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Wisdom Studios

14
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A member registered Jan 04, 2017 · View creator page →

Creator of

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You use the "urgency" concept and "time passing" in a storytelling very well my friend. When it gets closer to the final, i felt some anxiety. This is good writing, and the characters & theirs dialogues was well made.

I like it very much! Excelent!

Philosophy and humor are best friends ever, that's for sure! And when together they can enhance themselves...

Thank you for playing and for the feedback! I'm glad you liked it!

Thanks a lot! And i know the reason behind why you get a little cofusing. It's because i firstly wrote on my mother language, which is portuguese, and i translate quickly to english. Maybe some wrong translation or inadequate vocabulary was used. Sorry for that.

Anyaway thanks! It was an immense pleasure to know you liked the game.

I like your game. But i need to be honest to you. If there is someone that is bullying you, it's youself.

Humility is different from Low Self-Esteem, so don't let you bully yourself. In the same way don't think that you have achieved the highest peak of the wisdom or knowledge.

It's from the small things made by huge efforts that came the  apprenticeship. Some day you will learn how to code. Some day you will learn how to draw. Some day you will know how to create amazing stories. But all this depends on you.

That's my considerations. I hope this serves you in some way...

By the way, i love the music. Incredible job! :)

It's said in the rules that it must run on windows, but it can be played with browser?

Firstly, thanks for playing and liking it.

Secondly, about the graphics, the Engine that i use just allow to use 2 color per "Tile". I know that there is a way to put more color than that, but the time was short, so i focus on the Level Design, Textures and Music.

Anyway thank you for the comment :)

I know.. Mostly in the staircase areas right?!

This happens because i use the Bitsy engine to create it, and its controls is very clunky and tanky.

There is a hack that i could use to make the movements smoother, but the time was short to develop it.

Anyways, thanks for playing and for the critics.

Sorry i didn't figure out what is going on... even make various attempts. But now seeing the response below at Kevin Hill comment, i now understand it.

So in puzzle games it is better to start with very easy level, just to make the player understand the mechanics. And i think the other thing that can i suggest is more sfx or music or both..

Anyways, well done, it's rare to see some "pure" puzzle games at jams, it always adventure thing and etc... 

i like it, mostly in multiplayer. Overall is a good game, however, i found a bug where you can be stuck in the wall, like... forever.


Anyways, good job!

The aesthetic is pleasant! Great job! although in the beginning i spent some time trying to understand what to do haha... The only thing may i criticize is the lack of sfx or music. Anyways good job!

I see the reference with the "Medic" with TF2. Haha ilove it! 

What bothers me is the time for the enemies to spawn. And i find a way to make double hit in the enemies by pressing both right and left arrow keys very fast. Haha! Good Voice acting though!

I love your game! I laugh a lot seeing those NPCs running around like dummies hitting each other, hahaha!! Overall i like. I wish has more artifacts!

Thanks Kevin! And about your suggestion, yes i know! But for this project i only has 17 hours to make, and even that i has to go to my job, so i only has like 6 hours, maybe?!

Anyway thank you very much. I surely will continue the project and finish it, and perhaps insert new mechanics!

Could i use public domain music?