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A member registered Oct 04, 2021 · View creator page →

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Sorry to hear that, it works fine for me and some others that helped me test. It should work fine on Firefox and Chrome - godot 4 web builds require SharedArrayBuffer which is apparently only supported by Chromium (...and firefox apparently.)

I can export a Windows executable version if that'd work better

an absolute blast, I love the concept and the execution. no idea how you managed to keep the camera that smooth with all the spinning shenanigans on screen!

my only critiques would be that I'd like more to destroy 😅 and a bar for health would've been easier to see than a number.

10/10, the only game I've ever played where the highest DPI setting is the best

Thanks for letting us know, Coldglance, we hadn't caught this as we all had this installed already.
If you'd still like to playtest our game then you could try installing the Visual C++ Redistributable 2022 from Microsoft: https://aka.ms/vs/17/release/vc_redist.x64.exe (24.2 MB). Either way, thanks again!