That's definitely quite curious. You're sure your Z key isn't broken either?
Santtu "MFG38" Pesonen
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It doesn't as far as I'm aware. Like I said, it just struck me as slightly odd that I couldn't select the target path for the plugin where I've been able to do so for every other plugin I use. I generally make a "custom" folder on my drive where I install all my plugins - makes things more organized in a way - and if I can't select to install a plugin to that specific folder, I tend to wander around the filesystem looking for it. And wandering around the filesystem looking for a file is never ideal.
Anyway, played around with this for a bit. Certainly a fun little tool - I'm happy that there's finally a distortion plugin that makes me feel like Mick Gordon in a single package. Good work! c:
Adding any more colors to cycle through is practically impossible with the way I had to implement the one-button system so that it wouldn't break. What the Space bar is doing is essentially toggling a flag attached to the player, and the bullet collision logic is based upon whether that flag is on or off. It's more foolproof that way - trying to do the same with an integer value in Clickteam Fusion 2.5 is incredibly prone to breaking and a pain in the ass to work around. I appreciate the feedback, though. c:
I actually tried to implement a score counter, but I ran into problems where it didn't want to display in-game. It technically worked otherwise, but it just didn't show up in the game, even when I tweaked every setting I could and re-imported the graphics for it God knows how many times. So it unfortunately had to be scrapped.
Certainly an interesting concept. I like how the controls can be bound per session as well. I do have one question, though: is the game actually infinite or is there an ending point? I'd imagine there's a theoretical ending point somewhere, but it's such a high value that players will either quit or fail before ever reaching it.
Ran into the same problem myself. I unzipped the game several times and kept wondering why it "wasn't extracting" the EXE itself, and when I consulted my AV, it turned out it'd quarantined the file. But I restored the EXE and the game worked perfectly afterwards.
Oddly enough, it didn't happen with the original non-HD version.