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A member registered Dec 14, 2016

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Another player tuning in super late to the party here! I'm such a sucker for a good VN, and this one did not disappoint!

This is a real tale of intrigue, with some amazing twists and turns and vibrant characters each with their own quirks.

Some things are a bit rough around the edges, but it's just simple things like a few grammar issues, it's nothing that takes anything away from the overall experience because you get sucked right into this world.

Also, without throwing any spoilers out there, there's a fantastic tone shift about halfway through the game when things really get turned on their head and it is AMAZING!

So yeah, if you like VNs, time travel and guys obsessed with seaweed then definitely give this a try!

Well this was a delight! Love the puzzle and riddle-solving aspects to it rather than the focus being on battling enemies (and love the fact that enemy interaction is batting them away with a cleaning utensil, very fun!).

It's a wonderful story, told in a very efficient way to squeeze it into a short experience (with multiple endings, no less!). All of the characters were really well-written and fun to interact with, the endings that I discovered were all awesome (and all emotionally-charged for totally different reasons) and I thoroughly enjoyed every step I took as Yuki =)

Alright, following my idiocy from before (AKA leaving a controller plugged into my PC), I finally managed to complete the game!

As I mentioned previously, the atmosphere is great, it's very reminiscent of Silent Hill (complete with creepy mannequins that are like echoes of Silent Hill 2's glitchy weirdoes). The story is also great, and the voice acting throughout really adds to it. There are some pieces that you have to put together yourself as the player, which I love to see in games in this.

All in all a fantastic second entry to the Real Stories from the Grave series, although I was a bit taken aback by the end sequence with the stealth combat. It wasn't a bad element though by any means!

Well worth playing for anyone who likes a bit of narrative storytelling, exploring and surviving in the dark!

It was an absolute joy to come back to the full version of this game and see the rest of the story after playing the demo more than 2 years ago... where does the time go?

My view is pretty much still the same. I adore the characters, I adore the story, I adore the battle system, I adore every single thing about this game. I poured so many hours into it, I did so much level grinding and it was worth every second. It's a game that made me laugh, made me cry and made me speechless at times.

Also, on top of the main story there are little side-stories and side-quests ticking along in the background, such as the Fortune Ticket Hunting, the search for safe codes and translating the two other worldly languages spoken by various creatures throughout the game.

I love this game, and any other fans of old-school RPGs need to add this to their collection. I'll be diving back into the whole game at some point to do some stuff I didn't do the first time for sure, and to maybe pick up on some hints I may have missed before.

Awesome job everyone, absolutely awesome!

If anyone has a spare day or two handy, you can check out my full playthrough from the demo days to the full release too, if you so wish!

Aaaaaand now I'm officially the stupidest person on the planet haha! That would probably be it... can't believe I didn't think of that!

The atmosphere and story seem really great, but I seemed to have issues whilst playing the game. My character is always moving, even when I don't press any of the direction keys. I put this to one side as I could still fight against that to move my character around and progress the story.

However, once I got to the action part of the game I was unable to fire the shotgun, rendering it impossible for me to go any further. Honestly don't know why I'm having this issue as nobody else seems to be, super disappointed though as I was really enjoying it! I did do a video up to a certain point which I will upload though, just for posterity!

Absolutely thrilled to have been tagged on Twitter to be made aware of this game!

So far this is certainly shaping up to be a cracking VN, with some super characters (and relationship-building), great soundtrack and wonderful background art.

When it comes to those amazing characters, I don't wanna throw around favourites because they're all so good... ah, who am I kidding, Midnight is clearly the best.

I'm super excited to see what other plans there are for the full version of this game, and I'm all the way behind the current Kickstarter campaign. Give the demo a try for yourselves and see what you think! =)

There's a lot to like about this game. Certainly brought back memories of retro style shooters found on random websites when I was at school supposedly doing research.

There's a completely over-the-top, zany plot, loads of weapons to pick up and try out, tonnes of unique enemies all with their own weapons and skills, bosses who really refuse to give up and plenty of infuriation.

The only thing I would say is that the gap between easy and normal mode is a bit large (easy mode gives you 10 attempts per level, normal mode 2), but other than that this is a solid side-scrolling shoot-em-up with a lot of replay value, especially with the randomization of the levels and power-ups you can get.

Well worth your time, I'd say, just don't come crying / screaming at me when you die for the millionth time!

It's always an absolute delight to find out that another Powerhoof game has been released. From the eerie horror offerings to the side-splitting comedic platter, it's all an absolute treat!

Intergalactic Wizard Force is, of course, no exception. Taking charge of two heroes(?) with questionable magic powers, you must solve a mystery involving missing people, suspicious chicken and a very talkative door... thing.

The mechanic of switching between the two characters to figure out which power is required to advance the story (and also to get alternate, hilarious dialogue) made this a great little puzzle experience with intrigue, amusement and disgust. So much disgust.

Here's hoping Powerhoof keep on making awesome games like this!

Gotta admit, this game got me good a couple of times! A nice, short puzzle adventure game with a pretty nifty little payoff at the end.

Moral of the story? Don't mess with Frosty, he's ice cold!

It's so wonderful to see the demo get a big update from way back when I first gave this game a try! There's so much more to do and explore now, and from the looks of things there's going to be plenty to keep players busy when the full version drops.

ColorBlend FX is, essentially, an adventure platformer game. With exploring to be done, puzzles to be solved, plenty of quirky characters to be interacted with and fourth walls to be broken. The whole thing is very fun, very off-the-wall and very colourful!

I did have a bit of trouble with some of the platforming elements (sometimes my jumps seemed a bit off, and it's a bit hard to nail those longer jumps on occasion), but apart from that the game so far is a fun little experience for sure!

Definitely going to be keeping an eye on this one to see how it goes! =)

Spooky forest? Check. Weird shadowy horrors in the distance? Check. A thunderous storm overhead? You betcha! Mysterious screens that require you to trace onto paper from your monitor? Uhhh... sure!

It's a genuinely fantastic concept and I had a whole load of fun playing this. I spent the majority of the time expecting to die at any second, which means the game did a great job of keeping me in a constant state of panic and dread!

The ending (if that was indeed the ending) was also right up there in terms of strangely terrifying moments in my life.

Anyone who feels like playing a horror game with a load of cool touches and a deceptively large space to explore whilst constantly fighting off expectations of doom needs to give this a go!

I love the idea of bringing game devs and musicians together to jointly promote one another. I'm all for that and would love to see more of it!

HOPE is a simple game that deals with complex issues, and it does it in such a succinct, fun and yet fabulously hard-hitting way. Depression and anxiety are issues that so many people deal with on a regular basis, and any game that helps spread awareness of how that feels, and also the best way to help, is a winner in my book!

So play this. Enjoy the great music (maybe check the band out too). Lean back. Take a breath. Think about whether anyone you know might need a helping hand with something. Or whether you're the one that needs a helping hand.

Honestly, games like this uplift me so much and fill me with... funnily enough... hope. Great stuff, really enjoyed it, hopefully many other people come across this and feel the same way!

I love this demo. I love everything about it. The colourful scenery, the wondrous backdrops, the mercilessly sarcastic and egotistical characters and sassy boss, and the self-awareness of it all!

There really is a lot to like here. A nice variety of enemies to take on, multiple paths to choose from (always nice in a 2D side-scroller) and that great ending too! Amazingly awesome!

I'll be watching out for updates on this one, really interested to see where the tale goes from here! =)

It's really awesome to be back playing a game from June Studio! There's a style that runs through their games, a style that indicates straight away who you're playing a game by.

This one does certainly feel like that, although things are a bit more restricted gameplay-wise. But I think in the context of the game it works perfectly.

Taking on the role of Bobby, a human being transported to "paradise" by the quirky AI known as Mother (or MOM, if you're feeling that close to her), we make some conversation choices whilst hurtling in a very futuristic looking car towards our unknown destination.

The future world painted here is a bleak one (as is usually the way with stories set ahead of our time), and the conversations with Mother range from the seemingly banal (music tastes) to the downright concerning (terrorism and how to save humanity).

It's a great ride, and I highly recommend it to anyone looking for something they can sit back and watch unfold in front of them (with the chance to swerve the conversation one way or another). Good work again from this studio, always impressive!

I liked this. It's got a charm to it that's kind of addictive. Our main character in the demo is very likeable, all of his little buddies are cute and the puzzles and adventuring are very fun!

The cut scenes are very simplistic but at the same time super stylized, and that makes them really nice to look at, and the little hint of story that gets teased in this demo is just enough to keep me interested and intrigued enough to ensure I come back to check for updates!

All in all, a fun little demo with a bunch of fun little tasks and missions to complete, and a big story just waiting beneath the surface to jump out and ensnare us all! Good stuff =D

Well this was just splendiferous!

A game told in emojis, something I never thought I'd experience for sure. I was a little bit sceptical at first, but as the game trundled along and things started getting more sinister I got more and more enveloped in the story and was agonising over which text response would be the most likely to secure my survival!

For such a short little experience I got really connected to the characters too, and to be able to drag a player into something emotionally in such a small timeframe is testament to the good writing skills and game setup.

I'd definitely recommend this to anyone seeking out 10 minutes or so of fast-paced slasher horror fun!

The first thing that stands out here is how gorgeous the artwork is. The characters, the backgrounds, the hideous entities trying to rip out your soul... all beautiful! Stunning work there!

The puzzles are fun too, the difficulty level is not too taxing on the old noggin, which is appreciated. It's a good mixture of thinking puzzles and using conversations and items to advance the story.

There are also some quick-time events, which can catch you off-guard but are well-done! It's nice to see a game utilise a varied amount of gameplay mechanics without it being overwhelming.

The story itself is shaping up to be quite intriguing too, with lots of little hints at what might be going on but no definitive answers thrown our way quite yet. I'm really looking forward to seeing more of this!

Well, another day, another fantastic VN from TSV and El.Seth! This one has a real slow burn to it, softening you up with fun and lovable characters until you kinda forget that you're playing a Spooktober game!

There are only really 3 characters to focus on in this tale, Shelly and the twins Rafael and Edward. Childhood friends who are due for a reunion! But something seems off, there's something strange in the air between the twins but what could it be?

All Shelly wants to do is have fun with her friends and act like a kid again, and she's determined to get these two bros back on good terms so it can be so! But can she do that? Is it worth the effort?

Boy, I ask a lot of questions don't I? Alright, I'll cut to the chase. This is a really well put together VN with some stupendous acting from all of the VAs and a wonderful build-up to the climax. The story rolls along really well, and the pay-off is totally worth it! I only played through to one of the endings (for specific reasons), but maybe I'll go back and get the other one someday. The one I got just stuck with me, I didn't want to think that there was another one!

So yeah, if you like VNs and creepy stories, get this played! Great stuff =)

I am so very bad at this game. So very, very bad. But that's not to say the game is bad, oh no! It's purely my inability to grasp simple space shooting mechanics that's to blame (AKA my brain is dumb).

Right, now that we've got that out of the way, I've gotta say that this game has a really nifty little bunch of mechanics going on, not least the ability to change your ship into a copy of your enemy, which provides many possibilities as different ships have different styles and weapons. I'm sure as the game goes on there will be an abundance of choices!

The gameplay itself is fast. Very fast! I struggled to keep up with the enemy ships and where they were coming from, and every time I tried getting into a dogfight with one or two I'd end up losing quite miserably. If you've got the skills though I'm sure this game will be hugely rewarding (I don't think it'll take too much to be better than I am).

I'd definitely recommend this for any fans of old-school retro space shooters, or maybe someone just looking to try something a little different!

I loved this. So much. So much more than I was honestly expecting!

There is a lot more to this game than it may first seem, things seem a bit linear at first, but it doesn't take long before the world opens up to you and you have free rein over what you want to do and which direction you want to take the game.

There is a fixed story to follow, to a point, but in between completing the tasks required to propel the main story forward there are numerous fun side-quests to take on, with some neat power-up rewards that make the rest of the game easier to tackle.

Pretty standard adventure RPG fare, you may think, but there's so much lore and world-building to discover as you complete more of the side stories, and there's also so many fun character interactions to be had too, along with nifty puzzles, open-world battling with tonnes of different enemies and a range of weapons and armour to play around with.

The story eventually hits a fork in the road, and from there you can push things in a couple of directions, which adds even more content and replayability to the experience.

Alright, I think you've heard enough from me, time for you to go dive into this game yourselves! =)

Oh I love this! The intro sequence got me reeled right in from the very start!

Playing full screen in the browser made things a tad slow, so I had to smallen things, but that didn't stop me having a tonne of fun with this one!

Love the style. Love the designs. Love the gameplay. Love the enemies. Love all of it! Awesome stuff, these Lads can't put a foot wrong!

This was a true delight! Every character was so well-written, so well voice-acted and so... well, adorable!

The premise really is something too, somewhere dead folks come to for one final meal and chat about the life they just lived before drifting on to another one. Listening to their stories are creating a delicious dessert that matches their memory... really thought-provoking and a heck of lot deeper than one might initially expect!

Sprinkle in some really super emotional moments (made all the more so by the aforementioned awesome VAs) and you get one heck of a game! Well worth checking out if you're feeling a little thoughtful and introspective. A truly transcendental experience! 

I'm so darn hyped for this!

A very deep and thoughtful introspection on life. I honestly wasn't quite expecting to be dragged through the emotional wringer quite so much, but I'm not complaining about it by any means!

The set-up is great, it starts out so seemingly simple and branches out into a laid-bare, tell-all experience with a creeping tension building up in the background. A feeling in the back of your mind that everything here isn't quite as it seems. A lump in the throat that you can't swallow. All whilst hearing about someone's life. Their experiences. Their hopes. Their wants. Their needs. Their failures. Their loss.

I could have easily just summed this game up with a "Wow", but it honestly deserved much more than that.

Great job all round, hauntingly brilliant.

I don't know what it is, but there's something about pixelated horror games that makes them so utterly tense to play, and Monophobia is no different!

The atmosphere is pretty tense right from the get go, as you find yourself in the middle of a forest with no idea where you are, who you are, or what might be trying to kill you.

This really is a fun little pixelated adventure game with some superb robo-voices (honestly, they're uber-retro), creepy locations, deadly doppelgangers and multiple endings! Well worth a playthrough or two I'd say!

I played the demo for this game way back when, and with the upcoming new release from the dev I was reminded that I still needed to backtrack and play this one!

Rainswept is a point and click adventure game, first of all. What I love about this dev's style is that the characters are very simple, but the backgrounds and location designs really are beautiful. There's a lot of layers there! And fittingly, there are a lot of layers in the story of this game too.

You take on the role of a detective sent to a small town to investigate the deaths of two residents, who moved to the place fairly recently. It looks like a fairly simple case to begin with, but as you interact with more of the locals a bigger picture begins to emerge.

Of course, our character isn't so open and shut either, with dark thoughts and unpleasant memories lurking beneath the surface, threatening to overwhelm us completely.

There isn't too much puzzle-wise in the game that will make you scratch your head, this is all about the interactions you have with the people around you. Can you solve the case and come out with your sanity intact? Or are you doomed to fail and lose more than you could ever imagine?

This truly is an amazing character study of a game, and there's some sprinklings of humour dashed in between all of the murky depression. Definitely worth checking out, along with the demo for the dev's upcoming game Forgotten Fields!

Words can barely describe just how utterly, crazily fantastic this game is! It's an absolute rollercoaster of sassy characters, madcap action, hack and slash mayhem and blood-sloshing violence. All headed up by one of the cutest protagonists I think I've ever seen in Gori.

Honestly, I don't think I've ever played anything quite like this. It looks absolutely gorgeous too, the designs of the areas you traverse and the characters you play as and interact with are beautiful. If this is just the alpha, I can only imagine how stunningly brilliant the full game is going to be.

I came to an abrupt halt after a while in the demo though, not entirely sure what my end goal was... I was probably staring it right in the face, to be honest, but I thoroughly enjoyed the journey. Will be 100% keeping an eye on the development of this one!

This is all kinds of awesome and fantastic and wonderful. And silly, kooky, quirky and a little bit on the dark side.

Yup, this game certainly does traverse a large amount of different styles, whilst still being a goofy funfest at its heart.

Take on the role of a cloud destined for the place all clouds want to be... Seattle! The city of eternal downpours! But on the way you must soak everyone you come across, to be the best nimbus you can be!

This means taking on many different tasks across many different levels, each with its own batch of tasks to be completed.

Essentially you ruin a load of people's day... and maybe kill a few folks? I dunno, maybe I just did that because I'm secretly a psychopath?

Anywho, this was a blast! I loved everything about this demo and I am super excited to see more!

What a wondrous little game this is! I didn't expect the depth and the many different mechanics and the dark story lurking in the background of the cute story about a resurrected skelly and his new found friends, but I appreciated every morsel of it!

A lovely little adventure experience, where each new skill you unlock assists you to progress through a different area of the map (which is twofold thanks to the "light" and "dark" versions). Throw in some nice challenging bosses to fight and you've got yourself a pretty awesome time!

I'll echo what some other people have said here and express my slight frustration at the camera, sometimes it was a bit of a chore trying to get it to behave, but it didn't take away from the overall aesthetic of the game.

Definitely recommended by me, anyone who loves old school adventure RPG games will get a kick out of this for sure!

It's been so wonderful to see this game come from pre-alpha all the way to full release, and it was also wonderful to come back and play the whole game again to see the ending!

Lockheart Indigo is an action-adventure-RPG game where the "battles" are actually interrogations carried out by the (frankly, awesome) protagonist Beatris Summers, a private eye brought in to investigate the murder of one Evan Volkov, a member of the elite Volkov family.

As you progress further into the game, questioning more and more of the other Volkovs, the story begins to take shape and the whole horrible truth comes to light. All of this in the midst of a breakout of killer robots (this all totally makes sense when you play the game, I assure you!).

When the dust settles, you're left with a feeling of satisfaction at having cracked the case and a (mostly) clean conscience.

I love everything about this, no word of a lie. The awesome old school design, the huge range of characters with their own ulterior motives, the puzzles to be solved and the story to be uncovered. It's all fantastic, and well worth playing if you wanna try playing an RPG with a twist!

(Posting my only video recorded using the new version of the game, the end!)

A survival game with a twist, this one! Trek around a harsh frozen landscape whilst building fires to stay warm and stay alive. That's the basic premise, but beneath that is a barrage of "campfire" stories that range from tales of climate change warnings, human selfishness and perhaps a sprinkle or two of hope.

As you make your way towards your final goal you are stalked by shadows and a huge beast in the sky that may or may not be real. It's another brilliantly unique game from these fine folks with little nods to their previous two games The Night Fisherman and The Outcast Lovers.

I believe the version I played may be outdated now and there may be some new additions I didn't see, but if you've played the first two games mentioned earlier then you don't need my recommendation to go and play this. If you haven't played them, I suggest you do, and then come back to this one!

This is shaping up to be a pretty gorgeous game! I love the aesthetics, love the character designs, love those wonderful comic book style illustrations during the intro and I love the gameplay!

I really don't know what else I can add really, I don't get the chance to play too many action fighty style games like this one (maybe because I'm not looking hard enough), but this one really tickled my fancy for sure.

The way things are looking for the full version really excite me too, including the ability to take different routes with different characters and having varying abilities... wow. Super stuff!

Keep up the awesome work, I'm 100% in!

The Outcast Lovers is a slightly more lighthearted follow-up to the first game in this series from Far Few Giants (The Night Fisherman), however it's still got a very tense atmosphere.

The story itself is straightforward enough, a couple hit an asylum seeking child with their car whilst out for a drive and take him home with them. There, they keep give him some food and a drink and have a discussion about what to do with him. Essentially whether to adopt him right there and then or to give him up to the authorities.

The couple's discussion and playful arguing with each other really helps to cut through the overall tension (especially when you get a bit deeper into the game), and there are decisions to be made that can affect the story.

This really was another eye-opening and fun experience, and I like the way the devs play with the standard gameplay formats to craft something entirely their own. Well worth checking out, but make sure to play The Night Fisherman first!

Slight spoiler warning incoming! I thought that the boy from this game may well have been the same boy who we left swimming for his life at the end of The Night Fishmerman, although I haven't seen any confirmation of this I think it would be a fair assumption to make!

Well this turned out to be quite the delight!

Sometimes it's hard to read just how a game is going to play until you actually boot it up and dive in, and this game is one of those that ends up being so much more fun than you could have possibly imagined!

Where to start? Well, first off the learning curve from the tutorial level to starting off proper is just right. You get taught all the ins and outs in an efficient manner and whatever other little titbits are left to be learned can be picked up pretty easily on the fly.

The variety of different enemies and weapons is great, and I have a feeling that as the development of this game continues we'll only see that expanded upon! Plenty of wily bad guys to battle and plenty more shooty bang-bangs to pop 'em with!

The random generation of each screen was something I wasn't expecting. It actually took me a little while to realize that you weren't just trekking through the same screens each playthrough, that's how subtle it is! Either that or I'm just terribly perceptive... yeah that's probably it. Whatever, it's another awesome aspect of the game!

This one definitely gets my seal of approval, and anyone who's into side-scrolling shoot-em-ups with big heaping helpfuls of weird thrown into the mix better get strapped in and ready for one heck of a ride! =)

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Now listen here you random passerby! Do you like comedy games set in an underwater city starring an incredibly self-conscious clam trying to escape from his humdrum life as a mayonnaise salesman by becoming a stand-up comedy star in a comedy club that just happens to have been opened in the basement of the building he currently works in?

If you answered yes to that, then you're weird. But also in the right place!

Clam Man 2 picks up where the first game left off, with you taking control of the mirthful mollusc as you make your way through the world of being funny! Featuring all of the hilarious characters you remember from the first game, along with a very unique style of play involving rolling a D20 for certain decisions you wish to make. Needless to say my luck was not exactly in with this random element, but it made for some pretty good laughs!

Honestly, if you played the first game in the Clam Man series and it gave you a giggle, then this one will do the same. If you haven't played the first game then you can pretty easily dive into this and get yourself caught up. This prologue was a delightful way to start things off and I really can't wait to play the full thing!

This was a delight! In the midst of all the action, horror and rage platformer games it was really lovely to just wander into a laid-back world of quiet neighbourhoods and relaxing countryside.

Of course, being a writer struggling for inspiration with a deadline looming is kinda stressful, but I feel like the story being set up here will end things with a lovely little resolution after our intrepid novelist reconnects with family and friends, all the while receiving a nice creative spark for his fictional world.

Interspersing the real world and world of Sid's novel is a great little idea, and I'm really looking forward to seeing how that plays out in the full game.

I did run into a couple of game-breaking bugs when I played through the demo, but every time I reached out to the dev I got a pretty swift response. So that's worth some extra brownie points for sure =)

There's certainly been a "loop" trend in horror games since PT hit the scene (which is impressive, considering how long ago that demo dropped!), and I'm here for it and all about it!

This really is a curio, and it had me throwing out theories all over the place! The best thing about these kind of games is that you can make your own mind up about what's going on, I've always liked that aspect of some games. Don't get me wrong, sometimes I like a nice firm obvious explanation, but every now and again you just kind of want to let your mind go nuts and come up with its own crazy explanations!

So, there's not a massive amount of gameplay in this little experience, but the atmosphere is great, the setting is nice and claustrophobic and the ending(s) are weird and wonderful!

Highly recommend giving this a quick playthrough if you have 10 minutes to spare.

Ohhhh this was creepy. And it was also one of those stories where you can never guess what's coming at the end of it too!

A first person horror walking simulator, is essentially what we have here. There are a couple of interactive moments and a bit of item finding to do in the midst of it all too, to keep you nice and engaged with your surroundings.

The whole thing had me on edge, wondering if I was simply some kind of twisted murderer, whether I'd been coerced into getting rid of some evidence or if I was the one who was actually dead. The ending truly caught me off guard, and the build-up to get there was incredibly tense.

Really well put-together mini horror experience, this one. Gave me some proper chills!

This demo was a whole bunch of fun! It's one of those games where you play it for a while and it feels like you've played it before, like it's always existed. It's a comfortable, familiar experience whilst being something completely new at the same time.

What you've got here is a standard side-scrolling shooter platformer game with awesome character designs and a lot of scenery to be interacted with. Once you tap into the powers of the crystals you've been collecting the gameplay ramps up a notch as you zip around the screens Super Sonic style!

It was a blast, and I really can't wait to play more of this! =)