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mickylad

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A member registered Jul 09, 2023

Creator of

Recent community posts

Goofy, fun, and quite tricky! Beautiful art.

Simple, stylish, addictive! Very fun. I was looking forward to see what upgrades I'd be offered and what new types of enemies would appear.

One small thought is that the difficulty could be tuned up a bit, as I found myself causing more bullet hell than the enemies after a handful of upgrades! 

Reminds me of Big Trak! Might be showing my age there, though...

I think a time or action limit while the robots are running would help to make things a bit more interesting, as I found I could brute force a level using only one of the two robots. 

But I found it a fun concept and well executed, I enjoyed playing.

I can see some potential, especially if the intention is to make it rhythm-based. Nice artwork and audio.

I did complete level one, but didn't find a level two - not sure if it's there or not!

Looks beautiful, if only there was a bit more to see! Maybe it has potential as a kind of chill WarioWare.

I think it has potential - the mechanic is interesting, it's a shame you had to make that difficult decision before submission.

It is definitely quite tricky to get the hang of - thinking about where I want to lure the hunter vs. where I want to be!Love the aesthetic and the retro sound.

Very fun concept - I like the way the theme has been used to create a twist on the typical boss fight. Amazing artwork and sound, too.

It did take me a few attempts, but I was determined to beat it. (Especially knowing the hard work of landing the killing blow was already done...!)

Took me a moment to understand the rules (especially that decimal places are invalid), and the controls are a little unwieldy for quick input, but once I got the hang of it I found it a fun challenge that did require some strategy. The visuals are very stylish too.

I liked that if I had an equation in progress I wouldn't score when the time ran past, and sometimes found myself trying to divide or subtract to chase the timer rather than increase to meet it.

I like the idea but found it very difficult to get the hang of, which disrupted the pacing. I can see there being a lot of fun with this, but perhaps the scaling could be simplified so that it's more intuitive (e.g. rotating disabling scaling, or perhaps only scaling in one dimension).

Very fun and addictive! It took me a little while to get the hang of it, but once I started adjusting the rotation & skew mid-shape (instead of only once I had drawn the full shape) it really got interesting. I think the controls could be a tiny bit clearer, but otherwise nice execution.

Really fun concept (my team's game has a similar idea - a "child" view and an "adult" view affecting each other), I love the art style and mood of the game, and the controls work really well. The idea of using a torch and shadows to scale the toys when building the level adds that extra depth to make it really fun to play with. I'd love to see more levels!

As others have rightly mentioned, great juice! I like the idea of scaling adding unique abilities, as it's a bit more interesting and distinct than simply a change in the character's size. The tutorial levels were pretty good at introducing the mechanics, just needed more content afterwards! A little bit of polish on the controls would go a long way too (it'd be cool to see a smoother way to transition sizes).

Loved this concept, and had a lot of fun playing it. The early tutorials could use a little improvement to clarify the mechanics, but once I got the hang of it I found it very addictive. It'd be great if there was a creative way to give more hints about how the current route has failed, as sometimes I felt I was just adjusting my map with guesswork, but I appreciate it may be hard to balance that while maintaining the challenge. Overall really cool, and surprising depth!

Fun game with smooth graphics and gameplay. I think I'd like a little bit more precision in how the puzzles were put together (e.g. rather than needing to look through the edges of the glass at times), and I did get a little confused in understanding that objects blocked each other at first (perhaps this was the shadows issue!), but overall I had fun and enjoyed the concept.

Very fun, chill, even a little touching. Played very well on mobile, and I liked the multiple interpretations of scale!

Fun concept, and the overall style of the game is great - I'd just love to see a bit more content and different puzzles/obstacles to overcome using the scaling mechanic. (I appreciate that was probably just limited by development time!)

Fun questions - definitely had me chuckling to learn of some of these comparisons, and very slick interface - had Jackbox vibes, and the different types of questions (e.g. sliders) made it a bit more interesting to interact with. The biggest improvement would be to avoid repeat questions on subsequent playthroughs (as much as feasible).

Cool concept, I liked the branching dialog and the need to play through multiple times to uncover more information. I'm still not sure I've uncovered the full mystery of the case!

A potential train-convert? :) Thanks for the feedback, really glad you're enjoying the game!

That is very high praise indeed! Thank you so much!