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MikeyBlighe

191
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A member registered Dec 14, 2016

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I usually shy away from survival / resource management games because I'm legendarily terrible at them, but this one intrigued me so much I stuck with it to the end (but only on Forgiving mode because I'm not that much of a masochist haha!).

What can I say? The atmosphere you've created is so darn creepy, I love the way each little location has its own uniqueness (the ghosts in cemetery and the haunted well being great examples).

The slow dwindling of resources really ramps up the pressure too, as the deer population decreases and you start wondering whether you can actually live long enough to escape this nightmare.

Being haunted by the shadows of the recent past as well as by the main demon itself is a nice touch too, ghosts appearing in certain areas, the poor dead chap with his gun by his side, the skinned deer near our house... it all adds up to one heck of an experience compounded by the need to figure out how to do everything you need to finish things off!

You've really created a mini gem of a game here, and I had loads of fun playing it, even during the frustrating moments I was motivated to carry on! Keep up the awesome work, this was a blast! =)

I only discovered this game because it popped up over at GameJolt, so I somehow missed it when it first arrived on the scene here!

Got to say, I'm very glad I finally came across this little gem. To make a good RPG Maker game you need a couple of things. Original characters, an engaging story and a liberal sprinkle of quirkiness. And this game ticks all of those boxes!

The titular main characters Walter and Oliver are quite the pair, and I'm not quite sure what to make of them! They amuse and irritate me equally, and I'm curious as to what fate awaits them at the end of the game (I haven't quite finished everything yet!).

The layout of each room is lovely too, everything stands apart so well and there's a definitive unique quality to everything (I especially like the shop, that girl at the counter is very endearing!).

Finally, the puzzles are super fun, not too hard (but at times maybe a tad too easy), but overall just challenging enough to keep everything ticking along nicely.

I feel like there's going to be a sting in the tail coming my way, and I can't wait to wrap this one up. I just had to pop along and leave a review now because I'm thoroughly enjoying the experience!

Keep up the great work, looking forward to seeing what you cook up next =)

Oh wow. Wow wow wow. I don't even know where to start!

Firstly, the game looks amazing. It's so well put together, especially for an indie project. You can really tell a lot of love has gone into the development of this one.

Next, the story is told very well. Being drip-fed a little piece of info here and there really adds to the atmosphere, and spurred me on to keep creeping through the claustrophobic atmosphere to uncover more of the mystery.

The scares aren't thrown in willy-nilly for the heck of it, they are used sparingly and super effectively! I was on the edge of my seat for pretty much the entire game, agonizing over when I'd be jumping out of my skin.

The tantalising finale, hinting that there may be more to come, was a great way to end what was hopefully the beginning of something epic! But if that is going to be the end of it I'm very glad I came across this mini-masterpiece! It was truly an awesome experience!

Only had one little issue, and that was one special moment when I managed to fall off the map. Clever me! Other than that, everything ran smoothly and wonderfully!

Keep up the amazing work, this was a cracker! =)

I love everything about this! The retro style,  the different enemies and their quirks, the fact it revolves around coffee. Jeez, this is an addictive substance, just like its namesake.

The gameplay is easy to pick up, the difficulty ramps up nicely depending on the level you choose and there's a whole tonne of replayability.

I think you're onto an absolute winner here, and even though I only got to a certain level and not a whole load of points, if you added a wee bit more , that plot could make people keep going and going to get to some kind of ending!

Whatever you decide to do, I had a blast playing this, and I implore you to keep up the awesome work! =)

Point and click games have been one of my many addictions since I first dived into the first Discworld offering (and Broken Sword, obviously). So whenever I see a cool-looking, retro style point and click pop up I have to give it a try!

The art and character design in this game really are top notch, I love all the little nuances like the way the Boss walks, the way he scratches the back of his head now and again and the comic sound effects add so much more to the equation!

The translation from Russian to English is a bit rough and ready though, and there were a few times the lines didn't make any sense so I had to try and decipher them the best I could. That's something I would recommend getting some reworking done if you continue development beyond this great demo! Also there were a lot of items I picked up that I don't think added anything to the gameplay (perhaps beyond the demo they do though), so I was left trying to combine everything with everything else at one point which I didn't need to do to beat the demo in the end.

On the whole this really is delightful though, with a bit of love and attention this could be a real corker of a game, and I'll be keeping a close eye on future developments. Keep up the awesome work! =)

Well this was just adorable! I love the art style, the story and the super cute ending (I only got the regular ending but it just made me melt!). Now that I've actually read the hints for the other endings I'll probably definitely aim to get them now haha!

For what is such a simple premise the game carries itself really well, and I got really invested in the two main characters, wondering how things would pan out. You've got a really neat little universe here, and I'd love to see more of it! I'll be playing the first Halloween Night game pretty soon for sure, this one has got me hooked!

Keep up the awesome work, this was a nice little early Halloween surprise =)

This game has an atmosphere to it that I don't think I've come across before. Everything feels so real... perhaps too real. But I certainly enjoyed the ride, and thanks so much for giving us this experience!

Really looking forward to seeing what other delights you spoil us with in the future! Keep up the great work =)

Oh wow. Just... wow. This game takes old school side-scrolling beat-em-up cool and adds an awesome sheen of modern vibes! There's so many amazing aspects to it I don't really know where to start.

Alright, here goes. Firstly, the art style is great! I love the character designs and the backgrounds are so nice to look at (I found myself getting distracted pretty often, not a great thing when there's so many things trying to kill you haha!).

Next, the fighting and the fluidity of the controls and the different weapons and rechargeable item system all works excellently. It ties together so nicely and once I'd stopped being an idiot and figured out how it all worked (i.e. right at the end of the demo) I got a lot more enjoyment out of the experience.

Finally, the side quest elements are something I know is going to make this game have so much replayability! When I finished the demo and was told there was more to see I was ecstatic! If that carries over into the full game it's going to definitely reel me in time and time again!

Just an outstanding job all around so far, and I cannot wait to see future updates and of course, the final product! Keep up the fantastic work everyone! =)

This is honestly one of the best demos I've ever come across! When it started I wasn't totally sure about where I would be taken but it's one of the best rides I've ever been on, full of imaginative characters, sharp dialogue, wonderful jumpscares and a surprisingly touching story.

Everything about this game is perfection, from the premise itself to the controls and the layout. Every little thing falls into place perfectly.

This game absolutely needs to see the light of day and I will be pumping a lot of energy into making sure the full project comes to light! Keep up the outstanding work because this was truly amazing! =)

This was quite an interesting experience to say the least! I wasn't 100% sure of what I was getting myself into where I first started but once I got a feel for everything and began to pick up the patterns I kind of figured things out... although it did still take me an overly long time to beat the first level!

I also realised while I was editing my video that the map is a LOT more useful than I gave it credit for, but that definitely came to my aid in the second level haha!

All in all this was a satisfactorily creepy game, and although I did only manage to find one of the endings there's enough here to make me want to dive in and try again! Keep up the great work =)

Wow, this was a unique experience for sure! The slow growth of our little guy was quite fascinating to watch, and I'd love to see a slightly larger version of this game that involves even more steps between being tiny and being HUGE!

There's lots of nice little details in this game that I really enjoyed too, like the little houses you can see while travelling around killing jelly skellys (their official name now as far as I'm concerned!), and then the epic planet hopping behemoth we turn into at the end is a pretty grand finale (although I know there may indeed be more that I didn't get to see!).

A very cool little game, I had a blast playing it! Keep up the great work! =)

Well this was certainly something! The scares were really good, but I struggled to find the items I needed.

Not sure if I was doing something wrong (although this is me, so I'm 99% certain that was the case), but the atmosphere is really good and with a little more story and slightly better mechanics this could be an awesome little minigame!

Keep up the great work! =)

Point and click games, I always gravitate towards them! You've got the beginnings of something potentially amazing here, the wave of retro-classic-style games has really been making me feel nostalgic lately, and that's a great thing!

I really liked the feel of this one, and the logic puzzles were demanding but not overly so. All I would say is make sure to get to work on the grammar a little bit when you dive into making the full game, because the sentences shouldn't be as much of a puzzle as the game itself (I totally understand though, having English as a second language is a challenge!).

Keep up the fantastic work, even if the Kickstarter doesn't reach its goal, because this world needs all the games it can get, especially from inspired indie devs! =)

Ahh, this was a nice relaxing(ish) way to pass a few minutes. It's one of those games where we don't really need a whole load of background story. We're plucking mandrakes for some mystery giant woman and that's pretty much that.

The collection system is pretty nifty, love the bar method (although a few times I plucked a mandrake despite being in the red) and love the layout of the whole game too, so many mandrakes but not enough time!

I think it would be neat if there was something introduced to lengthen the gameplay, like perhaps for every 10 mandrakes you yoink you gain 10 more seconds, or something like that. And mandrakes that respawn after a while. Heck, I'd just like to know more about this strange and wonderful world we're on! Who are we? Who's the lady who like mandrakes so much? Why are we so keen to please her? The whole thing feels very "minigame", like a bonus extra task during a bigger RPG.

Anywho, I had a lot of fun playing this one, and managed to hit my self-set target of mandrakes to collect within the minute too! Keep up the awesome work, looking forward to seeing more from you =)

This game is amazingly well put together for a hobbyist! I take my hat off to you (not a fedora, though, we just can't seem to shift those things) for a job well done!

The story is pretty solid, it looks very polished (although there is a lot of character model reuse, but that's totally forgivable in a solo project in my eyes!) and my eyes nearly popped out of my head when I realised there was a driving aspect to the game! 

Outstanding stuff, I had a blast playing it and I'll be keeping an eye on updates / sequels / new games from you for sure! Keep up the amazing work =)

Honestly, this is a game that combines so many of my favourite things. RPGs, gallows humour, adorable sprites, cute quirky relationships and one heck of an awesome battle system!

Everything in the demo is so darn good it would be a tragedy if the full game never came to fruition, so I'm willing everyone in the world to get this game off the ground! (Even the people without computers).

Keep up the outstanding work and I really hope I get to see more of this =)

I'm baaaack! After wading through the swamp of weird emotions that was Bill's Hotel, I knew that The Confraternity of Toast was next on my hit list!

Where do I begin with my review of this one? It's delightfully surreal, and is a mixture of maze running, rage platforming and skin-crawling psychological horror (provided that toast strikes the fear of the gods into you).

As the game progresses we can see that there are certain slices who aren't exactly happy with their doughy regime and have taken to fighting back... mostly with abstract graffiti, but everyone has to start somewhere! Our choice then become whether to become initiated or reject the loaf society.

It's honestly a wonderfully odd time, and despite the parkour section nearly killing me off, it was totally worth it in the end! Definitely worth a go!

Keep up the awesome work Dema, looking forward to your next oddity! =)

Oh jeez, this was something else. I hopped right in expecting it to be a quirky little housewife simulator, maybe a few jokes here and there about stereotypes and the like...

But instead I was thrust headfirst into a reality of crushing depression and a constant feeling of being on edge and being judged by everyone and surrounded by people who have absolutely no idea how damaged I am on the inside.

I was blown away by this, and there were genuinely some moments I felt personally attacked by what Victorine's family members were saying to her. I'm sure I'm not the only person who burrowed into this game who deals with depression, but of course that's a situation that everyone handles differently... however this game does a wonderful job of putting the feeling right into the very depths of your mind.

I left this game a changed person, and I still don't know if I'm ever going to recover from it. Anyone who hasn't experienced this game yet needs to change that right now!

Keep up the always amazing work everyone, this was outstanding.

Alright, first things first... thanks for letting me know that you had two new games kicking around on the internet! I really appreciated the heads up on that one, because I really enjoyed "Another normal day"!

OK, now that the civilities are out of the way, let's get to Bill's Hotel, and boy was it an experience. It's really hard to nail down Dema Studios' games into one specific genre, because they really do traverse several boundaries, mostly between a vague narrative, platforming, psychological horror / thriller, suspense and downright kookiness.

You wouldn't think that throwing all of that into a blender and whirring it up until you get some kind of funky game goop would be a good idea, but it just seems to come together in some wondrous way like when you throw a load of leftover booze into a jug and end up accidentally making a fabulous cocktail.

The story is lurking around in the background, popping its head out now and again to say hi in between the subversive imagery and metaphor, and then by the time you finally realise what's going on you're thrust back out into the non-digital world wondering what the heck happened and why you feel the sudden urge to burn all of your money, clothes and house and go live in the woods somewhere.

Solid 5/7, would lose my mind again. Keep up the great work! =)

Oh yeah, and J QRZN!

Oh my word, when I started playing this game I wasn't expecting to be taken on such a journey!

I was thinking there would be stealth (which there was), and survival aspects (which there also was), but I wasn't expecting there to be such a rich depth to the story itself.

Being given a little piece of the story at a time as our character continues his struggle to stay alive against all odds, and then reaching that ending... it all got a bit overwhelming! But the fact that it all hits so hard is testament to the fantastic storytelling abilities on display and the build-up of claustrophobia and the areas get smaller and darker before we reach a wide open space and potential freedom.

This was amazing! And I can't wait to see what other great ideas come popping out of your head! =)

Wow, what can I say? The story of the game is wonderfully told, the design is breathtaking (love that watercolour style background), the birds are all amazingly adorable and the game itself is put together really well. I honestly couldn't quite get over how nice everything looks and how well the use of the bell tied in with the gameplay.

This was a real delight! Until I got to the end anyway and was hit by a massive wave of existentialism! Did not see that one coming...

A real winner this one, a hidden gem! Keep up the amazing work everyone =)

This game is completely insane in the most wonderful way! It's a pretty action-packed and crazy-paced game for one where the main character is so zonked out!

Wonky physics games are definitely high on my list of favourite genres to play, and this little slice of genius really is no exception. Trying to figure out the best ways to tackle each scenario is great fun, and the aesthetics and layouts are vibrant and really unique. 

I'll be keeping a close eye on updates and will dive right back into this in the future for sure. Keep up the great work! =)

Ohhh, this was so good! The story was delightful and yet heartbreaking at the same time, and graphics are deliciously old school and the ending is very bittersweet but worth the effort.

The only criticism I have (and it is one that's echoed below), is that the enemies that can do damage (the bats and especially the snowballs) are pretty harsh and there's no real way to deal with them. It would be nice to be able to battle against them or at least if the game made it easier to avoid them! I died a lot of times trying to advance the story, which really made things frustrating from time to time.

It was an awesome experience though, and I look forward to seeing what you create next! =)

This was such a cool little concept that was so well put together! I found myself playing for far longer than I expected, and I kept on going!

The gameplay is simple and genius enough, run between rooms switching lights back on that those cursed ghoulies have turned off! It can get very manic very quickly, and I found that I would occasionally get flummoxed, but hey, that's what the game is all about, right?

I think you could really make this game something really big by incorporating a level system (maybe start off with a smaller house and have a target of how long to survive, and even different types of ghoulie), but even as a stand-alone one-off experiment this game was an absolute blast! Keep up the amazing work =)

Alright, first things first, I love old school 2D pixelated games like this! Brings back memories of my Atari days... I mean, no, I'm not that old! Stop looking at me like I'm old!

Right, now that's out of the way let me go through some other feelings I had. I love the slow build-up of the story, slowing dropping hints room by room as you figure out more puzzles and mysteries.

The hidden passages were incredibly well concealed, and cleverly placed! I found myself looping back a few times before I realised what I was meant to do now and again, which is the sign of a well-made thinking game!

Finally (and SPOILER ALERT for anyone who hasn't played this yet... Even though ultimately nothing hugely spooky happens, the atmosphere is amazing! I always felt like there was someone, or something, watching me. I was hearing footsteps, I was imagining things following me... I was a paranoid wreck at times!

Awesome job all round, I had a great time playing this! Keep making amazing things! =)

This was a compelling experience. When I first started playing I didn't imagine that I would fall down a rabbit hole so filled with emotions, intrigue and, at times, frustration.

What this game does so well is convey just how it feels to live with this disorder, and how it can make all of the things that we find so easy so darn difficult.

I learned a lot from this game, and I find that anytime a game is made that lets people experience first hand what it's like to cope with something like agoraphobia it really helps us all to understand a bit better, and maybe even learn to help people who are dealing with this kind of thing.

Thank you so much for making this game, and thank you for letting us all have access to it. Amazing work! And do please keep it up, I adored it! =)

One more part for your palates, and my time here is done. For now.

Thanks to Nick for checking out the first part of my playthrough and inviting me to post the other parts! For your eyes only, here's part 2!

First of all, thanks so much for giving me the opportunity to sink my teeth into your game, I very much appreciated it!

I've played a fair few text-based adventure style games in my time, but this one really stands out because of the amazingly subtle use of background noise and sporadic images that help the imagination picture what's going on around you.

The story is compelling, and I found myself feeling genuinely claustrophobic and trapped at times, purely because of the atmosphere of it all. And as the story goes on and we trek deeper into the darkness, mysteries begin to unfurl and threads begin to unravel, which all leads to a very riveting end!

I will go through this game again and try some different options, but I'll let my current playthrough stay as is to tempt other people to dive in for themselves and try different things. I'm going to go have a peek at the prequel sometime too, I need to digest more of the story!

Keep up the amazing work, this was a real treat to play! =)

Coffee bad! Or coffee good? I'm in two minds now! We made to work eventually thanks to the goopy brown energy juice, but I think I may have suffered several fractures, including numerous work-ending injuries.

However, at the same time I had an absolute blast, even if the random pedestrians and motorists watched on in horror as I annihilated myself on any passing rocks I chanced upon.

11/10 would smooch rocks again.

Keep up the great work Kev, this was super fun! =)

This was an absolute delight to play! I don't want to give away too much of the story, but suffice to say it's a fantastic exercise in conversation and interaction.

As the game goes on, you become more aware of your surroundings, and things become a little less crystal clear. 

This is an excellent experience, and I would recommend it to anyone and everyone! Great work peeps, keep up the awesomeness =)

Oh when you give me a puzzle platformer you give me challenges! I can honestly make the simplest of things difficult!

This demo was a true delight, a very pleasant surprise. I don't think I've played as a ball-like object since Marble Madness, and this format works supremely well.

The way your skills come along just a little bit at a time and help you through the next puzzle is a great way of slowly increasing the difficulty, and aside from a couple of times I got myself hopelessly stuck it's all pretty uncomplicated and accessible.

I do wonder what other talents we can learn, and how the ones we do learn throughout this demo, come into play in the full game!

In some ways it feels like this could be quite Oddworld-ish, where you get thrown in and learn the ropes and then flung into an open-world scenario where you have to use your own judgement when it comes to getting past obstacles, which I would be totally down with!

Keep up the awesome work, really looking forward to future updates! =)

Greetings from MikeyBlighe's Examination Supervisor.

A pleasant yet rather excitable patient, MikeyBlighe played through the simulation with great interest, although did experience a rather large amount of disorientation, which according to the patient is completely normal for him.

The patient found the graphical qualities of the game to be lo-fi yet still eye-catching, and the queries based on visual representation to be a very interesting methodology. However he did seem confused by the ending of the test, but was nonetheless impressed (if not equally bewildered) by the experience.

Form 42-B was sent along to you via electronic mail earlier today, I sincerely hope you find its contents useful and informative.

This game looks like it's gonna be amazing! I'm a huge fan of old school beat 'em ups and this one combines that classic feel with some more modern aspects like being able to interact with your environment.

The pixel graphics are on point, the 80's references are glaring but wonderful and the toilet humour is right up my poopy street.

There's some seriously fun gameplay to be had and goofy characters to talk to, and I honestly can't wait to play more of this! Keep up the awesome work! =)

Ahhh, this was so good! I kind of pieced things together pretty quickly, but I wasn't sure what ending the road was going to lead me to.

The atmosphere, the story being told through text messages that we can't reply to, the memories that keep popping up and the ever-creeping sense of mortality really added up to a pretty darn amazingly moving experience.

I'm a sucker for playable story games, and this one really did strike a nerve. Very well done! Keep up the great work, and thanks for giving me the opportunity to play this game =)

A very interesting concept, and the themes of loneliness and isolation really do come through. I thought the voice acting was pretty good for the robot holograms (holobots? Haha!) that I encountered, and the whole thing was very nice to look at.

The glitches made things a little bit difficult to navigate at times though, and the item usage system is a bit off (auto-using items on things can make the gameplay a bit wonky!).

But don't for a second think I didn't enjoy the experience! I really did get sucked into this sandy futuristic dystopia for a little while, and there's some lovely little ideas in here. Keep up the good work! =)

What can I say? Another unique, fascinating, genre-bending classic! I always enjoy diving into Andrea's games, because they're all so amazingly different and yet oddly familiar at the same time.

I don't really know what to class this one as... it's a point and click, moral-choices, pseudo-horror game with elements of the kind of zany dark humour reserved for subversive late-night television. With an added dash of the macabre and the somber.

It's truly a game that has to be fully experienced to be believed, and I'd recommend it to anyone looking for a wee escape from reality for an hour or so.

Keep up the amazing work, Andrea, another great offering! =)

This was amazing! The mechanics of having to use your voice to progress throughout the game is something I've never come across in quite this way before, building bridges and platforms by singing... well in theory at least. Most of my "singing" involved making painful noises that sounded like a herd of angry cats!

But, regardless of the fact that I am tone deaf, that didn't stop me enjoying the heck outta this game, even though my mic gave me some issues. The graphical design is delightful too, and I just fell right in love with our two protagonists! A very surprisingly moving experience, and when I finally got to the end I felt like I'd really achieved something.

Keep up the awesome work everyone, this was a real treat! =)

A horror game set in the vast loneliness of space? Oh heck yeah!

I have to say I really enjoyed this, the steady build-up of tension was a nice touch and the gravity gun is genius! Once I got to the penultimate floor things got a little bit frustrating though, and the game became one of those "learn through your mistakes and a little bit of intuitive thinking" set pieces. I did still enjoy it though, despite getting myself a tad stuck on the "elevator" section and not being able to quite time the Statis room section right, but I like it when games don't hold your hand too much and leave the thinking up to the player!

The thing that got to me the most was having to redo an entire floor again if you died. Having a little autosave function after you place each orb would have been a nice addition and saved me a whole lot of backtracking and fingernail-biting (although I do understand if you were trying to make things a bit more difficult and not too easy!).

A few more pieces of story would have been nicer too, I found myself feeling bad for all the dead chaps lying around, but knowing their backgrounds and motivations in life would have made me feel even more empathetic and it would have made the whole thing even more intriguing.

As it is, I think you did a cracking job. There were a few wobbles here and there but on the whole a solid game! Keep up the great work! =)

I never played the original Free Writer, but I'm super glad I got around to finally diving into the experience with this Director's Cut version!

The whole game feeds into the experience of being led on a merry dance around the house, being drip-fed tiny pieces of story in between being stalked from the darkness. The tension is great, the story is great and the payoff is well worth it!

You did a fantastic job with this, and aside from a few grammatical errors that got lost in translation it was a wonderfully spooky time!

Keep up the awesome work =)