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I have literally a character that make 40 dmg in a turn(two strikes) and have 14 of dex, how can i dodge with the dice? Or parry  and if my weapon doth álow enemys to dodge or parry and have the disarm trait how can they stop that? and if im a hybrid can i get perk form the another race whe i lvl up? (Just in case i play with this character like every 3 days and for like 1 year or some lke that, so we have a big problem with the dodge and parry sistem) and please add people with a especial organs like tails or trhons that use to atack or some kitsune y love that race form the anothers games (Thank for make such a good game)

Alright, gonna break my answer down just since there's a couple of points here;

  • Character with 40 damage in a turn (from two strikes): I might be unsure of how, but don't doubt it's possible. Seems reasonable.
  • 14 Finesse: I'm assuming you're saying you had 14 Finesse? I know you can get 13 at 1st level from any Species with +1 Finesse, max PB spent on Finesse, and being Young (I may be changing the bonuses from Young, maybe not)—how did you get 14? I'd be curious to know.
  • How can I dodge with the dice?: I changed the system, I think I got all of the wording but there may be some lingering references to the old system. In short: you don't. Dodge and Parry are passive bonuses. You can enter stances (Dodge Stance, Parry Stance) to get better bonuses. See: pg. 23
  • If my weapon (does or doesn't?) allow parry or dodge and has Disarm, how can you defend against that?: If the weapon doesn't have Accurate or Powerful? Disarm is just an attack in "Attack Options", "Attack Options" are just special attacks so they can be dodged or parried like normal. If they have Accurate (can't be dodged) or Powerful (can't be parried), then it can't be dodged or parried like normal. I tried to make sure there aren't any weapons or ways to get both on the same item, but let me know if there are any like that.
  • Can I get traits from another race on a Crossbreed when leveling up?: It isn't a rule yet (as of right now being a Crossbreed is just flavor unless you pick one of the specific ones). I can add something for that though as a Trait or option. That's a good idea there.
  • Problem with the Dodge and Parry system: There may be, but not sure if there is based on the above? Hopefully it was just something needing clarification and doesn't have a huge issue. Let me know if there's more details though.
  • Adding special organs/body parts like Tail or (Horns/Thorns?): I am working on the Bestiary right now, it will likely be included in there as an alternate rule.
  • Adding Kitsune: I don't know if I will add Kitsune specifically, but I am adding new playable species in the Bestiary book, which will be posted when I'm somewhat ready with it. Actually. I do have conversion rules for converting Races and Classes from other systems (ex. Pathfinder or D&D 5e) over to The Fade Abyss, because I know I don't have Elves and Orcs in the game, but if someone wants to set the game in another setting, they'd need it. So. Maybe I can post my conversion documents inside the itch page.
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Let me explain, I'm a blacksmith, I made my weapon, they are two separate swords, each with a chain that is stapled to the character's body, they have the perk to change shape, that is, chain mode: little damage but they are inescapable, unblockable, and disarm. Hand mode: they do 12 but with the half of my dex they do more damage but they have no literal critical, crit 8 haha, the game with them is to use them in chain mode and since they are ranged weapons, when an enemy enters my range I attack first, immediately as a reaction I disarm him, this rule was added to make combat more realistic, that is, an archer will not let you get close or a spearman will always have the advantage, and 14 dx because in the initial random roll my dex was 6 and 6 and my dm allowed me have 14 with the bonuses, take care bro and remenber im and my friends are fan of your game <3