This was a really funny interpretation of the theme, and was delightfully frustrating too!
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Super tough at first, and I kept mixing up the starts and goals lol, but I got the hang of it and I beat all three levels, but only with some favourable RNG on the start and end spots - having a minimum distance between those would make the difficulty a lot more consistent. Some more levels with additional twists would be neat, like different board shapes, pre-placed pieces, or having to match specific starts to specific goals!
It took a little bit to get going and I thought it was overall more on the easy side, since there weren't too many red-herring pieces, but overall I enjoyed it! I eventually got a feel for what parts of the circuit could be completely ignored, so I was able to complete the later levels very smoothly, which felt great (though again, maybe a bit too easy). A post-jam version with tougher levels would be neat. Maybe the grounding mechanic should require another placeable piece, or safe grounding could only be possible for endpoints over a ground plane (like a real circuit board)
Possibly the best thing I've played from this entire jam. The title screen conveying the main mechanic within the first few seconds of playing the game was genius! I struggled with a couple levels due to my keyboard not having N-key rollover, but I did manage the Left Shift - Right Shift one, and I got all the way to the end. Gimme more levels!
An absolutely amazing submission! The variety of abilities was great and I can only imagine how many different winning strategies there are. I'd love to play a longer/endless version with more abilities and transitions between music tracks - maybe at different tempos / with different rhthyms to make different difficulty levels? The music itself was also excellent, I was really in the groove with each of my abilities firing off on the beat!
Super super cool submission, I absolutely love the eerie vibes here. The concept art in the credits was super cute! I didn't really interact with the loop mechanic much as I tended to die and warp back to the start before the timer ever ran out, but I did enjoy the other mechanics, especially the hookshot puzzles.
Sorry to hear that, it works fine for me and some others that helped me test. It should work fine on Firefox and Chrome - godot 4 web builds require SharedArrayBuffer which is apparently only supported by Chromium (...and firefox apparently.)
I can export a Windows executable version if that'd work better
an absolute blast, I love the concept and the execution. no idea how you managed to keep the camera that smooth with all the spinning shenanigans on screen!
my only critiques would be that I'd like more to destroy 😅 and a bar for health would've been easier to see than a number.
10/10, the only game I've ever played where the highest DPI setting is the best
Thanks for letting us know, Coldglance, we hadn't caught this as we all had this installed already.
If you'd still like to playtest our game then you could try installing the Visual C++ Redistributable 2022 from Microsoft: https://aka.ms/vs/17/release/vc_redist.x64.exe (24.2 MB). Either way, thanks again!