Wooooooo, I am super happy to see that you finished it, what a champ! :_)
MeMetoCoc3
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I had your comment on my mind for the last 4 hours battling with .bat files makefiles, fucking emsdk and whatnot, so I appreciate the time you took to write it, thanks! You can play it here, I finally made it, not on time for the jam, but still, I would greatly appreciate the feedback :) https://memetococ3.itch.io/reupload-red-swarm
I could not get a working web version on time, but you can play it here if you are curious, I would greatly appreciate the feedback :)
https://memetococ3.itch.io/reupload-red-swarm
A lot of the game was just "is okay enough" so yeah I found myself with things like what you said later in development that I did not how to address at the moment, next time I will try to imagine more the result that I am trying to get instead of focusing on the next problem to resolve. And yes, I believe I forgot to set to 0 some var that deals with the amount of distance the tentacle retracts, a charged attack should retract it fully, but its a bit wonky :$. Thanks for the comment, I truly appreciate it :)
I found really cute a lot of the buildings, the rocket, the big spider, and the big little guy are super cute, glad that you shared it, looks promising! I also think that the possible future game could benefit of having less parts of the world on sight, like the ones that are "upside down" related to the camera.
I love the aesthetic, looks and feels super good, but the loop could benefit of more variety maybe another kind of enemy, or something happening in the scenario, because it is really easy to just drive around the enemies and just dont get hit. Also I believe i took the upgrade for have homing attacks, but later in the game it just stoped working, I dont know why. Still, super cool and impresive!


