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Bullet Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #217 | 4.008 | 4.273 |
Graphics | #292 | 2.473 | 2.636 |
Gameplay | #297 | 2.047 | 2.182 |
Overall | #299 | 2.409 | 2.568 |
Audio | #376 | 1.109 | 1.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked by myself, however it was fun!
Was the resolution a challenge?
I think the biggest difficulty was trying to communicate to the player without text or symbols. I tried to communicate using other ways, but I think that the biggest difficulty of working at this resolution is communicating with the player
What did you learn?
This is the 3rd game I've built in Godot after switching to it recently, so I emphasized learning as much about the new engine as I could
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Comments
Neat concept. Some audio would have definitely made it feel more complete. Killing enemies was also fairly boring without any sort of feedback, e.g. sound, particles, screen shake.
And maybe I was doing something wrong, but some turrets just wouldn’t fire no matter what I did.
Hi, thanks for the feedback!
Audio is definitely a good idea. I would have loved to give this game some kind of soundtrack, and sound effects for the most important things (turrets firing) would be just as important as the almost-insignificant sound effects (ui interactions, button presses, etc)
I agree that killing enemies here is pretty boring. Much of this game was a proof-of-concept for me, and sadly game feel quickly fell to the bottom of the list of priorities, which, looking back, was probably a mistake. Having more interesting enemies in general, especially ones with some variety such as ranged attacks, could greatly improve the feel of fighting and killing them, giving a sense of progress as well as sound and particle effects like you suggest
Sorry about the turret bug, I definitely didn't spend enough time playtesting this one
Comments like this are really helpful, I appreciate your thoughts and the next jam submission will be better because of them
Your really on to something here, wish it was a lot more developed into a more full thing cos I really like the idea :)
thanks! I would love to look into the idea more too
This is really neat once you get over the figuring-it-out hurdle—thank you for the instructions on the page! I would have liked some visual indicator for the firing pattern you've set for a turret, but it was figure-out-able even without. I will say: being able to set the laser to max width and having no (or very little) turret cooldown means that one laser can take care of all enemies. But that's balance stuff for later. Point is: Neat concept!
Thank you! I originally planned to add a preview for each previous attack planned but I didn't know enough to do that yet, so this feedback is super useful!
This was a pretty cool concept for a game, but I wish it were expanded upon just a bit more. Maybe a bit more guidance for the players and I think it would be a very enjoyable game
Thanks for the feedback! I'd love to revisit this at some point