Cool game. Have to ask, though, any chance of a Linux build?
Santtu "MFG38" Pesonen
Creator of
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I'm pretty sure the dealer should keep hitting until they too have at least 17, not deal a single card after the player stands. Had at least one instance where the dealer stood on a 10, which would absolutely not happen at a real blackjack table.
Also, why do I just win automatically whenever I hit and get 21 without even getting blackjack?
The mouse movement is fine, I just think left-clicking to move would make more sense. That was my first intuition after finding out that neither WASD nor the arrow keys do nothing. The box-drawing that's presently on the left-click doesn't seem to do anything gameplay-wise anyway, so it could probably be removed.
Fun concept, but the execution suffers ever so slightly from how the positions of the wolves are determined. As it is, the positions of the wolves can get randomized such that they overlap, and that makes the shots practically impossible to line up sometimes. On my part, that alone resulted in more game overs than I care to keep track of. I'd maybe look into a more grid-based approach for randomizing the wolf positions - not fully grid-based, mind you, just leaning in that direction. I love the vibe of the game, though.
Loved this game. It's interesting to me how you can make a unique experience just by putting a new spin on something familiar, and the way you achieved that here is amazing. The HP loss seemed pretty inconsequential in the first few fights, but the strategy involved gets surprisingly deep by the time you reach the final(?) fight. Graphics and music were awesome too. You could turn this into a full-fledged commercial game and I'd definitely buy it!
Just beat World 3. Some feedback as to how the game could be improved:
- Increase the player's jump height ever so slightly. Some of the jumps in the later levels get annoyingly precise to the point of demanding literal pixel-perfect precision, which isn't particularly fun. A slight increase in the player's jump height would alleviate some of that.
- If a destructible wall hasn't been destroyed, have barrels respawn at their original location when they explode. This way, the player could try the shot again without having to reset the entire level.
- The above would also apply to the green things that let you shoot your spear onto metal walls, but I'm not sure how respawning them would work while ensuring they can't be abused.
Other than that, game's pretty fun. The music is a highlight for me. :)
Well, I did work on this alone. I'm not much of a pixel artist and even less of a voice actor, so I knew the end result with regards to the latter wasn't gonna be up to snuff, but I wanted to do it anyway. The interactable points are a good idea, chances are I'll add them in and put out an update.
I appreciate the feedback! c:
















