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(+1)

A lot of the game was just "is okay enough" so yeah I found myself with things like what you said later in development that I did not how to address at the moment, next time I will try to imagine more the result that I am trying to get instead of focusing on the next problem to resolve. And yes, I believe I forgot to set to 0 some var that deals with the amount of distance the tentacle retracts, a charged attack should retract it fully, but its a bit wonky :$. Thanks for the comment, I truly appreciate it :)