I am glad you enjoyed the game. I enjoyed making it.
Yes I made the music and everything else. Except for the Godot engine itself, haha.
Migzus
Creator of
Recent community posts
Thank you.
The game can get really hard. It is because I play these bullet hell games on the highest difficulties. I might make 2 difficulties after the jam or something.
The gimmicks include
- The bullet's role of damaging the player is reversed. (Healing bullets)
- Swapping the roles of the health bars between the player and boss (with a tiny stretch of the imagination i would call the reversing the roles)
- The final phase is where you are the boss, but you also control the bullets. Reversing the roles of the bullets dodging you instead of you dodging them.
Personally I would say they fit the jam. But it might be more up for personal interpretation.
Thanks for the feedback. I understand that the difficulty is hard. It is the difficulty I play on. I will consider this next time I enter a jam, for sure.
The gimmicks (aspects as you mentioned) include
- The bullet's role of damaging the player is reversed. (Healing bullets)
- Swapping the roles of the health bars between the player and boss (with a tiny stretch of the imagination i would call the reversing the roles)
- The final phase is, actually similar to your game it seems. Where you are the boss, but you also control the bullets. Reversing the roles of the bullets dodging you instead of you dodging them.