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Meatloaf

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A member registered 15 days ago · View creator page →

Creator of

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Thank you for giving the game a go.

I wish I had more time to work on the balancing so that the beginning had more of an on ramp before things get punishing.

One of the ideas I had but could not implement in time was having the game set up 1 week before the disease so that players could get their bearings and so that the initial wall of text could be broken up.

Yo. Thank you for the feedback.

A lot of the feedback you gave were things I originally meant to include but as I'm sure you are aware 1 week is just not enough time to really polish anything you made.

Hopefully going forward I can create a better development framework so I have more time to work on what actually matters. 

The magnet mechanic is really cool although it does need a bit of work to make it feel a bit better. That being said 
i really liked the magnetic tether mechanic.

I feel like this would have been really cool if u could tether around a maze and not touch the floor or else you die.  

The ambiance is off the charts with this one. When I used the main menu and that game starting animation played I couldn't believe it. That was very cool. 

That being said I didn't really know what was happening once the game started. The sword fighting was satisfying though

It might just be that i am sleep deprived but multitasking like that was really hard. This is a game with a high skill ceiling and I am lowkey really excited to master this. 

The pixel artwork is fantastic. For me that was the biggest challenge because I have never done it before so im going to take a lot of inspiration from this.

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oh and the blood effect is fantastic

Really really good. Crazy to think u made this in a week. The only gameplay critique that i have is that bigger enemies don't spawn the more you upgrade.