Now this right here is a fine example of telling a story without needing to tell a story. Having us walk around and discover things on our own is a darn great way of painting a very eerie picture.
On top of that, the look of the game, the subtle use of sounds and lighting and the lingering sense of dread just made this a top-notch spookalicious experience!
Keep up the amazing work, this one really blew me away! =)