the shift-space character so it doesn't show, but still fills the screen. This separates the newly filled area which still contains space characters inside of it, from the shifted spaces. Then fill in the true space characters and do a quick swap of shifted back to true spaces. The source code should be in the download, otherwise I have it here.
I've updated the game a little.
- added sound effects
- fixed a few bugs (scoring, invisible road block barrier)
- fixed the main screen boxes (c64 ASCII is not the same as PETSCII)
- no pressing space after losing a life
The fare goes up as you drive, so you get more points for wasting time but you also use up gas. I couldn't find any issue with the scoring. The fare does reset while the score doesn't.



























