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MikeyBlighe

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A member registered Dec 14, 2016

Recent community posts

Greetings from MikeyBlighe's Examination Supervisor.

A pleasant yet rather excitable patient, MikeyBlighe played through the simulation with great interest, although did experience a rather large amount of disorientation, which according to the patient is completely normal for him.

The patient found the graphical qualities of the game to be lo-fi yet still eye-catching, and the queries based on visual representation to be a very interesting methodology. However he did seem confused by the ending of the test, but was nonetheless impressed (if not equally bewildered) by the experience.

Form 42-B was sent along to you via electronic mail earlier today, I sincerely hope you find its contents useful and informative.

This game looks like it's gonna be amazing! I'm a huge fan of old school beat 'em ups and this one combines that classic feel with some more modern aspects like being able to interact with your environment.

The pixel graphics are on point, the 80's references are glaring but wonderful and the toilet humour is right up my poopy street.

There's some seriously fun gameplay to be had and goofy characters to talk to, and I honestly can't wait to play more of this! Keep up the awesome work! =)

Ahhh, this was so good! I kind of pieced things together pretty quickly, but I wasn't sure what ending the road was going to lead me to.

The atmosphere, the story being told through text messages that we can't reply to, the memories that keep popping up and the ever-creeping sense of mortality really added up to a pretty darn amazingly moving experience.

I'm a sucker for playable story games, and this one really did strike a nerve. Very well done! Keep up the great work, and thanks for giving me the opportunity to play this game =)

A very interesting concept, and the themes of loneliness and isolation really do come through. I thought the voice acting was pretty good for the robot holograms (holobots? Haha!) that I encountered, and the whole thing was very nice to look at.

The glitches made things a little bit difficult to navigate at times though, and the item usage system is a bit off (auto-using items on things can make the gameplay a bit wonky!).

But don't for a second think I didn't enjoy the experience! I really did get sucked into this sandy futuristic dystopia for a little while, and there's some lovely little ideas in here. Keep up the good work! =)

What can I say? Another unique, fascinating, genre-bending classic! I always enjoy diving into Andrea's games, because they're all so amazingly different and yet oddly familiar at the same time.

I don't really know what to class this one as... it's a point and click, moral-choices, pseudo-horror game with elements of the kind of zany dark humour reserved for subversive late-night television. With an added dash of the macabre and the somber.

It's truly a game that has to be fully experienced to be believed, and I'd recommend it to anyone looking for a wee escape from reality for an hour or so.

Keep up the amazing work, Andrea, another great offering! =)

This was amazing! The mechanics of having to use your voice to progress throughout the game is something I've never come across in quite this way before, building bridges and platforms by singing... well in theory at least. Most of my "singing" involved making painful noises that sounded like a herd of angry cats!

But, regardless of the fact that I am tone deaf, that didn't stop me enjoying the heck outta this game, even though my mic gave me some issues. The graphical design is delightful too, and I just fell right in love with our two protagonists! A very surprisingly moving experience, and when I finally got to the end I felt like I'd really achieved something.

Keep up the awesome work everyone, this was a real treat! =)

A horror game set in the vast loneliness of space? Oh heck yeah!

I have to say I really enjoyed this, the steady build-up of tension was a nice touch and the gravity gun is genius! Once I got to the penultimate floor things got a little bit frustrating though, and the game became one of those "learn through your mistakes and a little bit of intuitive thinking" set pieces. I did still enjoy it though, despite getting myself a tad stuck on the "elevator" section and not being able to quite time the Statis room section right, but I like it when games don't hold your hand too much and leave the thinking up to the player!

The thing that got to me the most was having to redo an entire floor again if you died. Having a little autosave function after you place each orb would have been a nice addition and saved me a whole lot of backtracking and fingernail-biting (although I do understand if you were trying to make things a bit more difficult and not too easy!).

A few more pieces of story would have been nicer too, I found myself feeling bad for all the dead chaps lying around, but knowing their backgrounds and motivations in life would have made me feel even more empathetic and it would have made the whole thing even more intriguing.

As it is, I think you did a cracking job. There were a few wobbles here and there but on the whole a solid game! Keep up the great work! =)

I never played the original Free Writer, but I'm super glad I got around to finally diving into the experience with this Director's Cut version!

The whole game feeds into the experience of being led on a merry dance around the house, being drip-fed tiny pieces of story in between being stalked from the darkness. The tension is great, the story is great and the payoff is well worth it!

You did a fantastic job with this, and aside from a few grammatical errors that got lost in translation it was a wonderfully spooky time!

Keep up the awesome work =)

This was super fun, so glad your Kickstarter got backed, and sorry I was late to the party!

I'm a huge fan of old-school platformer / puzzle games, so this little gem really filled a hole for me. The twist of having to use your enemies as platforms is solid gold, and I can't wait to see what extra little surprises await in the full game!

Keep up the awesome work! =)

This really was a surreal experience, and I just still can't quite believe how amazingly ingenious the concept is. I don't think I've ever played such an intricate in-browser game with so much story hidden between the sprites and minigames.

Being led from one scene to another, and drip fed thoughts and memories in the midst of a weird, wonderful and also worrying set of landscapes was an altering experience, and when I got to the end of the game it took a while for me to snap out of being jarred by the whole thing (in a good way!).

This is definitely a game that throws up many ideas and theories and I really do love the way you've been talking about sexism in videogames and counteracted that with this slice of amazing work. I honestly loved every second of this, even if I do seem a bit bewildered at times haha! Keep being awesome! =)

Lumin community · Created a new topic Late to the Party!

Ah I'm starting to fall so behind in all the awesome games I wanna play!

Alright, let me just say right off the bat that I adored this game. ADORED it! The idea is so clever, and it plays out so well. Gathering light and using it to aid your hopping around really is a stroke of genius.

The whole thing looks so pretty too (although boy did I suffer some huge framerate drops whenever I looked up at the sky... it's too big! Waaah!), and the little whimsical places you get to visit are all so beautifully designed (my favourite spots had to be the Tree of Life and the mushroom log that leads to the campsite).

I did encounter one bug, or at least what I assumed to be a bug. I was unable to gather any more light to continue the game so I had to do a restart and that did the trick. Nothing major, as the game doesn't take too long to play through again anyway, and it gave me a chance to appreciate things I'd missed before!

You folks are awesome, thanks so much for making this little delight, and I'm really looking forward to seeing what wonders you come up with next! Keep up the awesome work! =)

To quote a legendary children's TV character, "I hates eyeballs!" And this game is another fine example of why I too hates 'em!

This is short but sweet(?), and even though there's less than 5 minutes of gameplay (depending on how long you pore over every sentence), it's something that stays with you! Every screen traversed made me feel more uncomfortable until we come to the game's conclusion. And I still feel uncomfortable just thinking about it. Brrr.

For such a tiny game to pack such a big wallop is testament to great writing and great build-up, so a definite tip of the hat from me! Keep up the awesome work =)

This was short but incredibly powerful! One of the finest narrative story-driven games I've ever had the pleasure of experiencing.

As the days wore on, I felt myself connecting more and more with the words, and by the time I got to the end I was overwhelmed. Amazing what can be achieved in 15 minutes!

Keep up the amazing work, this really was something special! =)

So first off, just wanted to say thanks very much to Connor for providing me with a copy of the game, I loved the aesthetics and feel of the mini-prequel and am massively grateful for getting the chance to play the full Towards The Pantheon experience!

Right, now that's out of the way let me get this right off my chest. This game is amazing! From the very second you start playing it it feels like you've played it before. It's got a very cosy and welcoming feel to it, just like any classic RPG should! There's no steep learning curves and no million-hour long tutorial. You get straight into the story and the action. Which is awesome!

The battle system is also something that feels warmly familiar, but still has unique properties (such as some characters needing to use their HP to use attacks), and these properties make it vital to get your battle strategies right (which I failed at an immense amount of times, but that's normal for me). The leveling system is great too, slightly reminiscent of the sphere grid from FFX, where each level you gain allows you to give your characters a specific boost. I managed to beat the game and still not be anywhere near completing the grids, so I may well have to go into that final battle fully cocked (heehee) someday!

Finally, let's move on to what I feel is the most important part of any RPG: the story. And this one is a corker! You take the role of Freyja, a mute warrior from a small town who has been chosen by her grandpoop to be the one who goes and defeats the evil scourge threatening their world, known as The Sworn Light. Along the way you pick up three other kooky characters (a mischievous kitty called Bam, an insecure cyborg called Mishima and a mysterious floaty ex-human called Phenez), and you travel and learn about each other and built a strong bond and I could honestly rant and rave about how amazing the character development is all day! I don't think I've felt as much camaraderie between a bunch of RPG characters in any other game I've played! I laughed, I cried, I felt feelings! And the story all comes together wonderfully in a masterfully told yarn.

In short, for what you get this game is well worth the money! Plenty of sidequests, plenty of grinding to do, plenty of places to explore and a New Game+ mode which I cannot wait to dive into at some point. If you're a fan of classic RPGs you have to have this in your collection, an absolute must buy!

Third person horror games are my all-time favourites (Resident Evil was the very first one I played way back when it came out and I don't like admitting that as it shows my age!), so whenever I see one creeping around I try to make sure I play it!

This one got me right from the start! The atmosphere is incredibly heavy, and I felt massively uncomfortable and nervous going through every single door and up every flight of stairs. There's always an ever-present sense of impending death! And when the game starts delivering upon that promise it really kicks it up a notch!

All in all a great demo, everything runs pretty darn smoothly, the story is set up to be a corker, the enemies are right up there on the ARGH-o-meter and the puzzles are testing but not so much so that they're irritating.

Keep up the awesome work, can't wait to see where this game goes from here =)

Anyone who knows me knows I love a good point'n'click game. And this is a GOOD point'n'click game!

The art style really is wonderful, the voice acting sounds a bit distant at times but it still excellent and the puzzles are intricate but not overly taxing. The only little niggle was that darn seagull! I strayed into his hitbox way too many times haha!

The end of the prologue and the knowledge that you guys aren't continuing development has left a hole in my life though, and it is sad that this project had to be shelved. But onwards and upwards, I wish you all the very best for the future and hope to see more great things from you all =) keep up the awesome work!

This game may well be aiming at a very specific someone, but the writing is so amazingly good I couldn't tear myself away from it. The polygonal style and quirky backdrops only add to the whole experience and I left feeling empty but also full of curiosity.

Honestly, a wondrously weird little trip that I'd be happy to take again and again to try and chip away at the big story hiding beneath it all. Awesome work, keep it up! =)

I have a huge backlog of games to play, and I'm so pleased I finally got around to this one! Horror puzzle games are way up there in my favourite genres, and this one has some great little challenges in it mixed with a really great layout and awesome atmosphere.

I had an amazing time playing this and trying to figure out what was going on and why, and although I'm not 100% sure I got everything right, it was still a great feeling getting past each puzzle! Keep up the great work! =)

This game came as a very nice surprise! I wasn't entirely sure what to expect when I first dived in, but as I got further through the story and talked to everyone I could, things started piecing themselves together and you really find yourself in two minds about who really is the good guy here? Maybe me, maybe the cult, maybe the lone gunman... maybe nobody?

Honestly, this game really made me think and really got me emotionally too. Everything just seems so hopeless and yet we carry on regardless. You did a fantastic job with this game, and I really look forward to seeing what other amazing work you come up with next! Keep it up! =)

I'm pretty awful at survival games, but this one was a nice little experience that didn't tax me too much!

I loved how the demo just kicked me out too, like "you've got far enough on pure luck, time to wait until you're better before you tackle the rest!"

Honestly, I can see a lot of potential here, and as much as I struggled playing games like this I'd love to play a full version of this game. Keep up the awesome work, and stay warm! =)

This is honestly the most overwhelmingly amazing experience I've had in ages. Everything is so simple and yet the running narrative, and piecing together the story bit by bit up to that nailbiting conclusion was just so brilliantly done.

Kudos to everyone involved on this project, this is an absolutely stunning game that I can't recommend enough! The intricacies, the slow addition of pieces of the puzzle that add up to the whole story and the general feel of the whole thing adds up to one heck of a ride! Keep up the amazing work everyone! =)

This game is delightful. And gorgeous. And occasionally infuriating. But that just adds to the experience!

Being able to fold yourself into different forms to overcome each obstacle thrown into your path is such a unique mechanic, kind of reminiscent of Mega Man but on a slightly calmer, less bullet-hell level! You've all done an amazing job on this, and I can't wait to see what you come up with next. Keep up the awesome work =)

Another wonderfully thoughtful game (that once again got the better of me). The story really pulled me in and had me intrigued though, but I just couldn't put 2 and 2 together to get any further than I did.

Your games are always a delight though, the atmosphere in them is always so constricted so you genuinely feel trapped. And that's quite something! Keep up the awesome work with your games and your art! =)

This was so darn good! It's not too taxing on the brain, contains loads of fun easter eggs and references to other movies and has a super cute ghost cat. What is there to complain about? Nothing!

Such a great little game, keep up the awesome work Simon, looking forward to seeing more! =)

Touch typing practice with added creepy music? I'm down with that!

I kept expecting something to happen though, but maybe I didn't hang around long enough to find out! Another cool little concept though, always like to see what kind of random shenanigans you come up with =) keep up the cool work!

OK, let's just get one thing right out there. I'm terrible at being stealthy!

Phew, now that's out of the way let me just say that I really enjoyed playing this. Being able to swish the camera all around and having to keep an eye on all of the environment around you really kept me on my toes and made this a challenging yet colourfully fun adventure!

I dived right in without even realising that you guys are promoting charities too, which is awesome. I hope I've done the game and your cause justice with my playthrough, and I'll be keeping a close eye on your next venture! Keep up the awesome work =)

You guys have knocked it out of the park again! Another corking adventure thriller, really had me guessing every step of the way (wrongly, as per usual) and the payoff is excellent!

The voice acting was pretty special too, hats off to the amazing peeps that helped you out with that, and hate off to you for making another awesome point-and-click classic! Keep up the amazing work everyone! =)

I adore this! Visual novels all have such a unique style, but this one really stands out among the crowd.

Having everything contained within one scene adds to the tension of it all (I mean, who wouldn't feel uncomfortable having to share an enclosed space with that eye-book?), and the way everything builds up bit-by-bit is ta real treat for the senses!

I've grabbed myself two of the endings so far, and I'm sure I'll be going for all of them! Keep up the awesome work, this was a real treat to play =)

Oh boy this is huge! HUGE! I skipped Baby Mode and went right into Easy and even that was too big for me. Although after much aimless wandering I did finally find the light at the end of the tunnel, so to speak.

As for Normal mode, though... yeesh! This was a fun little maze-running game, the addition of a bit of classic mythology was always going to be a good thing, and the Minotaur did deliver some nice tension (although he had a tough time getting the job done when he trying to squish my skull!).

Maybe one day I'll tackle Normal again, and maybe even the more difficult modes... maybe! Keep up the awesome work! =)

(P.S. I actually found this game on GameJolt under the name "The Labyrnth" by a different developer name, so I'm not sure if you set that one up but I posted a review there too!)

This game is so good, who thought a burger flipping sim would be so intense! Impatient customers, uncooked meat (oops) and zombies, all in the space of a five-minute ride? Amazing stuff!

Honestly, this concept is so simple yet executed so well, I think it would be awesome to have a level-based system where you have to meet certain achievements to pass (feed 5 people, kill 5 zombies, no more than 5 casualties and so on). Don't know if you were looking to expand upon the initial idea but I'd definitely invest a lot of time into a more fleshed-out (or rotten, diseased and dying fleshed-out) version!

Whatever you decide to do going forward, keep up the awesome work, this was a blast =)

This was a really interesting experience. I know I've not come close to figuring everything out yet, but the heaviness of having to make such decisive judgements starting getting the better of me haha!

For the small environment we have to work in, there's a whole lot of story, world-building and atmosphere going on here, and I'll definitely be diving back in at some point to try and deduce more about what's going on!

In the meantime, you keep up the awesome work and don't let the trolls get you down! This is a unique little masterpiece =)

I really enjoyed this. Mixing together a platformer aesthetic with a rich story background worked so well. There were times I couldn't quite figure out the right path (just like in a relationship), times I just wanted to give up (just like in a relationship) and times I wondered why I even bothered (just like in a relationship).

The style and design is really wonderful, and even though there were a couple of times I was less than happy, it was always due to my own missteps rather than the game itself. Keep up the awesome work! =)

This game is amazing! I love how you build a whole concept around using one magic spell, it's so versatile. It's also amazingly clever, and I'd love to see a few more stories based around this little universe!

This is a great example of a simple idea being turned into something really special, and I'm totally down for it. Platforming, a couple of puzzle elements and a great all-round aesthetic. Keep up the awesome work! =)

Ha, this was a fun little foray into the world of thievery! Stealth isn't my forte though, so it's more like a failed foray, but I still had fun with it! I came across a bug here or there (including one fatal one), but thanks to the handy dandy continue feature I didn't lose any gameplay, so that was a bonus.

I definitely need more practice being sneaky though, or I'll never see any of that legendary loot! Keep up the awesome work everyone, this is shaping up to be something pretty amazing! =)

This was a beautifully polished demo release, I was so stunned by the gorgeous backdrops it may have caused me to miss some of my jumps. That's my excuse for sucking and I'm sticking with it!

In all seriousness though, the characterisations are great (Stryx is an immediately classic character), the story is looking awesome and the gameplay itself it absolutely top drawer. I'll be snapping up the full game for sure sometime in the future!

Keep up the amazing work everyone, this was a real treat (even though I couldn't quite make it to the end of the demo)! =)

Ah this was pretty good for a bit of high anxiety! The format is good, the creepy atmosphere really comes across well and the monsters are indeed creepalicious, but the one night on display here is a bit easy.

If you ever expand upon things and add some more nights, maybe throw an interesting backstory in there somewhere and a couple more monsters to keep an eye on you'd really be on to something! But this was fun for what it was, keep up the great work everyone! =)

This game is delightfully insane! I'm a little late to the party, but I usually am!

Wonky physics games are right up there in my list of favourite genres, and this one leapt right into my wonky heart! I didn't get much done, but I had a whale of a time doing it. And now I know for certain that I'm totally not ready for real-life dates. Thanks!

Keep up the awesomely awesome work everyone! =)

I liked the hide and seek style of this a lot! Took me a while to figure out all of the little nuances and get my head around the layout, which means it took me a lot of deaths! But it was totally worth it in the end!

The Butler himself really is quite an endearing chap too, and persistent. He also manages to pull off being threatening and yet chummy at the same time... I think him calling me friend made it seem like we were just having a bit of a drunken evening in together!

Anywho, it would be interesting to see this concept being expanded on a little, I'm sure there's a story lurking in here somewhere, and I know we're all itching to know more about The Butler's past! Who did he work for previously? Why is he so keen on having a forever companion? Why are we even here? So many questions that could be built on in a bigger story setting!

But I'm rambling now, as is my way. Keep up the great work, would love to see more of this, or anything else you have brewing! =)

This was an absolute delight to play! I love the way you can develop your own defensive style the more you play, and that there's really no wrong way to go about things. Just swing that bat and make sure you connect!

Also, I'm a sucker for retro style games, I always have time for that! For your first game this is pretty darn amazing, and I'm looking forward to seeing what other kooky concepts you come up with. Keep up the amazing work! =)

So first off I want to say that I encountered pretty much the same bugs as everyone else with regards to the doll growing every time you click it and being unable to actually pick it up properly. The puzzle was winnable though, but more through pure luck and willpower rather than common sense.

Other than that niggle though, this was pretty darn fun, and I'm definitely down with more escape room shenanigans if you have more planned! Some more in-depth puzzles and longer escape room situations would be most welcome! But if not, this was a fun one-off experience, if you get time to fix the issues that other people had I'm sure they'll have even more of a blast playing it than I did!

Keep up the great work! =)