I recomend to take with ypu every time at least a wayfarer to teleport to home if that happens
MidasW
Recent community posts
3.6– a lot of text sorry Here I wrote down all the bugs I came across in this version.
One bug I keep forgetting: to get water for cleaning, you have to collide with the campfire using WASD, not click on it. Clicking only lets you cook.
The following bugs: the dungeon entrances are inaccessible. I don’t know what happened; it simply won’t let me enter the dungeon even though I was right next to it when I updated. I also noticed that the turrets don’t… well, anyway.
I checked whether I could enter other dungeons, and while exploring one I realized that thirst drops in 8 turns – super fast. You literally have to keep a water bottle glued to your mouth (must be really hot, lol). It’s extremely annoying. I decided not to drink any water until I left and just used life steal.
Also, the liches – or at least the two I saw – are immortal. I have enough damage to one-shot them, but they just don’t die. I could only kill them with thorns, but as usual, when you kill something with thorns, it doesn’t drop loot.
That also happened in previous versions.
Another thing: sometimes when I pick up items, their names show up in red and the items aren’t actually given to me.
I had an idea and wanted to share it: the possibility of building two-story structures, like the stairs in the dungeon, but in the overworld. I wanted to build a fort and add stairs so I could put watchtowers on the second floor and make it look like a real fort.
Another idea I had – I don’t know if you’ve seen Starbound. In Starbound, to build towns, you place a certain item inside a house, and that makes an NPC move in. Then you can build more houses for different functions, and if an NPC decides to work, there’s actually someone who performs that job. (Kind of like in Starbound, where the NPC that moves in comes with a profession based on what’s inside the house.)
Ah, and the other bug I came to mention: in my base, river and deep river tiles have been spawning randomly. It’s not entirely negative – having a river nearby, I use it to fill water directly next to my campfire. I thought maybe water from an underground river was seeping through, which gave me a nice in-game explanation. If you could add a way to fill in river or deep river tiles with dirt or logs so we can build there, that would be fun.
The game currently treats bridges the same as iron doors – the only difference is where you build them. If you hover the cursor over them, they have the same name.
Dev, don’t think the bugs I find ruin the game experience for me; I’m still having a lot of fun, and I loved what you did with the map. Oh, and a new island appeared on my map that wasn’t there before. I named it Treasure Island as a reference to Pirate Island.
Hello dev i find a bug, a lot of dungeon start showing in my map and some of them dosent generate the stair to go in the dungeon(Super useful the feature with the town folk, but i doth find any horseman to buy some horses :c, can i ask how i do fast travel to towns? I only find 3 towns but no beacon to fast travel and my beacons dosent alow my to do so?) And!! I have a water pounch with 3 fill slot i save this and buy another two this its my legendary Walter pounch now haha
Hi, thanks for the mention, lol, I wasn't expecting it. I found another bug, let me see how I explain it, but I don't know how to recreate it. I built inside a mountain, and the wooden walls don't break from enemy attacks. It says "destroyed," but the place refuses to be destroyed. I don't know if it's a difficulty feature. Another thing is that the wooden fences can't be destroyed, or the game don't let me. (And the tutorial should warn you that to destroy buildings, it's in the tools menu, not with Z.) Another thing that happened is that the "afineur nose" (I think that's what the item is called) didn't appear in my inventory. I crafted some at the crafting table, but I couldn't use them, only sell them. And one request, it's not exactly a bug, I think. When I press and hold a movement key for more than a second, the game freezes and moves me super fast; I mostly die. Another thing is that it would be cool to be able to build and move, that is, to be able to decide whether to use the mouse or the keyboard before starting to place blocks.
The game is super cool, but among the bugs I found, health doesn't regenerate beyond 20. Before the update, it would regenerate up to 64 while sleeping, which is what I have now, but now it only regenerates at the maximum of 2 at a time when I'm near the campfire. Some items turn into a question mark as their name and are uncollectible; wolf fangs and pelts are what this happens with most, although it doesn't happen in wooden shelters (I put down a wooden floor and it disappeared). Also, the campsite and fort share the same salvo; if I play a campaign, the fort salvo gets overwritten.
The game trow me a screen with a Fatal error, about texture, in the loby and ask my to press F5, i doth remenber the txture name, but was after gets dust in the next tile to recruiment, i can play after u closed the game, no problem, but the bug menú say i have to come and tell you about that (sorry for speak to much, im the only one of my friends ho have a account so in the only one ho can say the bugs)
Let me explain, I'm a blacksmith, I made my weapon, they are two separate swords, each with a chain that is stapled to the character's body, they have the perk to change shape, that is, chain mode: little damage but they are inescapable, unblockable, and disarm. Hand mode: they do 12 but with the half of my dex they do more damage but they have no literal critical, crit 8 haha, the game with them is to use them in chain mode and since they are ranged weapons, when an enemy enters my range I attack first, immediately as a reaction I disarm him, this rule was added to make combat more realistic, that is, an archer will not let you get close or a spearman will always have the advantage, and 14 dx because in the initial random roll my dex was 6 and 6 and my dm allowed me have 14 with the bonuses, take care bro and remenber im and my friends are fan of your game <3
I have literally a character that make 40 dmg in a turn(two strikes) and have 14 of dex, how can i dodge with the dice? Or parry and if my weapon doth álow enemys to dodge or parry and have the disarm trait how can they stop that? and if im a hybrid can i get perk form the another race whe i lvl up? (Just in case i play with this character like every 3 days and for like 1 year or some lke that, so we have a big problem with the dodge and parry sistem) and please add people with a especial organs like tails or trhons that use to atack or some kitsune y love that race form the anothers games (Thank for make such a good game)
i love your game, :3 From my point of view, the 3 units they give you at the start are even worse than those in the store and their deployment costs 200, that is, I can buy a gunslinger with 2 damage that you get for 30, but in which case would I use the initial ones? And there is a bug with the last evolution with the bombs, the enemies shoot through pre-nets and if it is a player, they do not let you shoot diagonally or starves from pre-nets, only from 3 squares away.