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MikeyBlighe

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A member registered Dec 14, 2016

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A retro-style cyberpunk point-and-click adventure game? Well that pretty much ticks all of my boxes!

This demo was really fun to play, I love how many different gameplay elements there are here, from the logic puzzles to the crime scene investigations to the being able to play AS A CAT (needless to say the section with William blew my mind!).

If the whole game is as varied and colourful and witty and fun as these three teaser parts were, we're all in for one heck of a treat when the full game appears!

I'll be following the development of this game very closely, and can't wait to see what else awaits us! Keep up the awesome work =)

Oh yeah, I can totally handle a wolf! One wolf? One solitary, lonely wolf? No problems!

Alright, that was a blatant lie, but that didn't take away any of the fun I had trying to survive in these cold, dank woods! I've never been the best at survival games, and yet I always find myself getting drawn in by them.

The simple, fast gameplay is what makes this game so moreish. Play, die, repeat. I just spent a lot of time trying to see if there was an "end" or any way to survive or somewhere we needed to go. But naturally, all that happened was that I died. A lot. But I had fun doing it, definitely much more fun than being killed by a wolf in real life!

Keep up the great work! =)

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Short but sweet. Brief but bountiful. Fleeting but fabulous!

I love me a silly game, and this one ranks up there with the silliest. It took me a while to get around to the "alternative thinking" style that the game presents you with, but once I got to grips with the idea I had a blast!

I can only echo the sentiments of some of the other folks below with regards to the possibility of expanding this. I can only imagine what other shenanigans we can get up to cleaning a whole house! And the owner's reaction when they get back home after a long day of work.

I had immense fun with this micro-slice of oddity, and I hope to see more craziness from you all soon =)

I did start a new game yeah! I had to leave my computer for a bit so just shut everything down and went back in. May not be the most legit way to solve a puzzle but I'll take it in this instance haha!

Yeesh, you must be getting sick of these by now! But I find the best way for me to review a game is to get stuck right in and waffle into my camera about it.

I can do typed words too though! This was a super fun little demo, I felt like the humour sprinkled around really helped to cut through the creepy atmosphere, and I certainly hope that continues when we see more of the game!

The main puzzle we are presented with in the demo seemed tricky at first, but once I ducked out of the game and back in again I got the hang of how it worked. Very clever, but it also wasn't too insanely difficult for my poor brain, which was much appreciated!

I loved the questions that are raised throughout this little teaser too, like what happened to our pupper? Who are these mysterious other kids we're meeting up with? What is it we're sneaking out to do in the middle of the night? My curiosity is piqued, and I can't wait to see what comes next. So keep up the awesome work, I'll be back for updates! =)

Ahh, you can feel the love that's been poured into this game over the time you've spent working on it! The dialogue is quick and witty, the layouts look so nice and the twisty-turny mazes made my head spin!

I had so much fun playing this and experiencing all of the characters, and whilst I haven't quite gotten to the end yet I'm having a blast working my way through everything! I've always enjoyed RPG Maker games, but the one thing they need is good writing, and this game has that in droves. Awesome job, and I certainly hope we get to experience more awesomeness from you in the future =)

Ah this was a lovely little game to play! A nice, relaxing way to switch off for half an hour.

The design is simplistic but gorgeous, the characters are adorable (even those dastardly shades!) and everything flows really smoothly.

I could definitely play a lot more of this, but even as it is now it's a wonderful little piece of art in the form of a game! Keep up the great work! =)

This was an utter delight! Really took me back to the good old days of raging at games like Mega Man and Metal Slug. The level of detail that's gone into the backgrounds (and foregrounds) is really something, there's so much to admire here.

The controls are nice and intuitive (I kept pressing the wrong buttons because I'm an idiot, once my brain finally got into sync with my fingers it was fine), the demo level on display is challenging but not to the point of being impossible (or even seemingly so), and the boss fight was excellent!

I'll definitely be watching out for more of this brilliance, keep up the amazing work =)

PUNCH! DODGE! PUNCH PUNCH! DODGE!

Honestly this was a much shorter experience than I was expecting, and sometimes I feel like I was getting by on the forces of pure luck. But I was greatly entertained / frustrated! So mission accomplished? 

I think it goes without saying that this could be something super awesome with a few more levels and a couple of tweaks to the way things work. But if this is the be all and end all of CHAMP, then let us bask in its warm glowing warming glow of PUNCHING!

Keep up the great work, my friend! =)

Visual novel style games are pretty hard to pull off. But if you balance the right elements (writing skills, use of sounds, background art) you can really make something special. And this feels like the start of something special!

Every aspect of this little preview teases a small part of something so exciting, and I can't wait to see what happens after our little adventure down the alleyway! The use of stats is a really neat little touch (I have a feeling my courage bar is going to be way low in the full game haha!), and the way the story is written makes me want to keep playing, which is of course an important aspect of a game like this.

Keep up the great work, I'll be lurking around waiting for the full game =)

Ohhh, old school shenanigans! I love it! That abhorrent humour mixed with nostalgia really made this for me.

Of course, everything else came together great too! The platforming / puzzle elements (even though I had to wimp out of normal mode to actually beat the demo), the fantastic characters and the way they "talk" (mumble-talk is one of the best things!) and the heartwarming... or heartsearing perhaps... story of one poor guy who doesn't fit in and wants to be somewhere else. Ahhh, it's beautiful!

The backgrounds are delightful too, the level of detail is outstanding, and that's the kind of thing most people barely notice, so I always appreciate it when extra effort goes into that!

I totally didn't get past the fire / boxes screen like I was meant to either, but a win is a win! And I can't wait to see more of Bacon and this awesome game! Keep up the great work =)

Purely the atmosphere and the build-up. All about the scene-setting! Different strokes for different folks (and the being put off hiking line was not as serious as you may have taken it).

Well now, that's me traumatised and put off from hiking for quite a while! A very unique little experience featuring a truly unique monster (I think you did a cracking job bringing Trevor's creation to life!).

Sometimes games don't need a whole lot of background story or hours and hours of gameplay. Sometimes all you need is five minutes to chill someone to the bone. And this is a great example of that! Keep up the great work, this was cracking =)

Oh this so much fun! We only really met two characters (four if you include those cheeky fireflies!) and they were both hilariously weird and very fun to act (even if my voice acting range isn't very wide haha!).

The style is a delight (I particularly enjoyed the leaves floating down in the foreground), the art has a lovely traditional feel to it which makes even our homeless wood-dwelling friend look kind of pretty (although let's not do him too many favours).

The two puzzles on display were both very good too, having to align the beetles on the vines was challenging but not frustrating and then figuring out the jar... that took a lot more doing but we got there in the end!

I'm itching for more of this, and really hope this little prototype becomes larger and gets the recognition it deserves! Keep up the amazing work =)

Another absolutely stunningly made game! Turning hand-created drawing by students into a playable experience is honestly still one of the greatest things I've encountered, and I certainly hope you keep at it!

This one is certainly dark and creepy and foreboding, and that's exactly what makes it so addictive and endearing. Being given little pieces of information at a time really helped to ramp up the tension too, and having multiple endings to get people playing again is also genius.

The style, the tone, the atmosphere, the subtle use of music and sound and scene-switching, everything about this is top notch. I cannot recommend this, and all of the other Atelier Sentô games enough! Keep up the amazing work everyone =)

Oh, be still my poor beating heart! This was quite the experience, and I left it feeling incredibly downhearted. In fact, as the game progressed and more predictable conclusions started to be drawn I just started inwardly (and outwardly) cringing.

But despite the sinking feelings in the pit of my stomach, I did really enjoy the game. The protagonist is, despite having obviously gone through a lot in life, surprisingly chipper and pretty witty, which gives me hope that she may just come through all of this hideousness OK in the end (or as OK as one can be).

The quirky x-ray / self-examination side of things is definitely something that made this one stand out too, and hunting for all of the oddities about the character made me explore my own oddities too, quite a healing time was had by all!

Very curious to see what else comes of this and the secret project tied to it, will be keeping my eyes peeled! Keep up the great work! =)

This is so good! A very unexpected deep story that really drags you in and keeps you wanting more.

The slow addition of new aspects and twists to the game keep things flowing nicely and make every level a learning experience, while the sneaky feeding of plot from the two narrators make you want to keep going to see what's going on in this weird and wonderful world.

There's so many different things that make the gaming experience different as you play (creatures that help you fly, help you attack and help you live), the game itself is a living thing and I'm hugely impressed! Keep up the amazing work, this was a blast =) 

This is exactly the kind of game people need to unwind after a long day. It's chilled out, laid-back, relaxing and at the same time oddly gripping. Even though we only get to see two stories in this demo, they both really piqued my interest and now I simply HAVE to know what happens to everyone!

The mixture of interactive story and hot drink brewing is definitely unique, and having to make sure you throw the right ingredients together whilst awaiting more personal tales from your customers is a real delight!

The character design and subtle animations are beautiful, and the smooth music floating around softly in the background add to the atmosphere wonderfully.

I honestly can't wait to play more of this in the future, keep up the amazing work! =)

Once again David has managed to morph one of his 2D crackers into a 3D behemoth! I was especially excited to get stuck into this one as I was a big fan of the original. I was not disappointed.

As always, the graphics are succinctly glorious in the gory beauty, but also simplistic enough to not overpower PCs that err on the weaker side (my rig is teetering ever-closer to this status).

The gameplay is addictive, and with the ability to upgrade your various items on the fly as you're in the middle of fishing is a great way to segue between the fishing / stabbing action and the thrill of getting yourself a niftier boat and a meaner-looking fish stabbin' knife!

And it wouldn't be a typical Suits n' Nukes game without some awesome voice acting and music, and we have that in abundance! DJ Shrieks is awesome and all of the songs that play over the radio are equally awesome.

Another fantastic game, keep on churning 'em out and I'll keep on playing 'em! Looking forward to the save function in future updates =)

I nearly jumped off my chair and smacked my head off the ceiling when I saw that another episode of Midnight Scenes had appeared in my feed! Needless to say it was swiftly added to my bookmarks.

Carrying right on with the 60's sci-fi / horror aesthetics, this is another cracking installment in the series, focusing on a rather troubling artifact found in Antarctica (if I've learned anything from old sci-fi horror movies it's that you NEVER trust anything weird you find at the poles!).

The puzzle element feels a bit toned down in this episode, and there doesn't seem to be as much brain-taxing time as there was in episode one, but this doesn't take anything away from the amazing story, the awesome old-school design and the overall tense feel to the whole thing.

Another awesome job, keep on keeping on! =)

I've seen a lot of your games pop up on my Itch feed but for some reason have never ventured into your world of lo-fi horror! I seem to have waded right into one of your hardest to beat projects to date too, but that certainly didn't taint the experience for me!

Straight off the bat, the style is great and I love it, especially the grainy old movie effect you've got going on. The character design is awesome, the fact you've created characters that are creepy and yet oddly cute at the same time is something I really appreciate!

The puzzle solving and platforming elements really gave this game an extra slice of uniqueness too, not often you see jumping around being part of a survival horror game, but with hiding seemingly out of the option, jumping is the next best thing.

I didn't manage to beat the game, but I think getting one chest was a good enough achievement for someone like me who is terrible at remembering which way to go and even worse at surviving!

I don't really need to say this, but keep up the awesome work (I know you will, you're incredibly prolific!) =)

This was an absolute delight! Every single character is adorable, and every single scene is gorgeous to look at.

The point and click style isn't too taxing for casual gamers, but provides enough of a challenge to keep things interesting (I'm sure there may be some slightly more fiendish puzzle moments somewhere in the full game!).

The story is also very well put together, and I found myself itching to know what happens next, and what's the deal with the berry that keeps trying to invade our bag? And will Orchid make any other appearances (I loved that character way too much)?

Needless to say, I'll be keeping a close eye on the development of this game, was hooked from the start! Keep up the awesome work! =)

This is some proper old school point and click horror shenanigans right here. The idea of sifting through a load of individual rooms to slowly but surely uncover the mystery of what's going on in this house of nightmares is a really good one, and I could feel my heart rate going up and up as I moved forward.

The "minigames" added an extra sense of individuality to the game too, a little break from the point and click exploration that added to the overall feel of everything. And the ending was great, too!

Keep up the awesome work, this was really fun and really mind-warping! =)

This truly is one of the most eclectic gaming experiences I've had. The landscapes are so varied, and every single screen tells its own story with different visuals and colours.

The story underpinning everything is also very well put together, and after reading all(?) 10 of the logs I really feel like we got a great insight into what has been going on and perhaps where our character currently is. As I hunt down the rest of the "Effects" that grant us different powers within the Enhanced Reality world, I'm sure hoping I can finish putting the pieces in place.

I've loved the experience so far though, and even though at times I've been equally baffled and perplexed by my surroundings I'm determined to plug away and get to the bottom of the story, mostly because the wandering around listening to the sounds and music is quite relaxing!

Keep up the awesome work, this game is a little beauty =)

Well you can definitely consider me hooked on chooks!

I'm a massive fan of management and tycoon games, I remember when I got crazy addicted to Theme Park back in the day to the point I would wait until my parents had gone to bed and sneakily turn my Mega Drive on and play the night away. Good times!

Anywho, Cheeky Chooks really took me back to those carefree childhood days, with the added bonus of raising super cute chooks! The learning curve isn't too steep and everything is laid out really nicely so it's easy to know what you're looking at, what you're buying and what your goals are.

The chooks themselves are downright adorable, I love how they have various moods that pop up above their heads and that they have little squawky conversations between themselves.

Getting enough money saved up to get to the next farm level did take a wee bit of time though, which slowed the fun down a little bit. Getting to the next level was totally worth it in the end though, and I'm really looking forward to playing some more of this of hatching myself some more rare chooks!

I can't wait to see what additions and transformations this game is going to go through as you work on it more, and you can count me in for sure! Keep up the awesome work =)

I usually shy away from survival / resource management games because I'm legendarily terrible at them, but this one intrigued me so much I stuck with it to the end (but only on Forgiving mode because I'm not that much of a masochist haha!).

What can I say? The atmosphere you've created is so darn creepy, I love the way each little location has its own uniqueness (the ghosts in cemetery and the haunted well being great examples).

The slow dwindling of resources really ramps up the pressure too, as the deer population decreases and you start wondering whether you can actually live long enough to escape this nightmare.

Being haunted by the shadows of the recent past as well as by the main demon itself is a nice touch too, ghosts appearing in certain areas, the poor dead chap with his gun by his side, the skinned deer near our house... it all adds up to one heck of an experience compounded by the need to figure out how to do everything you need to finish things off!

You've really created a mini gem of a game here, and I had loads of fun playing it, even during the frustrating moments I was motivated to carry on! Keep up the awesome work, this was a blast! =)

I only discovered this game because it popped up over at GameJolt, so I somehow missed it when it first arrived on the scene here!

Got to say, I'm very glad I finally came across this little gem. To make a good RPG Maker game you need a couple of things. Original characters, an engaging story and a liberal sprinkle of quirkiness. And this game ticks all of those boxes!

The titular main characters Walter and Oliver are quite the pair, and I'm not quite sure what to make of them! They amuse and irritate me equally, and I'm curious as to what fate awaits them at the end of the game (I haven't quite finished everything yet!).

The layout of each room is lovely too, everything stands apart so well and there's a definitive unique quality to everything (I especially like the shop, that girl at the counter is very endearing!).

Finally, the puzzles are super fun, not too hard (but at times maybe a tad too easy), but overall just challenging enough to keep everything ticking along nicely.

I feel like there's going to be a sting in the tail coming my way, and I can't wait to wrap this one up. I just had to pop along and leave a review now because I'm thoroughly enjoying the experience!

Keep up the great work, looking forward to seeing what you cook up next =)

Oh wow. Wow wow wow. I don't even know where to start!

Firstly, the game looks amazing. It's so well put together, especially for an indie project. You can really tell a lot of love has gone into the development of this one.

Next, the story is told very well. Being drip-fed a little piece of info here and there really adds to the atmosphere, and spurred me on to keep creeping through the claustrophobic atmosphere to uncover more of the mystery.

The scares aren't thrown in willy-nilly for the heck of it, they are used sparingly and super effectively! I was on the edge of my seat for pretty much the entire game, agonizing over when I'd be jumping out of my skin.

The tantalising finale, hinting that there may be more to come, was a great way to end what was hopefully the beginning of something epic! But if that is going to be the end of it I'm very glad I came across this mini-masterpiece! It was truly an awesome experience!

Only had one little issue, and that was one special moment when I managed to fall off the map. Clever me! Other than that, everything ran smoothly and wonderfully!

Keep up the amazing work, this was a cracker! =)

I love everything about this! The retro style,  the different enemies and their quirks, the fact it revolves around coffee. Jeez, this is an addictive substance, just like its namesake.

The gameplay is easy to pick up, the difficulty ramps up nicely depending on the level you choose and there's a whole tonne of replayability.

I think you're onto an absolute winner here, and even though I only got to a certain level and not a whole load of points, if you added a wee bit more , that plot could make people keep going and going to get to some kind of ending!

Whatever you decide to do, I had a blast playing this, and I implore you to keep up the awesome work! =)

Point and click games have been one of my many addictions since I first dived into the first Discworld offering (and Broken Sword, obviously). So whenever I see a cool-looking, retro style point and click pop up I have to give it a try!

The art and character design in this game really are top notch, I love all the little nuances like the way the Boss walks, the way he scratches the back of his head now and again and the comic sound effects add so much more to the equation!

The translation from Russian to English is a bit rough and ready though, and there were a few times the lines didn't make any sense so I had to try and decipher them the best I could. That's something I would recommend getting some reworking done if you continue development beyond this great demo! Also there were a lot of items I picked up that I don't think added anything to the gameplay (perhaps beyond the demo they do though), so I was left trying to combine everything with everything else at one point which I didn't need to do to beat the demo in the end.

On the whole this really is delightful though, with a bit of love and attention this could be a real corker of a game, and I'll be keeping a close eye on future developments. Keep up the awesome work! =)

Well this was just adorable! I love the art style, the story and the super cute ending (I only got the regular ending but it just made me melt!). Now that I've actually read the hints for the other endings I'll probably definitely aim to get them now haha!

For what is such a simple premise the game carries itself really well, and I got really invested in the two main characters, wondering how things would pan out. You've got a really neat little universe here, and I'd love to see more of it! I'll be playing the first Halloween Night game pretty soon for sure, this one has got me hooked!

Keep up the awesome work, this was a nice little early Halloween surprise =)

This game has an atmosphere to it that I don't think I've come across before. Everything feels so real... perhaps too real. But I certainly enjoyed the ride, and thanks so much for giving us this experience!

Really looking forward to seeing what other delights you spoil us with in the future! Keep up the great work =)

Oh wow. Just... wow. This game takes old school side-scrolling beat-em-up cool and adds an awesome sheen of modern vibes! There's so many amazing aspects to it I don't really know where to start.

Alright, here goes. Firstly, the art style is great! I love the character designs and the backgrounds are so nice to look at (I found myself getting distracted pretty often, not a great thing when there's so many things trying to kill you haha!).

Next, the fighting and the fluidity of the controls and the different weapons and rechargeable item system all works excellently. It ties together so nicely and once I'd stopped being an idiot and figured out how it all worked (i.e. right at the end of the demo) I got a lot more enjoyment out of the experience.

Finally, the side quest elements are something I know is going to make this game have so much replayability! When I finished the demo and was told there was more to see I was ecstatic! If that carries over into the full game it's going to definitely reel me in time and time again!

Just an outstanding job all around so far, and I cannot wait to see future updates and of course, the final product! Keep up the fantastic work everyone! =)

This is honestly one of the best demos I've ever come across! When it started I wasn't totally sure about where I would be taken but it's one of the best rides I've ever been on, full of imaginative characters, sharp dialogue, wonderful jumpscares and a surprisingly touching story.

Everything about this game is perfection, from the premise itself to the controls and the layout. Every little thing falls into place perfectly.

This game absolutely needs to see the light of day and I will be pumping a lot of energy into making sure the full project comes to light! Keep up the outstanding work because this was truly amazing! =)

This was quite an interesting experience to say the least! I wasn't 100% sure of what I was getting myself into where I first started but once I got a feel for everything and began to pick up the patterns I kind of figured things out... although it did still take me an overly long time to beat the first level!

I also realised while I was editing my video that the map is a LOT more useful than I gave it credit for, but that definitely came to my aid in the second level haha!

All in all this was a satisfactorily creepy game, and although I did only manage to find one of the endings there's enough here to make me want to dive in and try again! Keep up the great work =)

Wow, this was a unique experience for sure! The slow growth of our little guy was quite fascinating to watch, and I'd love to see a slightly larger version of this game that involves even more steps between being tiny and being HUGE!

There's lots of nice little details in this game that I really enjoyed too, like the little houses you can see while travelling around killing jelly skellys (their official name now as far as I'm concerned!), and then the epic planet hopping behemoth we turn into at the end is a pretty grand finale (although I know there may indeed be more that I didn't get to see!).

A very cool little game, I had a blast playing it! Keep up the great work! =)

Well this was certainly something! The scares were really good, but I struggled to find the items I needed.

Not sure if I was doing something wrong (although this is me, so I'm 99% certain that was the case), but the atmosphere is really good and with a little more story and slightly better mechanics this could be an awesome little minigame!

Keep up the great work! =)

Point and click games, I always gravitate towards them! You've got the beginnings of something potentially amazing here, the wave of retro-classic-style games has really been making me feel nostalgic lately, and that's a great thing!

I really liked the feel of this one, and the logic puzzles were demanding but not overly so. All I would say is make sure to get to work on the grammar a little bit when you dive into making the full game, because the sentences shouldn't be as much of a puzzle as the game itself (I totally understand though, having English as a second language is a challenge!).

Keep up the fantastic work, even if the Kickstarter doesn't reach its goal, because this world needs all the games it can get, especially from inspired indie devs! =)

Ahh, this was a nice relaxing(ish) way to pass a few minutes. It's one of those games where we don't really need a whole load of background story. We're plucking mandrakes for some mystery giant woman and that's pretty much that.

The collection system is pretty nifty, love the bar method (although a few times I plucked a mandrake despite being in the red) and love the layout of the whole game too, so many mandrakes but not enough time!

I think it would be neat if there was something introduced to lengthen the gameplay, like perhaps for every 10 mandrakes you yoink you gain 10 more seconds, or something like that. And mandrakes that respawn after a while. Heck, I'd just like to know more about this strange and wonderful world we're on! Who are we? Who's the lady who like mandrakes so much? Why are we so keen to please her? The whole thing feels very "minigame", like a bonus extra task during a bigger RPG.

Anywho, I had a lot of fun playing this one, and managed to hit my self-set target of mandrakes to collect within the minute too! Keep up the awesome work, looking forward to seeing more from you =)

This game is amazingly well put together for a hobbyist! I take my hat off to you (not a fedora, though, we just can't seem to shift those things) for a job well done!

The story is pretty solid, it looks very polished (although there is a lot of character model reuse, but that's totally forgivable in a solo project in my eyes!) and my eyes nearly popped out of my head when I realised there was a driving aspect to the game! 

Outstanding stuff, I had a blast playing it and I'll be keeping an eye on updates / sequels / new games from you for sure! Keep up the amazing work =)