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mieshka

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A member registered Aug 08, 2017 · View creator page →

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So now that I've gotten through it, I think that room is within a very reasonable difficulty curve. I was just being dense.

That's a good point about hit points! I hadn't thought about the knockback from a hit, or just trying to flee enemies. If that's not intended to be a viable solution, then yeah, adding hp would mess things up. Thanks for taking the time to elaborate on that :)

I think up until that one room, the difficulty increases steadily, though perhaps even a little slowly. I felt very clever up until that point, haha. I'm gonna have to go back and try that room again when I've got some free time, though.

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Nice work! Fun concept and simple/straightforward gameplay. I would have liked to see more possibilities (I saw the same characters when replaying a few times to see if I'd get anything else), but it's a 48-hour game jam and the graphics and sound are pretty strong. 

This would be an interesting game to play for a longer/more complex storyline as well. (Edit: I see you're already pondering that from the other comments. Cool!) Music and setting is pretty soothing.

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Very nice! Pretty good completion/polish for a jam, and of course interesting puzzly gameplay. A tiny bit of polish would make this a great (full release) game. The puzzles are a good challenge, but the difficulty doesn't ramp too quickly.

I got stuck on the level with the blob almost directly left of spawn; not sure if that's a difficulty spike or if I'm just being dumb.

I agree with another commenter that adding more hits before death would be nice to make it just a tad more forgiving.