thanks so much! uhhh there's no license you can just make stuff if you want. maybe i should make a license idk lmao
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hey! almost everything in this book are their own distinct games, but there is a nice little guide for incorporating jewish history & legend into your games, which you might be interested in. also since most of the games are meant for one-shots, they could be a great accent to a larger campaign.
oh my gosh this is so great to hear!!! i don’t actually know much about trophy bc i’m not a horror or gmed games player so i kinda wrote this not really thinking anyone would actually play it and it makes me so happy that not only someone did, but it actually went well!! ♥️
omg thank u so much that’s so great to hear!!! in bob the general thing is that u start w no tokens & gain them via lures/weak moves, but i would never use that as a way to be like “no u can’t do that thing actually” u know? i’m p sure i’ve played a game of galactic where the first move i did was getting a “negative token” lmao. imho it’s all about whatever sounds good & moves the story forward.
hi! the instructions for the game will be included in the full pdf when that's released, and the emailed link doesn't actually work because i messed up, but if you go to the actual ks update (https://www.kickstarter.com/projects/5527230/venture-and-dungeon/posts/2780094) that link will work!
thanks! i don't think i'm going to add pick up/trade stuff to setting elements, just because i don't personally think they're super helpful? however i'm thinking about adding tips to the setting elements in the updated version, and i definitely will add some advice on how to use setting elements in the instructions when i write those!
thanks so much! the setting elements (the "you also play as" stuff) is basically a set of little guides for proto-gming, if that makes sense. like, you can use them to decide stuff about your world, and then when people are in scenes that involves those aspects of the world, someone not in the scene can pick it up and "play as" that element in the scene. i'll write more detailed stuff about it in the updated version.
thanks for the tip about the rogue, i'll fix that for the next version too! unless, of course, i can think of a good bs meta-commentary thing. i'll get back to you on that.
thanks so much about the fighter thing, that's one of my favorite bits too! the fighter was the second playbook i wrote after paladin, so writing that weapons section was kind of what made me realize that i could turn my idea into a whole game.
Oh! Yeah okay so when I made the actual print zines, I made the covers out of the pages of old sci-fi novels and then printed out those 3 pages for the inside, so a cover would be an entirely different piece of paper, which you’re welcome to print out if you want. Does that make sense?
omg hi, it isn't weird at all!!! i'm so so so glad that u had such a good time playing, that sounds like a wild story!!! and sorry for completely forgetting to respond to ur last comment, i think i literally read it, went to look at the bit u were talking about, was like "oh yeah, that's super confusing i should fix it" and then ended up making a whole new layout for the game too, lmao. thank u so much for sharing!!!!
oh. yep. that sure is a mistake. thank u for pointing it out...............god i x-ed out of that indesign file without saving because i had to restart my computer and wasn't thinking.......it might just have to stay that way for a while. oops