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Melonev

57
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A member registered Jun 10, 2025 · View creator page →

Creator of

Recent community posts

Nice! Having to worry about how to end your current loop and not being able to just end it when you want is a nice touch. Great game!

Love it! (Thanks for the guide and hints, ending music was lovely)

I love makin these lil dudes run, great game!

looove the music. great game!

Thanks! Finished the game and I'm glad I got to hear that last audio piece, impeccable work

Loooove the atmosphere here, great job!

Love it! Fun raising all the ducks and getting to watch them run all around

omg i love this, peak game

Absolutely lovely presentation and audio design

Love it! The rolling animation is so cute lol

Nice! Ribbit sounds were pretty fun lol

Nice! Love how smooth and clean all the art is

I like it! Fun and solid gameplay

hehehe i love this. Cute art and vibe,  love the addition of swimming up the stream to the classic "eat things and grow big" gameplay loop.

Love the vibes so much!! Such a unique idea with a wonderful execution and level of polish! Worldbuilding is great too, always love the anomaly centric universes that create such a creepy feeling.

I would also like to ask if I'm on the right direction with solving the third puzzle


(spoilers for if you haven't played yet, don't know if there's a way to hide text on itch comments)


What I have right now that I'm 90% sure about: "Under the ____ tree go now"
I've tried a lot for the third word, like big, thick, birch, burg, dig, black, but none of those have worked so far.
I can also see the first word being something else like Thunder, tree being Three, or go now being something like Don't Know or Don't Go.

I would love to see what else this game has to offer, thanks!

I want more games like this so badly. Idle games with the "number go up" and satisfaction of simple progress with more to do with them than just clicking the same button over and over again. It's not a type of game I see too often which sucks, I always get bored of idle games when I just have to sit there and wait for the number to increase on its own without anything for me to do. This idle-game minigame combination also really softens the frustration of losing a good run in snake because of the reward in currency you get.

Cool game, love the idea! The simple addition of your tires leaving tracks where you drive adds an unexpected amount of pleasant game feel, it really solidifies the idea of driving around these 3D objects rather than just a weirdly shaped horizon. Would love to see a minimap (or zoomed out view of the track) afterwards to see the mess of lines my bad driving made lol, especially on tracks like the star one.

Love it! Reminds me of Spore, been so long since I've thought of that game. Great job!

Nice!! The drawing mechanic was cool to see, that sounds hard to implement. Good job!

Going back through the level you've just completed but with new abilities is a fun idea! I like it!

Nice work! The character speaking sounds was funnier than I was ready for loll, love it

I love just how quickly every game devolved into panic haha, it was great! (Also reading the theme interpretation was unexpected but very appreciated - i just graduated college and just cant find any work. thank you)

Love the ideas here! I've always wanted to do something similar with a potion brewing concept, mixing ingredients with trial and error until you get it. Wonderful inspiration, love it!!

omg this is such a fun idea!! Trying to stay in line with all the other bots moving around you is wonderful, love it!

Nice! Honestly surprised that I haven't seen this concept explored yet, flappy bird mechanics for a rage game is a great idea. Getting knocked out when hitting a wall is a wonderful way to interpret the flappy bird failure system. Great job!

INSANE idea! Neeeeed to see this idea developed on more, it's such a clever idea and what you've done for the jam is impressive. Love it!!!

IMMACULATE vibes, her eyes looking at your cursor on the main menu is a very nice touch. Boot-up sequence at the start reminds me of ultrakill, love to see it. Great start to a combat system, my favorite trick was abusing the momentary slow down on killing an enemy in order to swing the hitbox completely around me, hitting more guys. Great work!

"I felt like I'm playing a very annoying Mario Kart race" is definitely my favorite piece of feedback I've gotten so far haha

ooo umm,  I think the "Prove you're not a robot one" could have a longer timer or shorter code to enter? Bit hard to win that one, otherwise its great!

Just finished your game, love it! Here's mine https://melonev.itch.io/bang-crash-dash

Hehe fire :) Super engaging puzzles and great concept, love it!

hi!!! loved yours, here's mine! https://melonev.itch.io/bang-crash-dash

Love it!! The mix of tower defense and almost vampire survivors gameplay was great, time being a core resource is an AMAZING idea, great job!!

Love it! The introduction and removal on new platforming moves was cool, great job!

Niceee, love the core concept here. The mix of turn-based with queued-up actions instead of pausing is really interesting, I can see this being a super good micromanaging game with more party members. Love it!

Love it, cute little game that caught me off guard with the jokes. Nice concept!

Dragging the words on screen caught me so off guard haha, love it!

Nice! Getting pretty faithful quake movement and a whole 3D game is pretty impressive, especially with this being your first attempt at it. I like it!

LOVE the gameplay and vibe here, the golf with drifting mechanics really add a lot to an old genre, and the almost unsettling energy reminds me a lot of Nubby's Number Factory or even Dungeons of Blood and Dream. Amazing work!

Awesome! Love the vibes!