thank you! it’s my first time attempting GB-style pixel art, or participating in this jam
John Sangster
Creator of
Recent community posts
- I spent about 3 days making my game, spending a few hours per day. I think it was around 4-6 hours in total
- It’s important for mechanics to lead in the same direction, and enable the kind of play you want to encourage
- for me, understanding how the game’s mechanics interact with each other was difficult. I had a hard time working out what playing the game would actually be like
- my favourite submission from this jam is Five Tiny Gifts, I really admire how creative it is
Thank you!! I appreciate it
I should have some new projects coming soon, and if you want to play the full story there’s a 2D Bitsy version available here: https://metajarra.itch.io/the-mercer-expedition-bitsy. It doesn’t have everything that this one has but it does have all the writing!
Hi, thanks for the feedback!
Audio is definitely a good idea. I would have loved to give this game some kind of soundtrack, and sound effects for the most important things (turrets firing) would be just as important as the almost-insignificant sound effects (ui interactions, button presses, etc)
I agree that killing enemies here is pretty boring. Much of this game was a proof-of-concept for me, and sadly game feel quickly fell to the bottom of the list of priorities, which, looking back, was probably a mistake. Having more interesting enemies in general, especially ones with some variety such as ranged attacks, could greatly improve the feel of fighting and killing them, giving a sense of progress as well as sound and particle effects like you suggest
Sorry about the turret bug, I definitely didn't spend enough time playtesting this one
Comments like this are really helpful, I appreciate your thoughts and the next jam submission will be better because of them