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A member registered Feb 24, 2021 · View creator page →

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The perspective felt a bit od to me, but the drawn art made up for it!

Very nice! I would say dragon perks is stretching the theme a bit :p haha, well done!

Reminds me of the snes game "The Fireman". I sometimes thought about who would be cleaning up after someone like superman haha, now I know!

Multi layer is a cool thing especially with the boulders for the traversal. The mini map was great also!

Looks great! I do wish there was a bit of variety in your movement sound (just because I love to spam move real fast haha)

Random nostalgia hit for me. Kinda reminds me of ADOM. Will be surprised if this is not in the top 5 this year. 

The F key also did the interact action. I had planned on making the 1st level's side room button stuff more of a tutorial on the controls for the game but it was cut short :( Thanks for playing!

What does the dice do?  My 2nd attempt was much better after I read the game page on itch to get the controls. Not sure if it was my computer or not but I think the perspective needs to be pulled back a bit. Instant step movement is also the best way to go imo!

"Old Woman is KO" also cracked me up.

I too had a bug due to movement while loading in my 2024 jam , I was using raycasts for movement back then, not sure what you used but I enjoy the fact the I am not the only one that had something like that happen haha!

The spiny map messed with my head a bit. I did like being able to explore the dungeon safely from the outside of it. Reminds me of some dungeon core books

Clean visuals. And quick combat. I tried to harness my inner Aang haha.

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That flag being a bomb and not a goal of some sorts is evil lol!

The brick wall blocker guys were a good idea.

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"Already seen this view" (I died a lot and got this this voice line many times haha)

This is great, but also wrong, clicking is not boring!

Short and sweet! Enjoyed the combat also. pew pew.

I like the tiles updating in the game world for visited/not visited!

Instant step! Can't go wrong with that.
Very diverse cast of enemies that is for sure. Going from an Old woman to a bunch of Piranha made me laugh.

Like others have said I think the music was fun and wacky!
Web build would have been nice! (not just you but there are a few that do not work in the web or in the itch app)

The qe and ad swap took some getting used too. The combat worked well also (the fpsish dungeon crawler mix. Just wish I could play it in the browser or via the itch app.

That was done on purpose (to prevent the player from getting hard locked if they lured the enemy back to the spawn). The bosses do reset though.
Thanks for playing!

You are Dead! (because you blew yourself up!).
Controls are great, I feel like everyone should have instant/near instant step(like yours) - it just feels better imo.

Short, but all the stuff needed is there!

I made it! enjoyed the boss mini game more then finding the anomalies haha (but that's just me not being a huge fan of anomaly hunting... watching others do it is somewhat more fun for me?)

Great work.

Nice quick combat! I am a fan of that

My fav genre fusion so far, found myself just wanting to do the combat haha

Awww man everyone's entries really make me wish I spent more time on my ui...

Great job! Are you going to have a post jam bug fix update for it?

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No just windows, pmed you on discord with some screenshots

Don't use your mouse scroll wheel while in a fight! (it messes up stuff, at least for me it does)

Great music!

Music was very old school casinoish for me! and I guess that fits the game haha.

After the working toilet, not having a working arcade machine was  small let down! :O 

The flat bus also gave my wife and I a laugh. 

As a host you're excluded from winning the jam right? right?? :D

The fake 3d tiles really look like just a 3d scene (I only know it's not due to discord), do you happen to have this project on git for people to poke at?

This was cool, I will note that I do not have a num pad on my keyboard so that combat was a bit harder for me then it should have been haha.

That chicken helped the enemy more then me!

Did you record one of them rubber chickens for the combat sounds? Chicken.

Chicken chicken.... Chicken?

There is a menu if you hit escape, but yeah I needed a button or some way to explain the stats better. Thanks!

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haha, I ran into that issue at one point also, but had fixed it. I did not retest on scene loading, in theory I guess you can do the same thing on level one (just tested it and you can, speed run time?).

This jam was me learning more ui stuff in godot, so glad you noticed the dialog close button lol. Thanks for the feed back!