I'll have to iterate on what I want to show the player when they lose.
Might be a bug with the gold not sure, the gold doesn't have any use currently but picking it up and getting xp is a bug xD
The spawning of the tiles takes a random card in the deck to become so there can be multiple of the same thing in the map except equipment items. This could be improved and explained as well
Mheep Dev
Creator of
Recent community posts
Thanks for checking it out :)
I will definitely look into changing the slider to have it affect the whole shader so it is optional.
Good point on wanting to see the board after a loss, would you like this to be like the state of the board was or fully revealed like normal minesweeper?
If you have any more feedback don't hesitate to reach out or comment here <3
Thank you for playing!
The speed doesn't reset after every round but it does reset on every run start. Yeah if you go for speed upgrades it goes insane and does some abstract string figures :D
Glad you've had fun with it, really warms my heart <3
I am working on a full version with more content and systems as well :)
Thank you so much for playing and the feedback!
Yeah there could be a lot more upgrades for synergies and where you place the gates have no real impact, your still gonna hit them. Its more of a choice of which gates you want. The font is a little hard to read and I have modified it now after all the feedback so I will probably update it when the voting ends :D
Picking up the hazards in the level to use them to remove obstacles and timing it with the loop is a great idea. I think an indicator above the scrolls with how many slots there are in the scroll and which one of them is occupied would help discern the timing a little better. I did also feel like the explosive blast projectile was staying in the air alot after it was done. Great and creative idea, good job!


