That kind of tilesets makes me want to make games so badly
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It gets stale pretty fast but hey, that's gamejam games for you x)
Not much overhead which makes it a bit hard
There's a slight problem with your human character, the jump is just a bit too late. If you trigger the jump just a tad bit earlier you can make it fit nicely
Oh well usually it's a matter of Intellisense.
For example if I type "ct.delta" I don't have the suggestion for ct.delta, but I have the suggestion for "ct.u.deltaDir( )"
Also It doesn't suggest variables that you create earlier in the script or that the class (and/or parent classes) contain like this.speed or this.ctype
I officialy announce my latest game Island in the Sky !
it's a small adventure game for android phones with a heavy emphasis on storytelling.
Follow the adventure of Rokh, a kestrel falcon from the hidden world of talking animals, while he tries to warn his old friend Berlioz of the wrong doings of Hoxion, a huge company researching optics and radiations.
The game is still in development. Check the devlogs for further details at : https://mikematthews.itch.io/island-in-the-sky
I was wondernig how much time it would take to make a game as fast as possible. I made this game in 8 hours.
It's a good base for work so I'm probably going to upload a more advanced version later.