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mikeredhorse

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A member registered Jun 09, 2020 · View creator page →

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Thanks for the feedback! 

Definitely agree on it being slow and wish I could have spent another few days just working out the balancing (as well as polishing up the actual animations/etc so it doesn't feel as clunky). 

I think I know what that softlock is, and it basically ties in to the other known bug I listed; one of the enemies ended up in an invalid position and it was failing in a way I didn't expect and throwing exceptions before it could do anything else. Unfortunately the only workaround would have been to restart the game anyway. I'll probably do a small post-release update in a couple days to remove the worst of these bugs if I can.