I'm pretty sure it should. I'd imagine it'll run a lot smoother on the 3ds lol.
Midnight
Recent community posts
1. Tragically, ToP does not work in SNESticle so I guess I'll have to abandon getting it to work there... BUT!
2. I still have SNES9x, also on PS2, and if I can get this working in S9x, then it's *mostly guaranteed to boot on ps2.
But first, when you say zeroing out all the data in the ROM at file addresses 00FFB0-00FFFF, do you mean just replacing both 00FFB0 and 00FFFF with all zeros or something different? Cuz it's not showing any new results for me when I tried what I initially thought you meant.
Hey, so I've been testing this hack on numerous emulators for the past hour, and concluded that it only seems to work on the recommended Mesan emulator. I understand that's the recommended, but I'm leaving this here to inform others that other emulators either don't work completely or display numerous visual errors, also so that there'd hopefully be a patch that fixes the issues I've sent in the attached images below.
A lot of the errors I'm seeing have to do with the Checksum and ROM size? I don't know much about SNES ROMs, but these emulators are definitely indicating that there are issues with the data.
SNESticle [Works almost perfectly, but the inside of buildings (House & School) displays jumbled and scrambled tiles]: 
SNES9X Rom Info:

SNES9X Error:
I've also taken the time to attempt to fix these issues manually by means of Hex Editing and IpsAndSum to fix the checksum error that shows in SNES9x, but neither solution seems to have fixed the "Header ROM Size: Corrupt" and "[bad checksum]" lines in the rom info.


Even Mesen displays this when you first load the romhack? Again, I have no clue; it probably just does that.