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merrykek

28
Posts
A member registered Mar 15, 2025

Recent community posts

I notice that even though I have reached Lucky's max level, there are still some question marks under level 4 and level 5 on her affinity page. Is there still more content?

Your UI is set up such that it appears like it is asking for users' Patreon credentials. I see now that that was not your intent, so I apologize for making assumptions.


With that being said, asking for a password on a blackbox interface is just not the best way to go about it in my opinion. You've described your backend to me, and I believe you. But the current setup is going to easily confuse users into typing in their REAL Patreon PW into your app. Some may even do it out of sheer laziness. If you ever experience a data breach in the future, some of those REAL patreon credentials will be leaked. It's just not secure. 


Research how to set up OAuth with Patreon. I believe it's a service they provide. That way users are redirected to Patreon's actual website, where they can log in with their regular Patreon credentials. Then all your DB is storing is non-sensitive info like tokens and login times. 


Again, sorry if I came on a bit strong in my first comment. I'm a web dev myself, so i know how easy security is to overlook when your main focus is on the product itself. I also know just how quickly bad security can bite you in the ass if you aren't careful. Good luck.

I'm shocked nobody has commented about this, but expecting us to willingly type in our Patreon credentials to some random itch.io app UI is insane to me. I'm sure you probably mean well, but you could very easily steal our credentials. 

You need to have some kind of secure web redirect or embedded web view for patreon's website. 

To any potential players reading this, please do not blindly give your patreon credentials to this guy. And to the game creator, I sincerely hope you shut this game down immediately until you've made this secure.

Would there be any way to split the game into parts so that each part could be sold individually? I really enjoyed the demo, but the 19 dollar price tag is a bit too much for me to swallow, despite the quality. 

Where do you see that it was updated 3 hours ago? The latest dev log I see is from February. 

That's not something I think the dev has control over. Itch.io has the final say on that. 

Ah yeah, itchio has been sucking recently. I downloaded the game from your patreon though. 

The art is pretty good, and I think you've done a good job story telling. With that being said, the game really needs to be optimized. Skipping or quickly moving through dialogue causes the game to freeze up. Might be because your images are such a high res.

I noticed your game is over a GB and a half, while another fmg game, Gift From the Ocean, isn't even a quarter of a GB, despite being longer and more detailed. Perhaps reach out to some other renpy devs in the space if you need help.

the download is broken broski

One of the better FMG games on this platform, I hope you keep working on it. I'm not a fan of the fact that skinnier characters look like children though. 

I'm glad you have a plan. I've enjoyed what you've done so far. 

The game just turns into a blank gray screen after a few clicks

Decent potential, but the grammar is atrocious bro...

Decent update. I like that we can actually see the growth process in each character's bedrooms. This game has a ton of potential, and I like to see you branching out. I only have a couple issues with it so far: 

1. Image consistency. I am all for AI images being used in theses games for creators who do not possess the talent to draw. But if you're going to use AI, you gotta put some effort into making their faces, physiques, and art styles consistent from frame to frame. Take the purple haired girl for instance. Her art style changed several times throughout her growth sequence. Since the art is the main focus of this project, I'd focus on getting that down first. You could possibly reach out to other FMG game creators for tips on creating consistent AI art, like Mana, the creator of Bigger Beginnings, or The_Don, creator of Gina's Gym.

2. For every girl you click on from the main menu, you always gave a second option to imply you don't like something about that character, which would then boot you to the main menu. But I don't really understand the purpose of this option. If the player doesn't want to see this girl, they can just not click on her. There's no reason to give the option to say you don't like a character, unless that button is a placeholder for a future game feature. 

Pretty lame that the effects of using gp last a single day and then resets. A long term progression would be much better. Even going to the gym doesn't appear to have any effect on long term gains unless I'm missing something. The game has lots of potential, especially since the art looks good, but the current mechanics are not great.

uhhh no idea really. I was so focused on paying for food and rent i could hardly afford candies despite it being the main focus of the game. 

This game is actually one of the better attribute growth games on this platform. I really liked the models and numerous variations in size and shape. Unfortunately, it is way too grindy. You spend half the game going to work just so you can pay rent. I already have to deal with that in real life, so I would rather not have to experience it while gaming. Also, it would be nice to have descriptions on the candies instead of having to just figure out what each one does. I still really have no idea what the pink and green ones even do. 

I only suggest it because once I finished the game, I wanted to start over but with all the areas and characters unlocked. I reset my size to 0 with the SAD, but when I went to the gym to increase my strength, it would give me 45 strength each time, 3x more than it gives  in the beginning of the game. I instead had to go to the Cafe and order small coffees to increase my progress at the pace I wanted, though I would prefer other options outside of the café to do that. 

Just an FYI, it works on my phone, a Samsung S21. I'm also using Chrome. There's a chance it might have more to do with the browser being used as opposed to the type of phone. 

Thanks for responding to my lengthy comment. 

In regards to the speed of progress in game, I do have one idea. Perhaps you could implement 3 settings - Fast Progress, Normal Progress, and Slow Progress. That way, users can select the rate at which the main character gains strength and charm. Additionally, I personally prefer particular character sizes that are below the max level 4, and I dislike that my character will continue to grow from that point when I don't want her to. It's a bit inconvenient to have to repeatedly go back to the SAD to make my character the size I want every time she levels up. You could add a simple feature to the SAD that halts all strength and charm progress, like a toggle switch of some kind.

Another fantastic update, it's great to see such consistent releases. 


Just a few basic suggestions and bug fixes:

-Reika's dialogue is invisible in the Onsen.

-Paige's image in the Affinity>Onsen screen is not showing up. 

-Paige's hint in the Affinity screen says "Not Implemented Yet". I think now that there is more content for the construction site, there should be a hint now. I spent a while working at the construction site before I realized that I needed to complete Lassy's training to begin building the Onsen. 

-When my strength and charm is maxed out, it says "Error" in the Progress screen. 

-My Progress>Construction>Coworker1&Coworker2 images are not showing up. 

-I have maxed out all locations, but in the Progress screen, the only location that says "(Max)" next to it is Librarian. 

- I think it's a bit too easy to progress in this game. By the time I've maxed out on both strength and charisma, I haven't even completed half the game's content. Never thought I'd complain about the grind being too easy on an FMG game, considering others seem to be way too grindy lol. 

- Perhaps you could add romantic relationships to the game? Or even rivalries/ a rival character. There's a decent amount of flirting between the main character and the batistas, so maybe that could be a good starting point. Just an idea. 

- I remember there being a VR World you planned on implementing that's not showing up anymore. Have you abandoned that idea?

- Have you considered adding nudity to the game?

I was really looking forward to this update, and I was not disappointed! I love all the new Diane content as well as the book renting system. 


Here are a couple issues I found and also suggestions for future development:


- In the Hartow job guide under the construction job, it says "This job allows you to increase your strength and... who knows, if you work hard you may help finish new buildings to visit!" This gave me the impression that the VR World (the only area that's "Under construction") would be unlocked if I worked at the construction job enough. That doesn't seem to be the case unless I am missing something. This misunderstanding might be a me issue though. 

- In the cafe, the Extra Large option was not unlocked for any of the baristas until I had purchased the Large from every barista. In the previous version, the next size would be available on a particular barista immediately after purchasing the size before it. 

- Like I said before, I really enjoyed the Diane content. Perhaps in the future, you could add another max size for Diane, except where she is maxed out on strength rather than charm.


- In the affinity section, (though I could have very well missed it) I can't seem to find the images for the side characters in the Draining grounds. A lot of them had good transformations that I would like  to see in the image gallery. 


- The level 2 draining image for Diane isn't loading on my end. Also, you could add the image of normal sized Diane in pajamas to the gallery as well.

-Another thing that could be added to the image gallery are the images in the rented books.

-One final suggestion: Would it be possible to add a dedicated back button, maybe in the left column? You wouldn't have to add the  "I changed my mind"  button to  all  of the individual areas, and if the user mistakenly skips something, they  could press the back button to go to the previous scene. I only thought  of this because I mistakenly skipped one of the Diane  draining scenes, and I had  to wait for her to become max size again before I could go back. 


Thanks for keeping up with development!

It's a max of lvl 4 for both charm and strength. If you play through more of the game you will get a device that let's you see all the different levels.

Lol your need to point out the difference between 'inspirtation' and 'data' is pedantic. But I digress. In practice, AI, just like people, can be used in two ways: to appropriate existing art or to create something entirely new. Some individuals choose to copy others’ work rather than make their own; AI tools are no different. Suggesting that AI is only capable of stealing shows a fundamental lack of understanding on your part. 

Believe it or not, that's pretty much how humans work too. Nobody's work is '100%' original. Everyone draws inspiration from somewhere, whether it be consciously or unconsciously. Similarly, AI requires inspiration to function.

Ohhhh I'm dumb lol. Thanks for letting me know. 

Also, after what you mentioned in the past, I agree that adding another size is a lot, and it is probably a bad idea. If you add another size, it will be even more difficult to add new content that includes images of the main character in the future. 

I really like the new affinity feature you added. Unfortunately the medium image of Heather is broken on my end. Also, clicking on the affinity option for Diane shows a different random image of her. Not sure if this is intentional, but I think it would be nice to have all her images in a scrollable format like Beth has.

Also I have another idea for the game: you could add a gym rival, kinda like in the pokemon games. After Reika, the game could introduce a second character who’s more advanced in strength (like a level above your own character), and the primary objective would be to compete against her. Perhaps this character could even be included in other places on the map like the pool or cafe.

Thank you, it seems to be working now

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This is definitely the best FMG game I have played so far, really great work. I have finished the game, and so far my favorite character is definitely Heather. Really excited for future updates.

Speaking of  which, do you plan to add any NSFW content in the future?


And I have a few suggestions for the game and bugs i noticed:

- At night time, the option to take a nap is still there. But if you take a nap at night, then your only option afterwards is to sleep. So it makes more sense to only offer a sleep feature at night in my opinion, just to save the user from an unnecessary click.

- When you go to the Gym and press the 'work as a personal trainer' option, there is no way to back out. 

- The progress page does not display a picture of your character for certain level combinations. 

- You cannot change your mind and leave most places after you have already selected it.

-Level 4 in strength and charm looks pretty good. It would be nice to see some more steps in both of those stats so the growth doesn't feel as rapid. Though I understand the crazy amount of images that you need for each stat combo, so I can understand why this probably isn't a priority.

-Forgot to add this, but what causes an increase on coffee sizes in the cafe? It is stuck on small for me for some reason. I was able to get it to increase immediately after drinking a small in my previous playthrough.