I'm not sure how much further... Is there an ending to this? - June 15th, 2025 / 3:44pm
HoloMatthias
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This literally feels a bit impossible... I'm literally so close on the first official try (the actual first is me testing the thing out.)
I mean, look at this...! Was it my selection of HoloMembers, but I'm so close!
You think you can somewhat make it easier? And since it reminds me of PvZ's earlier days and especially PvZ2, is there the possibility of levels?
I wasn't sure on which Puzzle am I missing tbh.
Just between you and me, I did the photo thing up on the second floor, then there was the album and the CD Player in the theatre... then there's the butterfly cage thingy (with me either trying to get out, or stay next to the rose if I choose to go there), the coat lying on the right side... What puzzles am I missing? - January 26th, 2025/4:09pm
It took me a while to actually figure out everything, and I'll admit, I used your walkthrough to even make sense of what I was doing wrong since puzzle games like this aren't exactly my forte in digital games.
I only figured out the exact code regarding certain puzzles like the levers and the box in the office before I gave them to the things in the basement, and that's when I unlocked the "True" ending involving YAGOO?
It does sound a bit confusing. How the heck was I supposed to play that game at all?
(Unrelated Note: I feel like I wanna try making a 2d game with Godot... I'm just a complete novice and I sort of had a few ideas. Wasn't sure about WHICH one to use. It's mostly having animation via frame-like drawings, and I know that my OCs are kind of involved, but I linked them in some order with Hololive's Talents. How good are you in different engines meant for making games?) - December 24th, 2024/7:39pm
I see... well, I tried it out, and I feel like there could be a load more animations, coupled with a few bugs that occurred in the game that I was playing several times.
Like, say for instance the skills sometimes bugging out that it progresses to nowhere, or glitched out? Maybe different animations if the Talents reach a certain percentage of health? I'm just drawing too many ideas for you since it seems to be the last message you made around two years ago. Also, I'm wondering about a possible skill tree for the game, just throwing out ideas or suggestions to you Drweam, if you're still there...
I actually found this a while ago, and I found the words that I kept so, spoilers are to be hidden. (I wouldn't exactly reveal ALL of them, but the only word that I can reveal is Trak meaning 'ones').
So, in short, I played the game, and the concept is okay for me. Not exactly a game designer, but more of an idea maker... I'm now wondering about where you'll bring the story to. - July 7th, 2024/9:36pm