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A member registered Feb 06, 2020 · View creator page →

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No comments?? How

These are great!

A 2d game where you play with cubes *mind blow*

should be there as 0$ or pwyw. Also I can't modify the files until the jam's voting is over. I'll make an alternative link

How long of a dark and obscure gameplay is too much before the uplifting and bright ending to make the submission not qualify?

oh, and I have another paper I'm also finishing up (I was doing both in parallel) I will be posted in the next two days hopefully!

I've submitted it! I guess. I'm a bit on a rush now but I'll polish the descriptions later!

I thought about having a post-apoc world where animals find human technology and have no clue how they operate, seeing them as magic. Would that qualify for 'bluring the line between magic and tech' requirement?

this is awesome

This is awesome

Great to see a game made with godot handle so well.I really liked the polish in the looks of the game.

I'm terrible in this, all my plants are bored and unsociable.

So it's based on the number of times the barrel spins? I always think when I reach 500 gold the shops resets, so if I see a good revolver in the begining of the game I can never get it...

I liked it!

Question: Does anyone knows what makes the store reset its content?

Wow! Thank you for showing me the real ending


I just have to comment here that the graphics are excellent! The colours, the pixel art, the font... did you share any asset by any chance?


This is so cute and well made!

2-Buttons Jam 2021 community · Created a new topic Mouse?


Is the input motion of a mouse against the rules? I figured so but clarification would help

Absolutely loved it


How would you feel about a kaiju game where these are destroyed by the player?

Eltale Quest community · Created a new topic neat!

I had quest 64 as a kid but I never got around the story and lore of the game. I'll be checking out your project!

I will try out this gameand report any bugs.

*surprised pikachu*

How did you manage to make the game for n64? Impressive!

thanks, mate!

How the gun will display loads remaining:

Where the game is:

The gimmicky sing function of the game is delayed in construction, so it was disabled for now,
consider the current version to be  - "The Gimmick-Free " version.
All upgrades are purchasable without the need to unlock them.
All wallpapers are usable without unlock.
Save is on auto.
just click and chill.

Where the game will end:

*New cookie designs to chose from*
There will be more than just two songs programmed
Each musical note button will actually have a note sound
Pressing the right combination of notes will cheer up your cookie and unlock content
this will be the way to unlock upgrades once or twice a day, and will make the game a few days long (like a tamagochi)
unlocking at least 7 of these songs will reveal a 'transcend button', which will reset the game with a 2x  bonus
neglecting your tamagochi will cause it to Game Over, but your score will be saved.
Keep your cookie above sad, below bored, to get bonus of your upgrades.

Maybe in the future:
We end up posting two versions, 1one which will have no losing and you just chill to some lo-fi with a cookie on the (maybe vaporwave) background, 2and the one which will be the actual tamagochi clicker style game, which will have you clicking and looking up here for note combinations to interact with your cookie (or even trying combinations yourself out until you discover something!)

Hi, BlackDragon, by what you're describing it seems like you hit pause at some point. The 'you died' screen is a menu screen that should redirect you to the beginning. Having the pause pressed make the menus don't work properly...

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Found 0 problems with your game. I love 2d, love pixel art, and platformers are always fun. Unity can make some sticky walls sometimes, but the fact you made the whole game in webgl is impressive! With soundtrack and aesthetics... very inviting for replay.