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MikeyBlighe

143
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A member registered Dec 14, 2016

Recent community posts

This game is delightful. And gorgeous. And occasionally infuriating. But that just adds to the experience!

Being able to fold yourself into different forms to overcome each obstacle thrown into your path is such a unique mechanic, kind of reminiscent of Mega Man but on a slightly calmer, less bullet-hell level! You've all done an amazing job on this, and I can't wait to see what you come up with next. Keep up the awesome work =)

Another wonderfully thoughtful game (that once again got the better of me). The story really pulled me in and had me intrigued though, but I just couldn't put 2 and 2 together to get any further than I did.

Your games are always a delight though, the atmosphere in them is always so constricted so you genuinely feel trapped. And that's quite something! Keep up the awesome work with your games and your art! =)

This was so darn good! It's not too taxing on the brain, contains loads of fun easter eggs and references to other movies and has a super cute ghost cat. What is there to complain about? Nothing!

Such a great little game, keep up the awesome work Simon, looking forward to seeing more! =)

Touch typing practice with added creepy music? I'm down with that!

I kept expecting something to happen though, but maybe I didn't hang around long enough to find out! Another cool little concept though, always like to see what kind of random shenanigans you come up with =) keep up the cool work!

Created a new topic Wonderful Stuff!

OK, let's just get one thing right out there. I'm terrible at being stealthy!

Phew, now that's out of the way let me just say that I really enjoyed playing this. Being able to swish the camera all around and having to keep an eye on all of the environment around you really kept me on my toes and made this a challenging yet colourfully fun adventure!

I dived right in without even realising that you guys are promoting charities too, which is awesome. I hope I've done the game and your cause justice with my playthrough, and I'll be keeping a close eye on your next venture! Keep up the awesome work =)

You guys have knocked it out of the park again! Another corking adventure thriller, really had me guessing every step of the way (wrongly, as per usual) and the payoff is excellent!

The voice acting was pretty special too, hats off to the amazing peeps that helped you out with that, and hate off to you for making another awesome point-and-click classic! Keep up the amazing work everyone! =)

I adore this! Visual novels all have such a unique style, but this one really stands out among the crowd.

Having everything contained within one scene adds to the tension of it all (I mean, who wouldn't feel uncomfortable having to share an enclosed space with that eye-book?), and the way everything builds up bit-by-bit is ta real treat for the senses!

I've grabbed myself two of the endings so far, and I'm sure I'll be going for all of them! Keep up the awesome work, this was a real treat to play =)

Oh boy this is huge! HUGE! I skipped Baby Mode and went right into Easy and even that was too big for me. Although after much aimless wandering I did finally find the light at the end of the tunnel, so to speak.

As for Normal mode, though... yeesh! This was a fun little maze-running game, the addition of a bit of classic mythology was always going to be a good thing, and the Minotaur did deliver some nice tension (although he had a tough time getting the job done when he trying to squish my skull!).

Maybe one day I'll tackle Normal again, and maybe even the more difficult modes... maybe! Keep up the awesome work! =)

(P.S. I actually found this game on GameJolt under the name "The Labyrnth" by a different developer name, so I'm not sure if you set that one up but I posted a review there too!)

This game is so good, who thought a burger flipping sim would be so intense! Impatient customers, uncooked meat (oops) and zombies, all in the space of a five-minute ride? Amazing stuff!

Honestly, this concept is so simple yet executed so well, I think it would be awesome to have a level-based system where you have to meet certain achievements to pass (feed 5 people, kill 5 zombies, no more than 5 casualties and so on). Don't know if you were looking to expand upon the initial idea but I'd definitely invest a lot of time into a more fleshed-out (or rotten, diseased and dying fleshed-out) version!

Whatever you decide to do going forward, keep up the awesome work, this was a blast =)

Created a new topic Definitively Dystopian!

This was a really interesting experience. I know I've not come close to figuring everything out yet, but the heaviness of having to make such decisive judgements starting getting the better of me haha!

For the small environment we have to work in, there's a whole lot of story, world-building and atmosphere going on here, and I'll definitely be diving back in at some point to try and deduce more about what's going on!

In the meantime, you keep up the awesome work and don't let the trolls get you down! This is a unique little masterpiece =)

I really enjoyed this. Mixing together a platformer aesthetic with a rich story background worked so well. There were times I couldn't quite figure out the right path (just like in a relationship), times I just wanted to give up (just like in a relationship) and times I wondered why I even bothered (just like in a relationship).

The style and design is really wonderful, and even though there were a couple of times I was less than happy, it was always due to my own missteps rather than the game itself. Keep up the awesome work! =)

This game is amazing! I love how you build a whole concept around using one magic spell, it's so versatile. It's also amazingly clever, and I'd love to see a few more stories based around this little universe!

This is a great example of a simple idea being turned into something really special, and I'm totally down for it. Platforming, a couple of puzzle elements and a great all-round aesthetic. Keep up the awesome work! =)

Ha, this was a fun little foray into the world of thievery! Stealth isn't my forte though, so it's more like a failed foray, but I still had fun with it! I came across a bug here or there (including one fatal one), but thanks to the handy dandy continue feature I didn't lose any gameplay, so that was a bonus.

I definitely need more practice being sneaky though, or I'll never see any of that legendary loot! Keep up the awesome work everyone, this is shaping up to be something pretty amazing! =)

This was a beautifully polished demo release, I was so stunned by the gorgeous backdrops it may have caused me to miss some of my jumps. That's my excuse for sucking and I'm sticking with it!

In all seriousness though, the characterisations are great (Stryx is an immediately classic character), the story is looking awesome and the gameplay itself it absolutely top drawer. I'll be snapping up the full game for sure sometime in the future!

Keep up the amazing work everyone, this was a real treat (even though I couldn't quite make it to the end of the demo)! =)

Ah this was pretty good for a bit of high anxiety! The format is good, the creepy atmosphere really comes across well and the monsters are indeed creepalicious, but the one night on display here is a bit easy.

If you ever expand upon things and add some more nights, maybe throw an interesting backstory in there somewhere and a couple more monsters to keep an eye on you'd really be on to something! But this was fun for what it was, keep up the great work everyone! =)

This game is delightfully insane! I'm a little late to the party, but I usually am!

Wonky physics games are right up there in my list of favourite genres, and this one leapt right into my wonky heart! I didn't get much done, but I had a whale of a time doing it. And now I know for certain that I'm totally not ready for real-life dates. Thanks!

Keep up the awesomely awesome work everyone! =)

I liked the hide and seek style of this a lot! Took me a while to figure out all of the little nuances and get my head around the layout, which means it took me a lot of deaths! But it was totally worth it in the end!

The Butler himself really is quite an endearing chap too, and persistent. He also manages to pull off being threatening and yet chummy at the same time... I think him calling me friend made it seem like we were just having a bit of a drunken evening in together!

Anywho, it would be interesting to see this concept being expanded on a little, I'm sure there's a story lurking in here somewhere, and I know we're all itching to know more about The Butler's past! Who did he work for previously? Why is he so keen on having a forever companion? Why are we even here? So many questions that could be built on in a bigger story setting!

But I'm rambling now, as is my way. Keep up the great work, would love to see more of this, or anything else you have brewing! =)

This was an absolute delight to play! I love the way you can develop your own defensive style the more you play, and that there's really no wrong way to go about things. Just swing that bat and make sure you connect!

Also, I'm a sucker for retro style games, I always have time for that! For your first game this is pretty darn amazing, and I'm looking forward to seeing what other kooky concepts you come up with. Keep up the amazing work! =)

So first off I want to say that I encountered pretty much the same bugs as everyone else with regards to the doll growing every time you click it and being unable to actually pick it up properly. The puzzle was winnable though, but more through pure luck and willpower rather than common sense.

Other than that niggle though, this was pretty darn fun, and I'm definitely down with more escape room shenanigans if you have more planned! Some more in-depth puzzles and longer escape room situations would be most welcome! But if not, this was a fun one-off experience, if you get time to fix the issues that other people had I'm sure they'll have even more of a blast playing it than I did!

Keep up the great work! =)

Ohhhhh this was so good! How did it take me so long to find this little gem?

The set-up is amazing, the humour is on point and the concept is a beauty! It's stressful, hilarious and challenging all at the same time. This is an absolute winner!

Keep up the awesome work! =)

Brrr, this is very claustrophobic, atmospheric and... terrific!

The mechanics are very unique, using each eye for a different thing and trying not to attract the attention of the delightful cherub (what a cutie!).

I have to admit I may have won thanks to a glitch, but that didn't take anything away from the overall experience! Keep up the awesome work, this was a great little game =)

Posted in Zeugma comments

Hm, this was very interesting! I liked the way the story cut to different locations for each item you pack.

I put together a few wild theories during my two run throughs, none of which I think come anywhere near the mark! But hey, I got to practice a bit of French so that ain't a bad thing!

I've said it before and I'm sure I'll say it many times in the future, but I really do love games that give you a story but don't just lay it out in front of you. Games that make you think, games that encourage you to put the pieces together.

Great work, this! Keep it up =)

Created a new topic Playthrough and Review

Hoo boy, this was a good one! I'll be honest, I didn't realise immediately that there was a switch to flip in the cabin at first, so I spent a good chunk of time wandering around the landscape waiting to be pounced upon without even starting the game up (handy little note for anyone else thinking about diving into this!).

The thing that got me wound up the most about this game was the slow build-up with the atmosphere. The little sounds creeping up in the background, wondering if that suspicious rustle was something sneaking up behind me, the anticipation of imminent death... it worked so well!

The angels themselves behave wonderfully too, just as you would expect them to! I think I was still missing some of the cues as to when they're right behind you, but by the time I was done I was beyond caring, I just wanted to get the hell out and survive!

This is an excellent concept, and I really hope you get the support to make the other levels you were planning on doing. Perhaps the other levels could involve things other than just flipping switches. A maze perhaps? (OK, I just freaked myself out there, don't even think about doing a maze!)

Keep up the awesome work! =)

I always know I'm in for something special when I load up one of Zephy's games, and this really was no exception.

There's something hypnotically beautiful about this style, and the amazing method of telling a story without really telling you it. It always blows my mind!

This is, as expected, another emotional and yet oddly amusing trek through someone's darkest times. And I can only bring myself to see the good in things (as usual). I highly encourage everyone to give this game a try and see the other places you can go and endings you can get!

Keep up the amazingly amazing work! =)

I figured Night 1 was the only one in this demo, which explains the hardness. But that's fine, this game did a cracking job of creeping me out regardless haha!

Holy night terrors this was good! I find that the level of difficulty is a tad high (or perhaps I'm doing this all wrong!), but the feel of it and the atmosphere and AB's voice are all amazing! I'm super excited to play more of this in the future (and hopefully beat night 1).

Keep up the awesome work, everyone! =)

Octavi, you've struck gold again! This is a delightful little point and click game that  leaves the door open for more stories in this universe, or if not it's a great stand-alone game!

You amazed me with Midnight Scenes, and this did the same, keep up the amazing work! =)

Oooh this something different! In a good way, of course. I really enjoyed the style, definitely not something you see every day!

It took me a couple of attempts before I started piecing things together (and being able to survive the looming death all around me), but when I finally got to the end (or an end, at least), it blew my mind! So many questions! What a ride!

So, the style is delicious, the characters are delightfully quirky and the puzzles / aesthetics are deviously challenging. Great job all round, keep up the awesome work! =)

I know, I know, this game has been around for AGES, so why have I only just got here? To be honest, the latest updates brought this back to my attention, along with your Kickstarter for the revamped version!

I love this game, even though there's not really much gameplay to speak of. More of an exploration game with a story to try and piece together. The atmosphere is spot on though, along with the spookalicious soundtrack!

Everything pieces together nicely, and although things can get a bit disorientating sometimes and it's not always super obvious where to go next it's still a great horror experience that had me on edge!

Keep up the great work everyone, hope you hit that Kickstarter target! =)

Well this was just a big barrel of weird served up with a side of odd! But I mean that in the nicest possible way!

All of the characters really stood out in their own unusual little ways, and you can sense there's a really big story bubbling under the surface of this game. There were a few occasions where things didn't quite work as they should have, but I managed to get through everything in the end.

Keep up the great work, can't wait to see what happens next in this hotel from hell!

This game looks amazing! The whole atmosphere and build-up of the story is pretty exceptional. It does suffer from quite a few game-breaking bugs though, that kind of took away from the experience a little (to the point where I just had to give up because the replay value was getting lost a little).

That being said, I know this is a very early alpha release and there's lots still to be done, and when you have a new release ready to go I'll be all over it like a lingering rash! So keep up the awesome work and I can't wait to see more!

Posted in DOOR comments

This was great fun, it's nice to have a game that makes you think outside the box like this!

There were a couple of instances where I didn't figure things out right away and just kinda lucked my way through, but after a couple of times I started seeing patterns and things I didn't see before. Very clever little game, looking forward to seeing the other zones when they're completed =)

Keep up the awesome work!

Now this right here is a fine example of telling a story without needing to tell a story. Having us walk around and discover things on our own is a darn great way of painting a very eerie picture.

On top of that, the look of the game, the subtle use of sounds and lighting and the lingering sense of dread just made this a top-notch spookalicious experience!

Keep up the amazing work, this one really blew me away! =)

A very intriguing little tutorial! I have to come straight out and say that the design is gorgeous, everything looks so darn nice!

I ran into a few wee glitches, but nothing that can't be fine tuned as the updates go along. The characters are very endearing, although I found it was hard to keep up with the fireside chat near the end of the demo, perhaps the player should have a bit more control when it comes to how quickly that dialogue moves along!

All in all it looks very promising, and I'm really looking forward to seeing what comes along in future updates. So keep the awesome work! =)

Oooh, well this mystery is certainly mysterious! This is a great little demo, it really whets the appetite and leaves me wanting to know what happens next!

The style is great. I'm loving this old school revival, utilising the pixelated look, and the side-scrolling adventure game feel is awesome! The only little thing I had issues with was not realising that you have to press E to move between screens. I was wandering around like an idiot (which is nothing new for me to be honest haha!) for a while before I figured that one out!

Keep up the awesome work everyone, can't wait to dive back into this one once there's more to be uncovered =)

Ah, this was an experience! I didn't fully realise at first that the text was changing on each whirl around the room, but once I did notice that I really got sucked in.

I find myself really related to any narrative games like this, I tend to get lost in my own ramblings too (which is why a lot of this video is me blurting out my own opinions and life experiences on certain things... some of which actually kind of relate to what I'm playing!).

I have to comment on the look of it too, considering it's just a serious of snapshots of someone's life in one apartment / office, it looks great, and the subtle differences on each pass around are immediately noticeable, which just speaks volumes about the level of detail!

Really looking forward to seeing what wondrously different idea you come up with next =) keep up the awesome work!

Posted in Umfend comments

Wow. This was an experience! I had absolutely no idea where this game was going to go from one second to the next and by the end I was left breathless, overwhelmed and little sweaty (erm, sorry... too much info!).

Honestly though, the retro style was delightful, the red herrings and being led from one room to another like I was taking part in some merry dance and then that ambiguous ending all tied together to make one heck of a game!

Really looking forward to seeing what you have in store next for us, keep up the amazing work! =)

You guys are crazy. And I mean that in the nicest possible way!

When I first started playing this I honestly had no idea what I was doing, but as I trawled backwards and forwards, slowly figuring out each thing, I was taken aback at the amount of thought that went into this.

Every item has a unique use, every monster is kooky and delightful, and every time you solve a puzzle you get that lovely warm feeling, like when you finish an extra-hard sudoku.

I loved the use of clay as well, and while it's not the most refined claymation it's still a darn impressive feat and I know you will all improve as time goes on.

Keep up the amazing work, this was a lovely surprising treat! =)

Great concept, I've always loved games where you play as the bad guy. Dungeon Keeper, Overlord, War for the Overworld, Evil Genius... and now we can add Sea Salt to that list!

I had a blast playing through the demo, really intrigued to see where the story is going to go and which other places we get to smash up! Oh, and which other minions and apostles are heading our way too. Hope the Kickstarter target gets smashed so we get to play the full game!

Keep up the awesome work! =)

Oh this was a delight! I found myself losing my mind over every little detail I noticed. As soon as I realised the backgrounds were real pictures with animation done over the top I was 100% sold on this little treasure.

The character's unique vocalisations are adorable (I know that in some ways doing this kind of speech pattern saves on proper voice acting, but I love it all the same), and the puzzle mechanics and animations are sublime. I realllllly hope you hit your funding target on Kickstarter, I'm going to try my best to throw some money your way if I can, and I'll be keeping a very close eye on how you're getting on.

Please keep up the amazing work, we need more beauty like this in gaming =)