exactly!
MEISPABLO
Recent community posts
a idea just occurred.
what if there were classes instead of random cards at the start and the classes you choose had a higher chance in finding cards that suits that class and weapons that don’t match the class are weakened and cards that do are buffed slightly
of course there should be a classic mode so you don’t have to choose a class
(also question is there any way that I could maybe create a copy of the game in the future but modify it? add my own ideas but of course credit you as the original maker kinda like the Isaac modding community.)
ok people which type of player are you
Brute - uses weapons that weaken the enemy mainly
Archer - bow and arrows for their main weapon
Spellcaster - wands, fire, ect
Warrior - Whatever card deals more damage/defence
Tank - endurance build aka status effects, shields, hp
Summoner - summons ally’s to fight for them and tank damage, heal, and give sheild
Knife thrower - daggers do I need to say more
Arsonist - FIRE (flame arrows, fireball, lightning, anything that sets the enemy on fire and in excruciating pain)
maybe the player revives with half health and for the remaining round can only use 30% of their cards and the cards are buffed but slightly. it would also be a one use before being completely removed from your deck. the card itself would do nothing tho and has to be in either your hand or the draw pile to work
just an idea
1 more reply heres some of my ideas| FYI i dont have discord to suggest these things
the coin sack - throw at any point, doesnt count as a turn, and uses 2 coins (1 dmg)|
Present - when killed rewards the player with 1 temp card from defense to offense (6 hp, 0 dmg)|
GlI$T-Ch - does 1 random special card move at random (e.g. all daggers get thrown, random effect, ect) 1-2 dmg|
Spikey sandwich - heals 5 this turn, deals 4 dmg next turn unless no cards were used|
Flame Bow - all arrows used by this deal fire dmg, 3 dmg|
Ghost - stun an enemy for 1 turn that enemy cannot attack, heal, give dmg/thorns, ect|
(Not a card) alt path - instead of going the normal paths gives another path at the beginning that is harder but gives better cards to start and earn, shops have more cards|
Shredder - at shops you can destroy a certain amount of cards before jamming|
Great game very fun and addicting my only suggestions are tell what the effects do (e.g. Blight, Fire, Poison) and make it so its not overly hard to counter thorns most times your stuck with a melee only loadout and they get to attack you more than once essentially (also maybe make money a bit more useful like a 1 dmg attack for 2 coins that doesnt count as a turn hint hint)
Review Time:
Good: The game is great, the Music when something is in your office, the tutorial being a repair instead of staying in the office, and the character mechanics, and funny gun
“Bad”: the timer for the task is a bit quick making it extremely hard even for night 1, and the animatronics appear too often the first 2 nights
Suggestions: make the task timer a bit Longer maybe 1.7x longer, reduce the chance for them to show up at least for the first 2 nights