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Santtu "MFG38" Pesonen

62
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A member registered Jun 30, 2017 · View creator page →

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I hate how relatable I find this game as a DnD player. :P

Lovely vibe you've got going on here, can't comment much on the gameplay but it was fun for what it's worth.

Fun game, simple but cool. c:

Thanks! :)

Yeah, I played around with the variables a lot to give the player some sense of control even when the sway is at its maximum in one direction, but it's definitely not impossible to still crash. Glad you enjoyed, though. c:

I won't lie, this is sort of addictive. Not bad. :)

I'm a big fan of card games, so this is right up my alley. The gameplay loop is slightly addictive, and I enjoy the strategic layer with which cards you use and when. If this was a commercial game, I'd happily buy it. c:

My own entry is pretty similar to this one, so you know I had to give this a spin. :D Pretty difficult but fun, I love the humorous vibe especially!

Heh, I had a similar idea for a game I was going to make once. :D It's definitely a fun concept. That said, I wasn't able to get far - the screen blanked out for me after Level 5. Not sure what might've been the cause.

Fun concept, but the execution suffers ever so slightly from how the positions of the wolves are determined. As it is, the positions of the wolves can get randomized such that they overlap, and that makes the shots practically impossible to line up sometimes. On my part, that alone resulted in more game overs than I care to keep track of. I'd maybe look into a more grid-based approach for randomizing the wolf positions - not fully grid-based, mind you, just leaning in that direction. I love the vibe of the game, though.

There seems to be an issue with the game - it just shows the following error message on startup:


Loved this game. It's interesting to me how you can make a unique experience just by putting a new spin on something familiar, and the way you achieved that here is amazing. The HP loss seemed pretty inconsequential in the first few fights, but the strategy involved gets surprisingly deep by the time you reach the final(?) fight. Graphics and music were awesome too. You could turn this into a full-fledged commercial game and I'd definitely buy it!

Got surprisingly far on only my second attempt. Fun game. :)

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PB of 5:05 with a win. :)

Came here from the YouTube video. Definitely a fun little game despite the bugs. c:

Sound seems a little broken in the web build.

Got 15.8. :) 

Game's kind of easy even on the hardest difficulty, but it's cool nonetheless.

Explains the false advertising. These are about as far from being pixel art as you could possibly get.

Just beat World 3. Some feedback as to how the game could be improved:

- Increase the player's jump height ever so slightly. Some of the jumps in the later levels get annoyingly precise to the point of demanding literal pixel-perfect precision, which isn't particularly fun. A slight increase in the player's jump height would alleviate some of that.

- If a destructible wall hasn't been destroyed, have barrels respawn at their original location when they explode. This way, the player could try the shot again without having to reset the entire level.

- The above would also apply to the green things that let you shoot your spear onto metal walls, but I'm not sure how respawning them would work while ensuring they can't be abused.

Other than that, game's pretty fun. The music is a highlight for me. :)

I can guess where the inspiration for the modifier came from.

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ChromeOS is apparently Linux-based, so I'd imagine you can run the Linux build on it. If I had a Chromebook to test with, I would, but alas...

Glad you liked it. c:

Well, I did work on this alone. I'm not much of a pixel artist and even less of a voice actor, so I knew the end result with regards to the latter wasn't gonna be up to snuff, but I wanted to do it anyway. The interactable points are a good idea, chances are I'll add them in and put out an update.

I appreciate the feedback! c:

Best game I've ever not played.

10/10 would offer to compose the soundtrack for again.

Awesome game, loved the puzzle element you got going on here!

That's definitely quite curious. You're sure your Z key isn't broken either?

There is a Windows build. In fact, it's the only one available.

That's... odd. I'll update the game and add an alternate keybind. Thanks for reporting.

Nice atmosphere.

I'm guessing the red sawblade things are supposed to be obstacles? Because they don't even deal damage, you can just walk through them unscathed.

Other than that potential bug, cool stuff. Liked the music especially. c:

Would you be able to share a screenshot of where you got stuck? I did my best to make sure there'd be no softlock spots when designing the map, but chances are I accidentally created one anyway.

Does this game not have any sounds/music or did they just not work for me for some reason?

I do hope to expand upon this down the line. I sort of just rushed this out right before going on a trip.

Having some information about the controls would be cool. I instinctively defaulted to the arrow keys before trying out WASD, and if there isn't a reset button, I'd definitely add one. Wouldn't need to refresh the page that way. Not bad otherwise, though.

It doesn't as far as I'm aware. Like I said, it just struck me as slightly odd that I couldn't select the target path for the plugin where I've been able to do so for every other plugin I use. I generally make a "custom" folder on my drive where I install all my plugins - makes things more organized in a way - and if I can't select to install a plugin to that specific folder, I tend to wander around the filesystem looking for it. And wandering around the filesystem looking for a file is never ideal.

Anyway, played around with this for a bit. Certainly a fun little tool - I'm happy that there's finally a distortion plugin that makes me feel like Mick Gordon in a single package. Good work! c:

I find it a bit odd (and frankly dumb) that the installer doesn't let you select the target path. Wasn't too hard to find the plugin in my files, thankfully, but take that as an improvement suggestion.

Ah yeah, that. Thanks for reporting, I'll fix it ASAP.