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John Sangster

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A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

thank you! it’s my first time attempting GB-style pixel art, or participating in this jam

  1. I spent about 3 days making my game, spending a few hours per day. I think it was around 4-6 hours in total
  2. It’s important for mechanics to lead in the same direction, and enable the kind of play you want to encourage
  3. for me, understanding how the game’s mechanics interact with each other was difficult. I had a hard time working out what playing the game would actually be like
  4. my favourite submission from this jam is Five Tiny Gifts, I really admire how creative it is

Hi, sorry we weren’t expecting too many people outside the discord to participate but we added it to the jam description

AMAZING!! I love it

(2 edits)

awesome! I really like it

Thank you!! I appreciate it

I should have some new projects coming soon, and if you want to play the full story there’s a 2D Bitsy version available here: https://metajarra.itch.io/the-mercer-expedition-bitsy. It doesn’t have everything that this one has but it does have all the writing!

Oh yeah to be clear this is only a demo for a school project, I’m not planning to expand on it any more. Thanks for playing!

man this was so cool, I love how the enemy moves were also blocks you could interact with

the theme is feast or famine!

Hi, thanks for the feedback!

Audio is definitely a good idea. I would have loved to give this game some kind of soundtrack, and sound effects for the most important things (turrets firing) would be just as important as the almost-insignificant sound effects (ui interactions, button presses, etc)

I agree that killing enemies here is pretty boring. Much of this game was a proof-of-concept for me, and sadly game feel quickly fell to the bottom of the list of priorities, which, looking back, was probably a mistake. Having more interesting enemies in general, especially ones with some variety such as ranged attacks, could greatly improve the feel of fighting and killing them, giving a sense of progress as well as sound and particle effects like you suggest

Sorry about the turret bug, I definitely didn't spend enough time playtesting this one

Comments like this are really helpful, I appreciate your thoughts and the next jam submission will be better because of them

Thank you! I originally planned to add a preview for each previous attack planned but I didn't know enough to do that yet, so this feedback is super useful!

thanks! I would love to look into the idea more too

Thanks for the feedback! I'd love to revisit this at some point

Awesome game! I love how the mechanics are new but feel very natural to the player, and it's so well polished for a jam game. Great job!

This is amazing, such a unique idea and definitely one of my favourite submissions to this jam!