I hate how relatable I find this game as a DnD player. :P
Lovely vibe you've got going on here, can't comment much on the gameplay but it was fun for what it's worth.
Fun concept, but the execution suffers ever so slightly from how the positions of the wolves are determined. As it is, the positions of the wolves can get randomized such that they overlap, and that makes the shots practically impossible to line up sometimes. On my part, that alone resulted in more game overs than I care to keep track of. I'd maybe look into a more grid-based approach for randomizing the wolf positions - not fully grid-based, mind you, just leaning in that direction. I love the vibe of the game, though.
Loved this game. It's interesting to me how you can make a unique experience just by putting a new spin on something familiar, and the way you achieved that here is amazing. The HP loss seemed pretty inconsequential in the first few fights, but the strategy involved gets surprisingly deep by the time you reach the final(?) fight. Graphics and music were awesome too. You could turn this into a full-fledged commercial game and I'd definitely buy it!
Just beat World 3. Some feedback as to how the game could be improved:
- Increase the player's jump height ever so slightly. Some of the jumps in the later levels get annoyingly precise to the point of demanding literal pixel-perfect precision, which isn't particularly fun. A slight increase in the player's jump height would alleviate some of that.
- If a destructible wall hasn't been destroyed, have barrels respawn at their original location when they explode. This way, the player could try the shot again without having to reset the entire level.
- The above would also apply to the green things that let you shoot your spear onto metal walls, but I'm not sure how respawning them would work while ensuring they can't be abused.
Other than that, game's pretty fun. The music is a highlight for me. :)
Well, I did work on this alone. I'm not much of a pixel artist and even less of a voice actor, so I knew the end result with regards to the latter wasn't gonna be up to snuff, but I wanted to do it anyway. The interactable points are a good idea, chances are I'll add them in and put out an update.
I appreciate the feedback! c:
It doesn't as far as I'm aware. Like I said, it just struck me as slightly odd that I couldn't select the target path for the plugin where I've been able to do so for every other plugin I use. I generally make a "custom" folder on my drive where I install all my plugins - makes things more organized in a way - and if I can't select to install a plugin to that specific folder, I tend to wander around the filesystem looking for it. And wandering around the filesystem looking for a file is never ideal.
Anyway, played around with this for a bit. Certainly a fun little tool - I'm happy that there's finally a distortion plugin that makes me feel like Mick Gordon in a single package. Good work! c: