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Santtu "MFG38" Pesonen

69
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A member registered Jun 30, 2017 · View creator page →

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I'm pretty sure the dealer should keep hitting until they too have at least 17, not deal a single card after the player stands. Had at least one instance where the dealer stood on a 10, which would absolutely not happen at a real blackjack table.

Also, why do I just win automatically whenever I hit and get 21 without even getting blackjack?

I'm aware of this issue, was gonna patch it up at one point but been putting it off for no reason. I'll fix it now and push out an update, though.

There's only so much planning ahead you can do while inebriated, in all fairness. :P The bar is essentially just there to tell you how strong the sway is and in which direction, which I think does help to an extent. Thanks for playing! c:

I didn't get very far in this one, but I can only echo previous statements about the atmosphere - it truly is immaculate. There's some serious potential for a commercial game here!

The mouse movement is fine, I just think left-clicking to move would make more sense. That was my first intuition after finding out that neither WASD nor the arrow keys do nothing. The box-drawing that's presently on the left-click doesn't seem to do anything gameplay-wise anyway, so it could probably be removed.

A simple but surprisingly fun game, running over a bunch of passengers is so satisfying. My only complaint is that right-clicking to move feels a little weird.

I know one person has, at least if the comment they posted is to be believed. :P

I hate how relatable I find this game as a DnD player. :P

Lovely vibe you've got going on here, can't comment much on the gameplay but it was fun for what it's worth.

Fun game, simple but cool. c:

Thanks! :)

Yeah, I played around with the variables a lot to give the player some sense of control even when the sway is at its maximum in one direction, but it's definitely not impossible to still crash. Glad you enjoyed, though. c:

I won't lie, this is sort of addictive. Not bad. :)

I'm a big fan of card games, so this is right up my alley. The gameplay loop is slightly addictive, and I enjoy the strategic layer with which cards you use and when. If this was a commercial game, I'd happily buy it. c:

My own entry is pretty similar to this one, so you know I had to give this a spin. :D Pretty difficult but fun, I love the humorous vibe especially!

Heh, I had a similar idea for a game I was going to make once. :D It's definitely a fun concept. That said, I wasn't able to get far - the screen blanked out for me after Level 5. Not sure what might've been the cause.

Fun concept, but the execution suffers ever so slightly from how the positions of the wolves are determined. As it is, the positions of the wolves can get randomized such that they overlap, and that makes the shots practically impossible to line up sometimes. On my part, that alone resulted in more game overs than I care to keep track of. I'd maybe look into a more grid-based approach for randomizing the wolf positions - not fully grid-based, mind you, just leaning in that direction. I love the vibe of the game, though.

There seems to be an issue with the game - it just shows the following error message on startup:


Loved this game. It's interesting to me how you can make a unique experience just by putting a new spin on something familiar, and the way you achieved that here is amazing. The HP loss seemed pretty inconsequential in the first few fights, but the strategy involved gets surprisingly deep by the time you reach the final(?) fight. Graphics and music were awesome too. You could turn this into a full-fledged commercial game and I'd definitely buy it!

Got surprisingly far on only my second attempt. Fun game. :)

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PB of 5:05 with a win. :)

Came here from the YouTube video. Definitely a fun little game despite the bugs. c:

Sound seems a little broken in the web build.

Got 15.8. :) 

Game's kind of easy even on the hardest difficulty, but it's cool nonetheless.

Explains the false advertising. These are about as far from being pixel art as you could possibly get.

Just beat World 3. Some feedback as to how the game could be improved:

- Increase the player's jump height ever so slightly. Some of the jumps in the later levels get annoyingly precise to the point of demanding literal pixel-perfect precision, which isn't particularly fun. A slight increase in the player's jump height would alleviate some of that.

- If a destructible wall hasn't been destroyed, have barrels respawn at their original location when they explode. This way, the player could try the shot again without having to reset the entire level.

- The above would also apply to the green things that let you shoot your spear onto metal walls, but I'm not sure how respawning them would work while ensuring they can't be abused.

Other than that, game's pretty fun. The music is a highlight for me. :)

I can guess where the inspiration for the modifier came from.

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ChromeOS is apparently Linux-based, so I'd imagine you can run the Linux build on it. If I had a Chromebook to test with, I would, but alas...

Glad you liked it. c:

Well, I did work on this alone. I'm not much of a pixel artist and even less of a voice actor, so I knew the end result with regards to the latter wasn't gonna be up to snuff, but I wanted to do it anyway. The interactable points are a good idea, chances are I'll add them in and put out an update.

I appreciate the feedback! c:

Best game I've ever not played.

10/10 would offer to compose the soundtrack for again.

Awesome game, loved the puzzle element you got going on here!

That's definitely quite curious. You're sure your Z key isn't broken either?

There is a Windows build. In fact, it's the only one available.

That's... odd. I'll update the game and add an alternate keybind. Thanks for reporting.

Nice atmosphere.

I'm guessing the red sawblade things are supposed to be obstacles? Because they don't even deal damage, you can just walk through them unscathed.

Other than that potential bug, cool stuff. Liked the music especially. c: