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Meme

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A member registered Oct 04, 2021 · View creator page →

Creator of

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This was a really funny interpretation of the theme, and was delightfully frustrating too! 

My first few attempts were awful, but then everything clicked and I got to 25 loops! Really really awesome execution of the concept. I might come back after the rating period just to get my score up even higher

Cool idea and presentation, though I could've sworn I was getting hit in the space between laps. The vertical window was neat, maybe this game would work really well on mobile!

Super tough at first, and I kept mixing up the starts and goals lol, but I got the hang of it and I beat all three levels, but only with some favourable RNG on the start and end spots - having a minimum distance between those would make the difficulty a lot more consistent. Some more levels with additional twists would be neat, like different board shapes, pre-placed pieces, or having to match specific starts to specific goals! 

Super super cute! The art and music were really lovely, I could chill and play hours and hours of this if only there were more levels! 

This is so insanely well polished and it's great fun, even though I'm terrible at it lol. final time was 5:55

Very funny and very silly, I love it. This is also the highest I've ever been on a global leaderboard

It took a little bit to get going and I thought it was overall more on the easy side, since there weren't too many red-herring pieces, but overall I enjoyed it! I eventually got a feel for what parts of the circuit could be completely ignored, so I was able to complete the later levels very smoothly, which felt great (though again, maybe a bit too easy). A post-jam version with tougher levels would be neat. Maybe the grounding mechanic should require another placeable piece, or safe grounding could only be possible for endpoints over a ground plane (like a real circuit board)

Possibly the best thing I've played from this entire jam. The title screen conveying the main mechanic within the first few seconds of playing the game was genius! I struggled with a couple levels due to my keyboard not having N-key rollover, but I did manage the Left Shift - Right Shift one, and I got all the way to the end. Gimme more levels!

A freaky but addictive interpretation of the theme! I got to the end, then went for all upgrades 100/100. A version of this with visuals zooming out from just petting one cat to a planet of cat-petting-factories would complement the absurd progression of the game!

in the guy enclosure. straight up "cranking it". and by "it", haha, well. let's just say. My cranks

This was a good laugh, and I got way more absorbed in it than I thought. I'm afraid I have to stop cranking it

I found this super difficult but I think it's really cool! Looping multiple enemies at once to activate slowdown and plan my next move was a fun micro-loop, once I got the hang of that I started lasting a bit longer. I still could only manage around 300 points though lol. 

This was a good laugh! The variety of minigames was great, but the ice cube one was super tough! I only managed to hold onto my dear human male for another 3 days...

I know not what heinous crime I must have committed in my previous life in order to be subjected to this Sisyphean torture. I trusted you, Brodie.

I love the vibe, the silly a capella sound effects and the layered music!

Wow I suck at this lol, but it was good fun. I liked how new layers of the music came in on each loop of the level, and the little pixel pig is cute 

Fun interpretation of the theme! I'd love to see a juiced-up post-jam version with some more enemy types. In my best run I got up to level 20 but I was overpowered by an unholy mass of crabs lmao

An absolutely amazing submission! The variety of abilities was great and I can only imagine how many different winning strategies there are. I'd love to play a longer/endless version with more abilities and transitions between music tracks - maybe at different tempos / with different rhthyms to make different difficulty levels? The music itself was also excellent, I was really in the groove with each of my abilities firing off on the beat!

This is awesome, but man do I suck at snake lmao. I'd love to see a post-jam version with more upgrades to change my playstyle!

Super super cool submission, I absolutely love the eerie vibes here. The concept art in the credits was super cute! I didn't really interact with the loop mechanic much as I tended to die and warp back to the start before the timer ever ran out, but I did enjoy the other mechanics, especially the hookshot puzzles.

I was really impressed by the way the enemies interact with the lines I drew, that's something I'd have liked to implement in my own game. I couldn't get past level 5 though lol

I absolutely love the aesthetic of this game! I'd totally keep coming back to a version of this with permanent progression

Fun concept with really, really lovely art! I didn't manage to get to day 2 of the festival even after a few attempts, but I enjoyed changing up my song over the course of the day. I'll give it another go shortly so I can get to that second day!

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Sorry to hear that, it works fine for me and some others that helped me test. It should work fine on Firefox and Chrome - godot 4 web builds require SharedArrayBuffer which is apparently only supported by Chromium (...and firefox apparently.)

I can export a Windows executable version if that'd work better

an absolute blast, I love the concept and the execution. no idea how you managed to keep the camera that smooth with all the spinning shenanigans on screen!

my only critiques would be that I'd like more to destroy 😅 and a bar for health would've been easier to see than a number.

10/10, the only game I've ever played where the highest DPI setting is the best

Thanks for letting us know, Coldglance, we hadn't caught this as we all had this installed already.
If you'd still like to playtest our game then you could try installing the Visual C++ Redistributable 2022 from Microsoft: https://aka.ms/vs/17/release/vc_redist.x64.exe (24.2 MB). Either way, thanks again!