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melocule

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A member registered 324 days ago

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So.

Game: "a complete episode or period of play, typically ending in a definite result."

Not all games are for fun, and for proof you can look at VNs such as Cupid. "Fun" does not mean free from criticism, either, although for some reason you think that anyone who criticized a game just took it too seriously or didn't have fun.

There are plenty of forms that have underdeveloped leaders, but that doesn't mean the leaders are good at what they do. Alex assigned her best friend to a high governmental position, creating a kind of oligarchy which I PERSONALLY (again, PERSONALLY) didn't like. This wasn't based on what I learned in AP Gov (I honestly didn't even learn much from that class yet), just what I noticed and felt as I played.

Did I say I was going to drop out of school?

"not meant to be taken serious even if you decide to do so"

You have a stick up your rear as well. Games can be just as serious as any other medium, and you don't personally get to define what game makers mean for their players to feel. Like I said, YOU personally don't get to decide how people have to feel when they play games. Need an example of a game "meant" to be taken seriously? Talos Principle is serious. They literally hired philosophers to work on it. You decided by yourself that all games were made for fun and not meant to be taken seriously, but that's not the case. A lot of game makers take their medium seriously, and you just pulled the middle finger on them.

You don't need a political science degree to recognize an underdeveloped leader. It's not just American government systems that need experience for their roles, every government does.

I didn't say her art was bad, only that it could be better which is true for anything. I won't go easy on myself for my art, I'm not going to go the easiest on others. I'm pretty sure I would know that art isn't easy, thank you very much.

You might use games to relax and don't care about realism, but there is no one way of playing a game and it's tyranny to try and control how others play them. I personally read visual novels like books, searching for social criticism and whatnot. There is no definition for how you have to play a game, and just because I criticize it afterwards doesn't mean I didn't enjoy it or relax.

Replied to Yoshibb in Divide comments

Thanks for clarifying! I would never have the dedication to work on a project for three years tbh. XD That's awesome.

Posted in Divide comments

Phew! Just finished the game, I was pleasantly surprised by its length. It took me over 6 hours for one playthrough, and it is really a feat to finish making a game that length for your first published VN. I did think there were a few plotholes-- (spoiler alert) why didn't the queen tell Damien about Nova's plans? Damien, with more authority, may have been able to do something. She knew that Damien and a lot of people would die if Nova succeeded, and she could have at least tried to avoid it. I was also confused at the king's reason for not wanting Alex to be a soldier. I thought it was that he wanted to keep her safe, but he gave her a faulty sword and it seemed as if he wanted her dead and out of the way, instead of alive.

I take AP gov, so I was a little ticked off at Alex becoming the ruler despite her lack of experience or tutoring in politics, and was pretty sure that she would be terrible at the job. Queen's Crown executes politics in its story very well, you should look at that.

Overall, the writing surprised me a little; admittedly I was unsure before I tried the demo (in which case I decided the writing was good). I cried a few times; I have a soft spot for stories that make me do that. I actually felt for Alex. I wish she shared some more of her own backstory with Aiden; he never found out the details of her mother even though we know it, and they never really sat down for a deep conversation where they exchange deep and personal memories.

The elephant in the room: Had the art been better, the game would have gotten more attention. While it's true that you shouldn't rely on art to make characters likable, at the same time it's impossible to rely purely on writing in a medium that relies so much on visuals as you can't catch the characters' aura or expressions in a lovable and amiable way. And it's the truth that art is a huge aspect in the experience of a VN. It just makes me a little frustrated that the full potential of the game wasn't reached. I've ignored a lot of games with bad art without even giving them a chance, and played games with terrible writing just because it had good art.


I've followed you. :D I'm excited to see what you'll make next-- I'm confident that you will improve over time, especially if you find a team of people that you really want to work with.

Thank you for the advice on Rama's route, I know the ending to his route is going to be good as well! :3
I'm looking forward to Nusantara: Bermuda Triangle-- Arya's character design looks like something that could be from Zeiva Games, if you've ever heard of them.

  1. Which bachelor you like the most? and why? Reksa. He made a lot more sacrifices than the other characters in the plot; I liked how much he had to struggle, especially with Purba which you don't get to see as much with the other two. You can't stop worrying about him, and you can't not trust him after your trust in him has been tested (and rewarded) so many times. Well, he did break a promise at the end, but I guess it...was un-broken?? When he screamed out in pain, I felt pure horror and was completely immersed. Maybe it's because I played him first, but I didn't feel that with Mitra (although I may have admittedly swooned some more with him haha). I'm honestly not all that sure why Reksa was so memorable for me, but he is definitely the character that has really stuck to me more than any character from any other game, including popular commercial ones. He seems like a real person, so I end up thinking of him as one.
  2. What makes you consider to play this game? The art made me curious, me being an art hobbyist, but what really made me want to play was the cultural aspect. I wasn't disappointed, plus some of the terms have actually stuck with me. I liked the mini encyclopedia. As a person who's naturally inclined to academics, it was interesting to see the real life roots of things that happened in the visual novel, in addition to your inspirations.
  3. Overall, what do you think about this visual novel? and what element stands out the most? (art? story? character?) The art, story, and character was all amazing. xD I wasn't sure about the writing style when I first began playing the game, but the way you build up relationships between characters is magical. The characters actually have a deep, non-shallow relationship (cough Amnesia cough) where they "KNOW" know each other. The conversation with Mitra about his life's ambitions, the conversation where Reksa reveals a very personal weakness (self-consciousness about his figure lol), and the conversation with Rama where both his own well-hid and personal background and Tamara's are revealed were some of my favorite moments. I loved that the side characters also played a major role in the story and had a fleshed out personality. I loved that it felt like there was a reason you wrote this story other than purely for romance (cough Amnesia cough), as it largely irks me when writers do that. I was very pleasantly surprised during Rama's route when I discovered the heroine had a backstory of her own. It really made me think they were a good match for each other, as they could relate.
  4. Do you have any question or constructive critiques? I will read all the comments and reply to them like I do in Lemmasoft. For Rama's route, there's no option to give him the crystal. I tried clicking above and below the button furiously, but nothing happened. Also, the random events in Mitra and Reksa's routes with Rama in it were kinda spoiler-ey. I didn't do Rama's route first, so it was a little confusing when the main character suddenly knew Rama really well when I didn't.
  5. Last but not least, if I make another visual novel, will you consider buying it? via patreon or kickstarter that is (since I need to eat, electricity, and such things when I make VNs xD) Yes. I'm shocked this game was free, I actually feel guilty because it feels like I cheated you out of at least ten bucks that you should have gotten. xD I've played commercial VNs before, but none of them had stuck in my head for long (with an exception for Anon from X-Note).