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metrack

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A member registered May 02, 2022 · View creator page →

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still planning out the features for the final update, but i'd love to reward players who are able to overcome all the heroic levels!

you're right about more in-depth information on plugins, I have a planned feature when holding right click over a plugin will give a box of expanded information about it. another tutorial level may also be a good idea.

here is what the plugins you described do:

Word Combo: typing out the word and then entering it will give you an amount of score. doing words back to back will increase this score multiplicatively, hence the "combo" part. the blue bar on the plugin indicates how long you have left to input the word before the combo expires.

Line Duplicator: this will automatically duplicate a percentage of every single line you send, accruing on a counter and then giving you the listed amount once the yellow bar runs out. what you described is a known bug with the plugin where it will sometimes not work when you buy the plugin under specific circumstances. this will be fixed in the next update.

thank you for your feedback! 

there is a font you need to install called bignoodletitling.ttf. you can look up the download online, or download it straight from this page. from there, open the file, and click install, which will add the font to your computer.

click TIMER ON, setting it to TIMER OFF and enabling timeless mode.

it is in the same location where you download Hackweight, you can also look it up online

when the game is all done I will probably look into different ways to put it out

saving is top on my list of features to figure out. I tried to implement a saving system this update but couldn't get it to run properly

It is not fully implemented yet, I wanted to get it up and running so people can expect to start to look for the cipher keys in future updates lol 

sorry if that wasn't fully clear, but I wanted to show this build that I have greater plans for hackweight's future

Thank you for another thoughtful write up! I’m glad you enjoyed all the additions, and I really hope the future updates live up to your expectations :)

One of my close friends played Hackweight and was also confused by Mainframe, and seeing you bring it up a second time here made me wanna address it. You don’t have to send a line after pressing a number, you can just spam the numbers on the same line and tick them down. It pairs great with line enter because you can just do numbers exclusively and get a lot of score from it. I find it to be one of the most powerful plugins still, so I wonder if you made the same assumption my friend did. Either way, maybe I can look into a way to make it’s usecase more clear lol

I also think your point about OC + Hack Market is interesting, because I personally felt that seeing an overclocked Hack Market just go down into the single digits sucked. I think because overclocking is a choice, it’s fine to have it give better odds because the normal odds still exist if you un-overclock it. Maybe I can do something weird where if you switch your overclock, Hack Market would go down a few points, maybe some subtle manipulation like that could help out. Hack Market is tricky to balance because it saves a ton of time when you use it right, but it’s also unreliable in nature. 

As for your suggestion, i’ll add a skip button the main menu. Big agree there and surprised I didn’t do it already. Got any other suggestions you can think of?

Lastly, just briefly touching on your price point, that is a big reason I added all the “Classified” visuals to the various screens. I felt like the original version of the game left the impression that I was just done with it, and I wanted to really show in this update that Hackweight’s journey isn’t over yet, and there’s actually a lot of exciting things on the way. I wanted to set expectations correctly this time, and I really feel like what’s in store will earn and overcome the pricetag. As a creator, it’s not easy gauging what cost is worthy for a customer, but i’ve given it a lot of thought and I think Hackweight is gonna arrive at a really great place in that regard not too far from now.

The next update is gonna feature 3 new characters, 8 new plugins (for the new characters’ levels) and a brand new difficulty mode for every gal. I really hope I get treated to another one of your great comments when that update comes around, thank you so much again for all the kind words and feedback!

I think it would get automatically converted, but I unfortunately dont have a direct answer for you. it would have to go through itch, so maybe looking into the way itch handles euros would be useful?

because i dont have a digital distributor license, that kind of popup is gonna happen. simply click past it and go for "install anyway"

if that doesn't work, type specifically what popup you're getting into your browser and try to find a fix there. this is a common occurrence but it isn't permanent

I will be adding game difficulties and a casual gametype with no loss condition, so you will be able to get through the game at your own pace going forward :)

foreign keyboards are definitely going to be addressed later down the line, I do apologize for the inconvenience this causes. hopefully the quality of life coming through on this next update will allow you to manage the game despite the controls issue, and difficulties/ a casual gametype are coming!

A saving system is planned! In the near future though, there will be an update that allow you to regain any lost progress immediately through Debug commands. A proper saving system will take a little more time, but this will be functionally similar to regain progress. Thank you for checking out the game!

Thank you for such a thorough response! I just put up an update over on Deviantart going over some of the big updates I plan to make for this game, and I hope the direction I'm going there will soothe some of the aches you felt with this game. Hackweight absolutely isn't a one-and-done type deal, and I will be adding and expanding on it until it's lived up to it's full potential!

I will mention that your plugin overview was definitely interesting, because from other feedbacks I've received has contradicted it massively. Many players find success with Mainframe and Autohack especially, one of the "how to win" posts i've read is to just bumrush Mainframe lol. I will take these takes into consideration though, I do agree some plugins are much stronger than others, and RW especially needs some help. Overclock is intentionally broken, which is the reason it is the last plugin you unlock. It allows you to tackle the last hack attempt in creative ways using whichever plugin suits your playstyle, and I personally love that. I will try to strike a balance among the other plugins, but Overclock will remain largely untouched. 

The text thing is so frustrating, it comes through perfectly fine on my end but is broken for everybody else. It is meant to display with the overwatch "BigNoodleTitling" font, but it didn't embed into the application properly. This is among one of the first things I'm going to get sorted since it is such an ugly bug.

Thank you again for leaving such a thorough review! I would comment on your other points as well, but I believe the update I posted over on Deviantart would kinda do the talking better for me. Go check that out, and feel free to leave your thoughts about the planned changes and inclusions as i'd love to hear them! 

I will be away from the office for the next week, but I will read and consider every little bit of feedback I get about Hackweight- Thank you to everybody who has played and supported the project thus far!

Immediate plans for updates are some casual accommodations, such as difficulty reducers, and more fan-servicey type stuff as well which I think can be pretty exciting. Please leave suggestions for what you think would do the game well!

I've also added a text document containing the Fatsona: Breakout development Discord server link to the page. Anybody who gains access to Hackweight now also gets permanent access to the ongoing development of Fatsona: Breakout!

that's very strange. do you have an unusual monitor size/ screen resolution?

agreed! a gallery is a great idea and is probably one of the first things I'll be adding on to the project.

do you use windows?

replied over on deviantart but will put it here as well- I will be away from the office until next week, but more casual accommodation is in my immediate plans. the timer is the main thing driving difficulty so it isn’t going to be outright removed, but i’ll probably think of a way to toggle it (among other changes) to allow for a more laid back experience.thank you for trying it out though and I really appreciate the feedback c: