looks beautiful. well done with the art! potential bug or operator error - my score halted at around 2434 mark, not sure why! had fun frantically adjusting the sliders :D
mharv
Creator of
Recent community posts
Thanks mate! Great feedback. we will implement. Nice high score! The highest I have seen is about 15000 :D (by skharv) We took a risk on a framework which ended up being slightly janky to compile to wasm. Ah well lesson learned. skharv made an awesome soundtrack that built up each round and reversed during the transitions.
thanks mate, yes we took a risk choosing a framework we hadn't used before uploading to itch. Was still fun though! It is a real shame, skharv put a lot of time recording the sound track which built up each round as difficulty got harder, it is pretty epic. Hopefully we can attach a desktop download to this entry.
Thanks Hajime! yes, after we released it we thought to ourselves that the entire collection of materials being consumed in a single craft was an unnecessary penalty. However, the original reason we made that decision was to provide a benefit to not salvaging all the scrap the player had collected (If there was no benefit, salvaging scrap would just be an annoying, click-heavy step in the crafting process!). I think with better user feedback and prompts, the system could have worked quiet nicely.
I'm glad you enjoyed our game and caught the crafting bug! Congratulations on your golden magnet, magnate!
Hi Tinne, yep we made all the music using some of Simon's hardware synths and outputting to ableton where we could cut it up and get it to loop together. For the sound effects that happen when you pick up scrap objects, I recorded a bunch of random tools clunking together with my phone, threw that into ableton and grabbed all the samples that actually sounded like metal and rubber objects making contact.

