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melonrat

15
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1
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A member registered 11 days ago · View creator page →

Creator of

Recent community posts

I really enjoyed this! I think the concept is very unique, and the color palette also makes it stand out. It would have been easy to go with, like green or classic computer colors, but the purple gives it an identity of its own, if that makes sense? It reminds me a lot of old art games on Newgrounds. Fantastic work!

Fun concept, I like how you incorporated the theme a lot! Similar to what other folks have said, some visual/audio feedback so it feels more like I am attacking/defending would help enhance this a lot. Great work!

I love the art style and the concept! The flavor text for the items was really fun as well.

I loved the controls! I think it was a really smart way to incorporate the theme, and like someone else said, it's easy to learn but hard to master. It's a fairly simple idea but incredibly creative and well-executed.

Haha I really enjoyed playing this game! I like the UI, the music was good, and I really liked the art style and mechanics. I also liked how you could turn the music up and down in the car with the radio, it is a nice addition! Someone mentioned this already but the accessibility controls are an amazing touch! Amazing work!

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Very cool idea! I like how each machine does something different so you have to take a bit to understand what each action does in the game. I like the menu's and the consistent styling in the game. The main change I would make is some buttons on the machines themselves to make them run or to remove the clothes, that way someone could just keep their hand on their mouse. But super neat game overall!! Oh and thank you for an in game tutorial, super epic.

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This is awesome! I am amazed at how in-depth this game was given the scope of the jam. I really liked the controls, it was intuitive and simple to understand. I liked the music, the intro cutscene, and I really liked the snail too. Super cute theme. The animations were stunning as well. Amazing job!!!!!!

I love the theme of the hamster and the spinning wheel! Plus, I think it's super cute! I love the little hamster in the suit. The idea of the mechanic (a fixed point that you spin) is really interesting, especially in a bullet hell application. I think it would benefit from having a smaller spinning radius so you can feel like you have more control over the hamster, as well as maybe more choreographed bullet patterns. Overall, this game is super cute and creative! 

Great work! I love love loved the art style and the funky little guy (the text moved by a little too quickly for me to catch his full name) and I really enjoyed the different ways you interpreted the "spin to win" theme of the jam!

I love the theme and overall presentation. I think the concept is really creative and ties well into the theme of the jam. I feel like the idea of this ballerina doll is echoed throughout the game (especially in the choice of music), which is really awesome! It would have benefited a lot from some sort of tutorial or introductory level, as I was a little confused about what I was supposed to do at the beginning. Overall, really great work!

This is EXCELLENT and already feels like a finished game. Everything works together in harmony, and it fits really well into the theme! I love you Pjotr.

Fantastic game! This very much felt like a classic flash game I would play in the computer lab. I really like that it adds some new elements compared to other games similar in the genre, such as being able to spin the chair again while it's still moving, and the obstacles affecting the speed of the chair. The visuals work fantastically, and the audio is really satisfying. From one nautical(ish) themed game to another, great work!

I really like the concept of making watches! I haven't really heard of a "watch-making game," so I think it could fill a really cool niche. The audio is also very satisfying and fits the theme. I think this just needed more time. The gameplay does boil down to clicking and dragging pieces to the same place. I didn't need to click and drag to a specific area, just the general watch area. There is also no sense of challenge or a way to lose, which makes the gameplay repetitive in the end. I think the concept is super awesome and has a lot of potential to be a satisfying game, the gameplay just needs more fleshing out.

Cute concept and game! I love the artwork for the sun (and also the funny images for losing/winning). Balancing both spinning the earth and rotating around the sun was a little bit difficult and unintuitive, but I like the idea of the concept of having to prevent the earth from roasting or freezing. This could benefit a lot from a tutorial or a small guide on what you're supposed to do. Additionally, a restart/try again would also be very helpful (if it doesn't already exist, I couldn't find a way to restart without relaunching the game). Nice work!

I really enjoyed the concept of this game! The gravity and color-changing mechanics was really smart and creative. It was a bit challenging trying to balance both shifting the gravity AND changing the colors of the platforms (I felt like the platforming was SUPER tight) but when I got through a level it was really satisfying!